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Forums - Nintendo Discussion - Nintendo CEO Seen Missing Profit Target as Wii U Founders

RolStoppable said:
Lafiel said:
Jumpin said:
Iwata hasn't seen good results in the last 2 years. In the last 6 years, Iwata's Nintendo has seen unparalleled profits in this industry at any point, by any company, ever.

Yea, in this sad world you are axed as soon as you make a mistake, no matter how good your former performance was

that said, I think nintendo should have increased their development team much more during the boom years to make sure they can provide enough content for their hardware by themselves

now you could argue that 3rd parties are already whining that they have no chance on Nintendo platforms as it is, but in my opinion they would quickly flock to them again after Nintendo pushed a console to the top with their own efforts (see DS, 3DS)

This post makes me want to throw a Wii in the direction of your face. The truth hurts.

yes, I'm aware that it didn't work out with the Wii, although it showed huge dominance throughout a majority of the generation

and there is a good chance 3rd parties are more willing to back Nintendo's competitor at the start of comming console generations again, just because they are more likely to introduce higher spec'd tech which makes it easier for 3rd parties to wow the consumers with their software

that makes it all the more necessary for Nintendo to be able to produce enough content by themselves, yet personally I still see the chance of the success of a Nintendo home console being so attractive that 3rd parties won't be able to look the other way, although the Wii may be presented as´counter-evidence



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Th3PANO said:
Gamerace said:
Iwata seems to have no real control over his own development studios. I know Nintendo likes to make sure their games are polished but s--t Activision gets a very polished CoD game out on time every year, plus Skylanders and a host of others.

Nor is it like Nintendo's reinventing the wheel here. They are basically just going into their catalogue and refreshing. Zelda: WW HD? A new Zelda on 3DS based on A Link to the Past? A upgraded port of DCKR? Nor are these games really taxing of a companies resources like Assassin's Creed of GTA V would be. Most of Nintendo's games are simple affair - and he STILL can't get them out on time. WTF?

I like Iwata, I really do, but I'm really beginning to wonder if he (or perhaps Miyomoto) can actually manage people because there's just no excusing this when it happens consistently.

every cod has a 2 year developement not only one sorry. they also brought the older donkey kong's on gameboy, Nintendo always puts older games on newer hardware.

You missed the point.  I said Activision not Treyarch for a reason.  ACTIVISION gets a polished Call of Duty game out every year.  Yes they use two (or three) studios to do it.  So what?  Nintendo has what? 18 Studios?   And it takes them 5 years to do Pikmin 3 and then it's still delayed - twice.   Pikmin.   Not Mass Effect or GTA or FFIV (MMO) or such. Pikmin.   



 

TheLastStarFighter said:

As an investor I'm a huge fan of Iwata and Miyamoto. I think their strategies are excellent on many levels. Low-cost hardware, very powerful brands and games that sell millions while being relatively cheap to produce.

I'm very pleased, obviously, with the 3DS strategy. It should turn massive profits for this coming year and has managed to thrive despite Sony, smartphones and tablets. Bringing MH to the system basically killed their within-market competition, enabling them to fight the outsiders.

With Wii U I am pleased as well, though it has a greater challeng ahead. I think the cheap hardware was wise, and I think the touchscreen interface will also appeal to mass market in time more than more ram or processing ever would. Where I do see some mistakes with Wii U are in Nintendoland - which was poorly named and thought out, in NSMBU - which I thought was a good idea for a launch title but should have had some better features (play as Peach?)/visuals to differentiate it, and in the western marketing of the system, which has been awful.

But I think with Wii U the strategy was to launch early with some easy to make games, work out the bugs in the system, and give their developers a full extra year to make high-end impressive games to launch at the same time Sony and MS competitors release. I liked this strategy and I still like it. I'm expect surprising and interesting announcements about Wii U at e3, and the system to get a major push in the second half of the year.

With a very strong year expected for 3DS it will only take a moderately successful year from Wii U for Nintendo to meet Iwata's goals. Quite honestly, it seems silly to not expect Nintendo to post a significant profit this year when you look at their history, and how 3DS is doing and should do. Wii U would have to completely bomb or dropped to a major loss-inducing price for the company to come up short.

While I don't agree with your points, what really gets me is they are some how posting a loss (or at least flirting with a loss) while using this so-called "underpowered/cheap chipset" philosophy.

Which is mind boggling because the Wii U isn't exactly cheap, you can walk into a store and buy a $160 graphics card that wipes the floor performance wise with the Wii U and pick up a 7-inch tablet with a better quality screen and built-in ARM processors + RAM for an extra $99.

I think a lot of the Wii U's cost is based around Nintendo's niche fetish of having a system that only consumes 33 watts of electricity while running a game, which I really don't think many people care about it.



curl-6 said:
DaRev said:
curl-6 said:
DaRev said:
People seem to forget that Nintendo is the hardest working console, handheld and software developer in the whole video game industry. It takes time to be successful, and some years while you're making hardware and software you will see some losses. What does these dumb ass analist expect, a profit every single year?

I can accept taking a hit in 2011 and 2012 when the Wii U was in production, but they had those two years to make sure software was ready for it, and their failure to do so is the reason for the Wii U's current state.

Well, so far as 3rd parties are concerned, you can't place all the blame at Nintendo's feet. For example, Sega made a mess of Aliens CM and Ubisoft made a hard business decisions with regards Rayman, which I think were two games Nintendo was expecting to hold the fort till MH3U and Lego City came on board. But these 3rd parties have been messing Nintendo around, and Nintendo simply has no control over such things, so you can't really place all the blame on Nintendo for a gap in software releases. And don't me started on these other 3rd parties like 2K Games (Bioshock) that refuse to bring their games to WiiU. I sometimes wish they all go broke like THQ for talking shit about Nintendo.

Anyways, I believe Nintendo is working extremely hard to get the games out, but it takes time to make good games, and even more time when you don't have 3rd party help. It's also clear that Nintendo is listening to its fans and acting accordingly and is making the effort. What they are not doing is kissing anyone's ass in the process.

Maybe they should have, if it would've gotten more games on the system.

Well, maybe, who knows. The other two console makers might kiss some ass and shell out big bucks. Let's wait and see how that will work out in their first year of being on the market with new consoles.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.


I don't think Iwata needs to be replaced per se. He seems adept at handling the Japanese market, at least the handheld side anyway.

Nintendo is a company missing its second half though, they need a new person to be in charge of NOA/NOE who makes decisions with consultation from Iwata, but has a lot more autonomy. Nintendo also needs to take into consideration the entire global market when making hardware, not just the needs of Japan (read: Wii U).