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Forums - Gaming - How does the 3DS compare to the PSP, power wise?

Kresnik said:
Kaizar said:

Actually the 3DS version on firmware 5.0.0-11 is at 6 fps with the 3D ON. 


Do you have a source for that?


fixed that for you !

(I only played the Demo but I don´t believe that the full game is that much better, the Demo is pretty shitty )



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orniletter said:

fixed that for you !

(I only played the Demo but I don´t believe that the full game is that much better, the Demo is pretty shitty )


Haha.

After seeing footage of the 3DS version, I find it hard to believe it maintains a stable 30 fps; let alone 60 with the 3D on.  But I don't claim to be an expert on the subject, so I was just wondering if Kaizar could back up what he had said.



Kaizar said:
VGKing said:
Kaizar said:
Chark said:
VGKing said:
Chark said:

Not sure how accurate this is, but 3DS is stronger in a variety of ways even if it isn't pushing tech very far.

The PSP has 128 ppi and the 3DS has 237 ppi. As what seems to be Nintendo's calling card, releasing hardware at a marginal increase in performance as a means to provide lower cost of development, even though I'm not sure that always translates, but it atleast provides them with cheaper manufacturing costs to prevent the need to sell at a large loss....well typically.

Really? You added the top and bottom screens resolutions...

I didn't, and that's pretty shotty. those screens have different ppi too. the top screen higher than the Vita even, and at a smaller size. it is too bad the 3ds isnt more powerful.

Side note if people haven't realized, some of Kaizer's numbers and claims are exaggerated. Not all, but we've had debates and numbers flew wild. I think the site he frequents on 3DS is where he gets his ideas. With that said 3DS is better than some might think and easily beats psp.

You kept claiming the GPU (PICA200) was 200 MHz at the time. And I kept telling everyone that the GPU was 400 MHz, but no one believe me at the time, which was earlier this year (2013).

I said the 3DS has a 400 MHz GPU and that the PS vita has a 266 MHz GPU. That's what the whole debate on the other thread was about between you & me. It was all arguing about the 3DS 400 MHz GPU vs. the PS Vita 266 MHz GPU. I was just saying that it looks like it wins in GPU against the Vita.

ModelDateCoresDie Size (mm2)[1]Config core[3]Fillrate (@ 200 MHz)Bus width (bit)API (version)GFLOPS(@ 200 MHz,per core)
MTriangles/s[1]MPixel/s[1]DirectXOpenGLOpenCL
SGX543 Jan 2009 1-16 5.4@32 nm 4/2 35 1000 64 9.0 L3 2.1 1.1 7.2

This is the GPU inside the Vita. It's a quad core GPU so MHz doesn't really matter since it reasily overpowerd the one inside the 3DS. I heard even that developers can over/underclock the GPU as they see fit. You really need to learn about these things before putting out baseless claims. The GPU inside the 3DS is single core. The clock speed can be anywhere from 100MhZ to 400MhZ. We'll probably never know how its clocked.  The reason people say 3DS is no more powerful than a PSP is because that 3D effect really hurts the graphics. Now, I'll leave you with a graphics comparison between the 3DS and the Vita. Speculate on specs all you want but the games are what really show which is more powerful.

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

 

 


So the 3DS has 30.6 million triangles (polygons) & the PS Vita has 35 million triangles (polygons)

4.4 million polygons more in the PS Vita.

Well I know the 360 has a 1-core 500 MHz GPU & the PS3 has a 1-core 550 MHz GPU & the 3DS has a 1-core 400 MHz GPU.

So the PS Vita 4-core 266 MHz GPU makes it better then all of the other GPUs, including being better then the Wii Us 1-core 550 to 800 MHz GPU?

Better than the PS3 one? No. More modern? Yes. So Vita games can look closer to their PS3 counterparts.

You're focusing a little bit too much on the Mhz. There's a bunch of other factors that I can't even begin to fully undestand.



brendude13 said:
ethomaz said:
VGKing said:

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

Off-screen record for Vita even so the 3DS seens so ungly compared to Vita version.

I want to see some exclusives comparision too like Uncharted for Vita .

I'd say Revelations isn't that far off of Golden Abyss. Developers have really been underperforming on the Vita in my opinion, a lot of games aren't even maxing the resolution of the screen.

Fingers cross Killzone changes all of that though.


Actually Golden Abyss is a full develop 1st Party game, while revelations is a fully develop 3rd party game.

Plus it seems that the PS Vita 35 million triangles, while the 3DS has 30.6 million triangles.

So the difference between Uncharted: Golden Abyss & Resident Evil: Reveilations 3D shouldn't be surprising to only have that little difference that you describe.



Kresnik said:
orniletter said:

fixed that for you !

(I only played the Demo but I don´t believe that the full game is that much better, the Demo is pretty shitty )


Haha.

After seeing footage of the 3DS version, I find it hard to believe it maintains a stable 30 fps; let alone 60 with the 3D on.  But I don't claim to be an expert on the subject, so I was just wondering if Kaizar could back up what he had said.

The best part of the Demo is the final lap of the Panzer Dragoon Track, the Game just randomly freezes, shows you the "Sonic and Sega All stars Racing Transformed" logo and then pretends nothing has happened and lets you play again :D (only in the Demo of course)...might get it on Wii U or Vita  down the line



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Kresnik said:
Kaizar said:

Actually the 3DS version on firmware 5.0.0-11 is at 60 fps with the 3D ON. 


Do you have a source for that?


You Can download the game from the 3D eShop.

I got the Retail copy.

The lags also go away with firmware 5.0.0-11.

And the vehicles seem to transform even more then before.

