By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - RUMOR GTA 5 PC, Wii U, PS4, 720 versions to be announced on may 18th

FrancisNobleman said:
VGKing said:

Sorry but PS4 and Wii U games will be in completely different leagues. Sure there will be some multiplats where the difference won't be so obvious but there will also be games that won't come to Wii U at all. PS4 or Xbox 720 will become the lowest common denominator next-gen and these games will be built to run on these powerful consoles.

Battlefied 3 pc and ps3 are in different leagues too. And I don't see many people jumping to a 700$ PC to enjoy that next gen.

 

But going into the gen we'll see that. You can expect the graphics of anything Nintendo EAD to awe you on the Wii U. I'm expecting the difference to be about the same as 3DS vs Vita. (and don't bother with those uncharted upscaled bullshots, everyone knows it is a 720x408 jaggy mess. but the game's good, i recon that)

Most people don't see PC as a console....and it isn't. Most people prefer consoles for games.

Also, Battlefield 3 on PC isn't next-gen. It's on PS3, its on 360, its current-gen. This brings us to the big question, is Wii U current or next-gen? Technically, its part of the 8th generation of consoles, but it doesn't have next-generation techology. On a scale from 1 to 10 where 1 is current and 10 is next-gen, Wii U probably falls around the 3 mark.

People keep saying how next-gen games don't look that much better than current-gen. That's is false. This however, does apply when talking about the Wii U. 



Around the Network
Grandia said:


Lets just wait and see what will happen, in my opinion graphics are now with PS3, WiiU and Xbox 360 are at a point where there is no real benefit or need for improvements they are almost photo realistic in games like Uncharted, Beyond two Souls or Gears of War, it is not possible and there is no need to improve this.

It only costs a incredible amount of money and at the end almost no one see a real difference. So let us see how many developers really want to wast a bunch of money for almost nothing. I am quite sure that almost all games will be possible with only a slight downgrade from PS4 and 720 to WiiU. The other question is if developers are willing to make downports and this will depend on how good or bad the WiiU sales will become with the time.


I disagree. Games today look plastic, fake and static.

 

We are nowhere near good graphics. Its just good compared to the past but look at games they don't even have proper lighting and the dynamic lighting is dumbed down to run on todays Hardware. All the tricks programmers have to use are complicated and timeintensive and often precomputed. Its much easier and faster to just have everything let an engine do.

 

Games today are often like watching videos and controlling a character inside the video. 

http://www.youtube.com/watch?v=9JPDtDfxf6w

https://www.youtube.com/watch?v=6WZZARzpckw

 

This is what awaits us and its far from perfect, implementing it can be done effortlesly once its part of an engine. I doubt this will come large scale this coming gen (atleast the water) but if everyone is just fine with the status quo we will never withness what future holds. 

 

And on the lighting front we can massively improve graphics over todays standard. Yes Games look pretty today but they are all faked and look artificial. Its ok for certain styles but we are still limited by technology. There is so much stuff nobody can do because Hardware is way too weak. If I hear that argument "But todays graphics are good enough" I always ask myself if people really want no progress and are fine with everything staying as it is. Or if they just have a hard time seeing the limitations of hardware today and imagening new exiting developments. TBH I don't want to die before I see perfect VR, perfect Graphics Holoprojectors, people walking on Mars and Cybernetic Ocular Implants. But to get there we need babysteps its not just going to happen suddenly.

 

And noone sees a difference ? How do you know you haven't seen games of the future. We don't know what way everything will go and with what new technologies we might get surprised. I am pretty sure even if you have no clue PS4/720 games will look less fake to you and going back will make you realize that there is a big difference. 

Waste money for almost nothing ? All the developers will.

 

I remember when people were disappointed by the SNES Graphics saying its almost like NES. The only time people were impressed at the start of a new gen was 2D to 3D or 16bit to 32/64bit.

Its the same every gen since, people are blind and can not see potential in technology unless its presented to them on a silver plate.

 

 

 



make it happen reggie



Zero999 said:

gamers shouldn't have any problem with this situation. your focus is on graphics, wich have reached a point where raw power doesn't matter. look at the best looking game on ps360, you can't expect more than perfection on graphics and they are already pretty close to that.


