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Forums - Sony - Would PlayStation All Stars have been better with God of War type multiplayer?

 

Would it?

Yes 26 27.08%
 
Yes but with some changes 17 17.71%
 
No I like it as is 30 31.25%
 
Does that game still exist even? 23 23.96%
 
Total:96
M.U.G.E.N said:
KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


Well I disagree. Countering a super, landing a super on multiple targets, executing a combo perfectly etc feels absolutely fantastic. Countering a dante lvl 2 with a sly lvl 1 was one of the most awesome and fun moments for me in any fighter ever...dat timing. I also disagree about the variety of moves. There are no clone characters in this game. The closest to a clone are the two coles but even they are very very different overall. The combat system is more similar to a non-brawler fighting game.  Each character has a diverse set of moves and they are very unique. So not sure how you can say it has no 'variety'. I mean let's take drake for an example...one of his moves is falling through a floor! another is kicking a barrel...another is using a zipline...another one is one big machine guin that brutes in UC2 used..another is punching..another is a drop kick etc. The game has issues but variety is definitely not one of them. Add an actual robust combo system to the mix and you have a winner

I'm not sure what to tell you about the variety in items...No two items were similar in nature at all. I mean we had a RPG, an axe, freeze bomb, herme's shoed, crows etc. If you said they should have had more items I would have agreed but lacking variety? Hell no. 

But let's be honest here. Read what you just typed. You are constantly saying how it's NOT like smash. Constantly complaining how the gameplay is different. It's fine if you don't like it tho but that's part of the issue. It's a different game. Different approach is needed. To me All stars is about building up your supers and properly managing them. You have consider the pros and cons of executing a super all the time because it can change your current situation real fast. Since everything outside of lvl3s can be blocked, avoided or countered it gives the game a whole different take on strategy as well. Build ups are very cruicial to this. 

This is the main reason the game didn't sell well. They made a mistake going for that smash-like presentation/art style. It made people expect a clone and go in with that mind set to meet up with a different game altogether. It's was such a stupid mistake. They should have gone for either a powerstone/gow:A style gameplay OR change the art style altogether. Because it sadly overshadows the depth the gameplay has

This. So.much.this. Every time I boot this game up it makes me expect a Super Smash Bros. clone, which it isn't and I end up disappointed - simply because I favored SSB more to begin with. If we count out all the issues I have with this game which result from my brain expecting SSB the small amount of items and the lack of a Ring-Out system are the only big issues remaining.



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richardhutnik said:
Dgc1808 said:
BradleyJ said:
PlaystaionGamer said:
All stars is an amazing and fun game! People are just ignorant and won't even play it. I have a few hardcore PS fans who just won't give it a Fi even though I know they would love it. Great game

Don't be so sure that if people play it they will like it. I have tried so much to like the game, but it is just not fun. I've played it with my group of friends who love Smash Bros. and they all hate it. I have brought it over to other people's houses and had them play it and they didn't like it. I have not yet met anybody who actually enjoys playing the game.


Everytime I read "who love Smash Bros." it's almost always in a sentence with "hate it". If you go in expecting Smash Bros like most Smash fans seem to do, you will not have a good time because it's not Smash bros. It doesn't play the same like so many expected. 

It's annoying, really. People shit on the game before playing it claiming it's a Smash rip-off then shit on it after playing because it's not enough like Smash and there for bad.

I play both, btw. Play them both regularly.

So, exactly how, from a gameplay standpoint is All Stars superior to Smash Bros?  And if it isn't superior in any way, then what is its point?  Maybe someone is into platform brawlers, but if not normally a big fan, why would someone own both, or pick All-Stars over Smash Bros. unless they are a fan of Playstation characters, and don't mind having the inferior game?

And this is an editorial that compares the two:

http://www.escapistmagazine.com/articles/view/editorials/10053-PlayStation-All-Stars-Vs-Super-Smash-Bros

Any reason why the All Stars way to win is superior to Smash Bros?