But they need a patch for Metal Sonic, because he has problems when you race as him. It's not that bad, but still.



orniletter said:
Kresnik said:
Kaizar said:

Actually the 3DS version on firmware 5.0.0-11 is at 6 fps with the 3D ON. 


Do you have a source for that?


fixed that for you !

(I only played the Demo but I don´t believe that the full game is that much better, the Demo is pretty shitty )


What firmware?

And did you play the demo for at least 4 hours, because on the older firmware, I had to play the game for at least 4 hours for the frame rate problem to go away on firmware 4.5.0-10.



orniletter said:
Kresnik said:
orniletter said:

fixed that for you !

(I only played the Demo but I don´t believe that the full game is that much better, the Demo is pretty shitty )


Haha.

After seeing footage of the 3DS version, I find it hard to believe it maintains a stable 30 fps; let alone 60 with the 3D on.  But I don't claim to be an expert on the subject, so I was just wondering if Kaizar could back up what he had said.

The best part of the Demo is the final lap of the Panzer Dragoon Track, the Game just randomly freezes, shows you the "Sonic and Sega All stars Racing Transformed" logo and then pretends nothing has happened and lets you play again :D (only in the Demo of course)...might get it on Wii U or Vita  down the line


What firmware?

Because on firmware 4.5.0-10 I was playing this one particular track for the first time where the frame rate during the 2nd Lap was 2X to 30 fps, but then it shot up to 60 fps right before I reached Lap 3 where the track was completely destroy for a new kind of track for Lap 3 where you just fly the whole final lap.

I have never had a track freeze on me when I first got the game on February 12 with firmware 4.5.0-10 at the time.



Kaizar said:
orniletter said:
Kresnik said:
Kaizar said:

Actually the 3DS version on firmware 5.0.0-11 is at 6 fps with the 3D ON. 


Do you have a source for that?


fixed that for you !

(I only played the Demo but I don´t believe that the full game is that much better, the Demo is pretty shitty )


What firmware?

And did you play the demo for at least 4 hours, because on the older firmware, I had to play the game for at least 4 hours for the frame rate problem to go away on firmware 4.5.0-10.

Really ?

I don´t have the full game, I only played the Demo (and played it for 30 minutes at most) but it seems a bit odd that the fps suddenly  increase to 60 frames ...

But Mario Kart 7 manages to run at 60 fps...doesn´t it ?



VGKing said:
Kaizar said:
VGKing said:
Kaizar said:
Chark said:
VGKing said:
Chark said:

Not sure how accurate this is, but 3DS is stronger in a variety of ways even if it isn't pushing tech very far.

The PSP has 128 ppi and the 3DS has 237 ppi. As what seems to be Nintendo's calling card, releasing hardware at a marginal increase in performance as a means to provide lower cost of development, even though I'm not sure that always translates, but it atleast provides them with cheaper manufacturing costs to prevent the need to sell at a large loss....well typically.

Really? You added the top and bottom screens resolutions...

I didn't, and that's pretty shotty. those screens have different ppi too. the top screen higher than the Vita even, and at a smaller size. it is too bad the 3ds isnt more powerful.

Side note if people haven't realized, some of Kaizer's numbers and claims are exaggerated. Not all, but we've had debates and numbers flew wild. I think the site he frequents on 3DS is where he gets his ideas. With that said 3DS is better than some might think and easily beats psp.

You kept claiming the GPU (PICA200) was 200 MHz at the time. And I kept telling everyone that the GPU was 400 MHz, but no one believe me at the time, which was earlier this year (2013).

I said the 3DS has a 400 MHz GPU and that the PS vita has a 266 MHz GPU. That's what the whole debate on the other thread was about between you & me. It was all arguing about the 3DS 400 MHz GPU vs. the PS Vita 266 MHz GPU. I was just saying that it looks like it wins in GPU against the Vita.

ModelDateCoresDie Size (mm2)[1]Config core[3]Fillrate (@ 200 MHz)Bus width (bit)API (version)GFLOPS(@ 200 MHz,per core)
MTriangles/s[1]MPixel/s[1]DirectXOpenGLOpenCL
SGX543 Jan 2009 1-16 5.4@32 nm 4/2 35 1000 64 9.0 L3 2.1 1.1 7.2

This is the GPU inside the Vita. It's a quad core GPU so MHz doesn't really matter since it reasily overpowerd the one inside the 3DS. I heard even that developers can over/underclock the GPU as they see fit. You really need to learn about these things before putting out baseless claims. The GPU inside the 3DS is single core. The clock speed can be anywhere from 100MhZ to 400MhZ. We'll probably never know how its clocked.  The reason people say 3DS is no more powerful than a PSP is because that 3D effect really hurts the graphics. Now, I'll leave you with a graphics comparison between the 3DS and the Vita. Speculate on specs all you want but the games are what really show which is more powerful.

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

 

 


So the 3DS has 30.6 million triangles (polygons) & the PS Vita has 35 million triangles (polygons)

4.4 million polygons more in the PS Vita.

Well I know the 360 has a 1-core 500 MHz GPU & the PS3 has a 1-core 550 MHz GPU & the 3DS has a 1-core 400 MHz GPU.

So the PS Vita 4-core 266 MHz GPU makes it better then all of the other GPUs, including being better then the Wii Us 1-core 550 to 800 MHz GPU?

Better than the PS3 one? No. More modern? Yes. So Vita games can look closer to their PS3 counterparts.

You're focusing a little bit too much on the Mhz. There's a bunch of other factors that I can't even begin to fully undestand.


Thanks.

Well I know the 3DS uses a PICA200 (2010 model).

Theres also a 2008 model, and a 2006 model.

So their more modern.

I guessing the less then 40 million polygons per handheld is because of battery life, huh?