Nah. All the current consoles have horrible graphics, maybe it's because I've been spoiled? :P

hasonap said:

I really dont know how anyone could even say something like that! Seriously permalite do you have any idea of how hardware works?


I do! I actually built a small processor when I was at university, mind you it was only 4 bit, but it was a good learning exercise.

Also no "r" in my name.

VGKing said:

Most people don't see PC as a console....and it isn't. Most people prefer consoles for games.

Also, Battlefield 3 on PC isn't next-gen. It's on PS3, its on 360, its current-gen. This brings us to the big question, is Wii U current or next-gen? Technically, its part of the 8th generation of consoles, but it doesn't have next-generation techology. On a scale from 1 to 10 where 1 is current and 10 is next-gen, Wii U probably falls around the 3 mark.

People keep saying how next-gen games don't look that much better than current-gen. That's is false. This however, does apply when talking about the Wii U. 


Lets be honest, the biggest and most noticeable thing between any generation that people can notice is generally the graphics.

Battlefield 3 on the consoles running at 720P or lower with 30 FPS, with half the map size and player count and comparatively low/medium graphics settings is almost a completely different game compared to what's on the PC where people are running it all on ultra with 5-10x that resolution and double the framerate, bigger maps with more players.
Having the larger maps with more players can really change the dynamics in multiplayer, making it far more hectic.

Graphically I would consider Battlefield 3/Crysis 3 graphically to be the start of next gen, which is nothing to sneeze at, they look incredible on the PC, especially at a 7680x1440 eyefinity resolution, that's very much in stark contrast to the consoles where to me they look like a muddy mess.

Also, technically wouldn't the PC always be Next Gen? I mean, yearly upgrades and all means it's always the most advanced platform.




www.youtube.com/@Pemalite

I already had the idea that it was secretly in development for next gen platforms in the back of my head when the release date was shown to be so late in the game, and a staggered PC release was all but inevitable... But a Wii U version?

I guess I'll believe it when I see it. It's not like it'd be that hard to port over the 360/PS3 versions which is probably the only reason it's even a possibility, but they've always been so adverse to Nintendo platforms. Smart if Nintendo really did reach out though, I always thought it was bizarre they didn't make more of an effort to get GTA on-board their consoles no matter what.



Around the Network
DietSoap said:
I already had the idea that it was secretly in development for next gen platforms in the back of my head when the release date was shown to be so late in the game, and a staggered PC release was all but inevitable... But a Wii U version?

I guess I'll believe it when I see it. It's not like it'd be that hard to port over the 360/PS3 versions which is probably the only reason it's even a possibility, but they've always been so adverse to Nintendo platforms. Smart if Nintendo really did reach out though, I always thought it was bizarre they didn't make more of an effort to get GTA on-board their consoles no matter what.

bolded1: lie

bolded2: lie



teigaga said:
hasonap said:
VGKing said:
Pemalite said:
Zero999 said:

why would i expect a 10x fold increase. even the ps4 is only a 4.5x over the ps3, if you count raw gigaflops. the wii was 20x less than ps360 with different architeture. now wii u should be 2x less than nextbox and 3x less than ps4 tops, see the difference?


PS3 GPU is around 176 Gigaflops.
PS4 GPU is around the 1.8 Teraflops mark.

That's a 10x increase in the main piece of hardware that renders and does all the fancy little tricks on screen alone.
Plus it's capable of much more effects than the PS3's GPU and is more efficient at doing so too.

CPU wise...
PS3 CPU: Around 230 Gigaflops for the maximum theoretical. (Note: No developer has managed to harness that.)
PS4 CPU: Anywhere from 300-400 Gigaflops, I'm basing this on the improvements from Brazos to Jaguar and the doubling of the cores etc'. - x86 based, easy for developers to gain the CPU's full potential.
At most a 2x improvement, Note: CPU's generally don't render graphics due to being serialised in nature where-as graphics are incredibly parallel in it's workload, some smaller framebuffer effects sure.

Ram:
PS3 Amount: 512Mb total. @ 24.9GBps. (That's the faster XDR speed I've listed.)
PS4 Amount: 8192Mb total. @ 176GBps.
That's a 16x increase in the memory amount, 7x increase in memory speed.

Graphically, I would expect a 10x increase in image quality, it's a given, no idea where you pulled that 4.5x number from, it's the GPU rendering all those pretty graphics remember, not the Ram or the CPU.