It's a matter of taste. To me, psallstars is superior to smash because the smash characters are much more popular, but completely bland based on all the ninty games I've played. Characters like Mario, Luigi, Peach, Donkey kong, and kirby don't have much of a personality. On the other hand, Kratos, Nariko, Cole and Dante do. I'm mych more emotionally attached to them and that alone makes it superior for me. Also, following your argument, one shouldn't play any jrgs of this generation apart from Xenoblade and Ni Nokuni, because every other game is inferior.

Also, based on what do you think allstars is inferior? How many hours have you spent playing each game?



JoeTheBro said:
KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.

I need to watch some videos of GOW:A in action, the multiplayer as you describe it sounds really fun^^

@the bolded parts:

It is true that the only way to kill an enemy in SSB is to knock him off stage, but you have got at least ~100 different attacks (with items included) to achieve the finishing blow. In PSABR you have exactly three per character. Add the dramatically changing dynamic of the match caused by the plethora of items and the needed change of tactics with increasing damage and the huge number and variety of stages ( The stages in PSABR just don't feel as good as in the SSB games - IMO) and compare them to PSABR where those elements are present, but to a somewhat lesser degree (less items, less stages, fixed knockback).

-> SSB games also may limit your choices, but they don't let you really notice it.



KHlover said:
JoeTheBro said:
KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.

I need to watch some videos of GOW:A in action, the multiplayer as you describe it sounds really fun^^

@the bolded parts:

It is true that the only way to kill an enemy in SSB is to knock him off stage, but you have got at least ~100 different attacks (with items included) to achieve the finishing blow. In PSABR you have exactly three per character. Add the dramatically changing dynamic of the match caused by the plethora of items and the needed change of tactics with increasing damage and the huge number and variety of stages ( The stages in PSABR just don't feel as good as in the SSB games - IMO) and compare them to PSABR where those elements are present, but to a somewhat lesser degree (less items, less stages, fixed knockback).

-> SSB games also may limit your choices, but they don't let you really notice it.

You need to play all stars. It has 12 attacks per character plus 3 supers plus throws and a few characters can parry plus items and combos...



JoeTheBro said:
KHlover said:
JoeTheBro said:
KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.

I need to watch some videos of GOW:A in action, the multiplayer as you describe it sounds really fun^^

@the bolded parts:

It is true that the only way to kill an enemy in SSB is to knock him off stage, but you have got at least ~100 different attacks (with items included) to achieve the finishing blow. In PSABR you have exactly three per character. Add the dramatically changing dynamic of the match caused by the plethora of items and the needed change of tactics with increasing damage and the huge number and variety of stages ( The stages in PSABR just don't feel as good as in the SSB games - IMO) and compare them to PSABR where those elements are present, but to a somewhat lesser degree (less items, less stages, fixed knockback).

-> SSB games also may limit your choices, but they don't let you really notice it.

You need to play all stars. It has 12 attacks per character plus 3 supers plus throws and a few characters can parry plus items and combos...

I own the game^^

Remember, I was talking about attacks which are able to kill the enemy. Only Super LVL 1,2 and 3 allow this -> 3

In SSB you have U/D/S - Smash, 4 Special Attacks per character, the regular ground and air attacks, different grabs and the Final Smash, almost of which allow you to deliver the finishing blow. Now you have to add in the masses of Assist Characters, Pokemon and the other items which also can kill an enemy.
-> More attacks to kill an enemy with than I can count

Of course items etc. also exist in PSABR, but they don't allow you to directly kill your enemy (all they do is helping you gain AP to build up Super LVL's -> indirect), which I wanted to clarify.



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KHlover said:

This. So.much.this. Every time I boot this game up it makes me expect a Super Smash Bros. clone, which it isn't and I end up disappointed - simply because I favored SSB more to begin with. If we count out all the issues I have with this game which result from my brain expecting SSB the small amount of items and the lack of a Ring-Out system are the only big issues remaining.

Yep other than this the other actual issues I can think of is poor presentation (the menu looks like something I can do in half an hour) and missing key important characters for PS because sony was unwilling to spend the money for them. Shame really

This is the reason why I back a GOW:A styled MP. It's a unique MP experience and will fit the PS characters better as most of them are from 3d games

 

The hate the game got was so damn unreal tho...made me ashamed to be a gamer at times. You would think superbot ran over peoples dogs or some shit. People sometimes forget these are games...video games. I mean the hate the new dante got felt like compliments compared to the first few months of all stars reveal. I hope we won't have to see such shit again in the future



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KHlover said:
JoeTheBro said:
KHlover said:
JoeTheBro said:
KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.

I need to watch some videos of GOW:A in action, the multiplayer as you describe it sounds really fun^^

@the bolded parts:

It is true that the only way to kill an enemy in SSB is to knock him off stage, but you have got at least ~100 different attacks (with items included) to achieve the finishing blow. In PSABR you have exactly three per character. Add the dramatically changing dynamic of the match caused by the plethora of items and the needed change of tactics with increasing damage and the huge number and variety of stages ( The stages in PSABR just don't feel as good as in the SSB games - IMO) and compare them to PSABR where those elements are present, but to a somewhat lesser degree (less items, less stages, fixed knockback).

-> SSB games also may limit your choices, but they don't let you really notice it.

You need to play all stars. It has 12 attacks per character plus 3 supers plus throws and a few characters can parry plus items and combos...

I own the game^^

Remember, I was talking about attacks which are able to kill the enemy. Only Super LVL 1,2 and 3 allow this -> 3

In SSB you have U/D/S - Smash, 4 Special Attacks per character, the regular ground and air attacks, different grabs and the Final Smash, almost of which allow you to deliver the finishing blow. Now you have to add in the masses of Assist Characters, Pokemon and the other items which also can kill an enemy.
-> More attacks to kill an enemy with than I can count

Of course items etc. also exist in PSABR, but they don't allow you to directly kill your enemy (all they do is helping you gain AP to build up Super LVL's -> indirect), which I wanted to clarify.


My bad :( I didn't catch that part. However I'm technically right. The Medusa item turns people into stone in which any move can kill them. Hahaha joe-1, khlover-0



JoeTheBro said:
KHlover said:
JoeTheBro said:
KHlover said:
JoeTheBro said:
KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.

I need to watch some videos of GOW:A in action, the multiplayer as you describe it sounds really fun^^

@the bolded parts:

It is true that the only way to kill an enemy in SSB is to knock him off stage, but you have got at least ~100 different attacks (with items included) to achieve the finishing blow. In PSABR you have exactly three per character. Add the dramatically changing dynamic of the match caused by the plethora of items and the needed change of tactics with increasing damage and the huge number and variety of stages ( The stages in PSABR just don't feel as good as in the SSB games - IMO) and compare them to PSABR where those elements are present, but to a somewhat lesser degree (less items, less stages, fixed knockback).

-> SSB games also may limit your choices, but they don't let you really notice it.

You need to play all stars. It has 12 attacks per character plus 3 supers plus throws and a few characters can parry plus items and combos...

I own the game^^

Remember, I was talking about attacks which are able to kill the enemy. Only Super LVL 1,2 and 3 allow this -> 3

In SSB you have U/D/S - Smash, 4 Special Attacks per character, the regular ground and air attacks, different grabs and the Final Smash, almost of which allow you to deliver the finishing blow. Now you have to add in the masses of Assist Characters, Pokemon and the other items which also can kill an enemy.
-> More attacks to kill an enemy with than I can count

Of course items etc. also exist in PSABR, but they don't allow you to directly kill your enemy (all they do is helping you gain AP to build up Super LVL's -> indirect), which I wanted to clarify.


My bad :( I didn't catch that part. However I'm technically right. The Medusa item turns people into stone in which any move can kill them. Hahaha joe-1, khlover-0

More like 1-1, don't you think? :D



I'd like to say I didn't know where this thread was going... but that would be lie.



4 ≈ One

Dgc1808 said:
I'd like to say I didn't know where this thread was going... but that would be lie.


A meaningful discussion of the pros and cons of all stars being a "3d platform action brawler" instead of a 2d platform brawler?