As for the Wii being a different architecture, that's not entirely accurate, the Wii used the same PowerPC architecture as the Xbox 360 and PS3, so CPU instruction compatability wise it's not all that different.
GPU wise, the Wii used an AMD Radeon (Possible Radeon 9000 series class) but modified heavily, using the TEV pixel shader technology that was in the Gamecube.

Now as for the Wii U vs PS4's GPU...
The PS4's GPU is again capable of about 1.8 Teraflops.
The Wii U's GPU will more than likely be around 240 - 624 Gigaflops (Basing that on the Radeon 6570 and 6450.)

Then the PS4's GPU also has a far more efficient Tessellator, it can render far more complex scenes and models with a minimal performance penalty, the VLIW5 architecture just never managed to be that great from a geometry perspective compared to the GCN architecture and that's just one of many examples.

The sad part is, I've had people yelling at me for bashing the PS4 over the last few days, you really can't win on this forum can you?

That's not how it works. A GPU that's 10x more powerful doesn't necessarily lead to 10x the image quality.

I really dont know how anyone could even say something like that! Seriously permalite do you have any idea of how hardware works?


Percieved image quality and actuall detail are 2 different things. I think you're refering to actual detail (objective), he's refering to how it look (subjective).

His comment still doesn't make any sense, it's like saying that higher clocks on your CPU means a superiour computer experience.



Zero999 said:
DietSoap said:
I already had the idea that it was secretly in development for next gen platforms in the back of my head when the release date was shown to be so late in the game, and a staggered PC release was all but inevitable... But a Wii U version?

I guess I'll believe it when I see it. It's not like it'd be that hard to port over the 360/PS3 versions which is probably the only reason it's even a possibility, but they've always been so adverse to Nintendo platforms. Smart if Nintendo really did reach out though, I always thought it was bizarre they didn't make more of an effort to get GTA on-board their consoles no matter what.

bolded1: lie

bolded2: lie

Elaborate.



DietSoap said:
Zero999 said:
DietSoap said:
I already had the idea that it was secretly in development for next gen platforms in the back of my head when the release date was shown to be so late in the game, and a staggered PC release was all but inevitable... But a Wii U version?

I guess I'll believe it when I see it. It's not like it'd be that hard to port over the 360/PS3 versions which is probably the only reason it's even a possibility, but they've always been so adverse to Nintendo platforms. Smart if Nintendo really did reach out though, I always thought it was bizarre they didn't make more of an effort to get GTA on-board their consoles no matter what.

bolded1: lie

bolded2: lie

Elaborate.

with pleasure. on bolded 1 you imply the only reason a wii u version is possible is because there will be ps360 versions. in other words, you are saying the wii u is uncapable of receiving ports from games built with the future consoles in mind. so it's a simple lie based on nintendo hating.

on bolded 2: rockstar never had a problem with nintendo, with the wii receiving games like manhunt and bully. GTA never came to a nintendo home console for technical reasons: disc size on GC and system power/architeture on wii.



Zero999 said:
DietSoap said:
Zero999 said:
DietSoap said:
I already had the idea that it was secretly in development for next gen platforms in the back of my head when the release date was shown to be so late in the game, and a staggered PC release was all but inevitable... But a Wii U version?

I guess I'll believe it when I see it. It's not like it'd be that hard to port over the 360/PS3 versions which is probably the only reason it's even a possibility, but they've always been so adverse to Nintendo platforms. Smart if Nintendo really did reach out though, I always thought it was bizarre they didn't make more of an effort to get GTA on-board their consoles no matter what.

bolded1: lie

bolded2: lie

Elaborate.

with pleasure. on bolded 1 you imply the only reason a wii u version is possible is because there will be ps360 versions. in other words, you are saying the wii u is uncapable of receiving ports from games built with the future consoles in mind. so it's a simple lie based on nintendo hating.

on bolded 2: rockstar never had a problem with nintendo, with the wii receiving games like manhunt and bully. GTA never came to a nintendo home console for technical reasons: disc size on GC and system power/architeture on wii.

Nope, said probably.

Fair enough, disc size really shouldn't have been such a problem as to keep the games off their system entirely, though... And if they could get that piece of shit China Wars (the only GTA to ever be on a Nintendo system, hence what I said), they really should've money balled a proper installment.