JoeTheBro said:
KHlover said:
JoeTheBro said:
KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:
Why is it not fun for you?
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Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.
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But everything you do DOES matter?
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But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.
You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.
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That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.
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I need to watch some videos of GOW:A in action, the multiplayer as you describe it sounds really fun^^
@the bolded parts:
It is true that the only way to kill an enemy in SSB is to knock him off stage, but you have got at least ~100 different attacks (with items included) to achieve the finishing blow. In PSABR you have exactly three per character. Add the dramatically changing dynamic of the match caused by the plethora of items and the needed change of tactics with increasing damage and the huge number and variety of stages ( The stages in PSABR just don't feel as good as in the SSB games - IMO) and compare them to PSABR where those elements are present, but to a somewhat lesser degree (less items, less stages, fixed knockback).
-> SSB games also may limit your choices, but they don't let you really notice it.
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You need to play all stars. It has 12 attacks per character plus 3 supers plus throws and a few characters can parry plus items and combos...
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I own the game^^
Remember, I was talking about attacks which are able to kill the enemy. Only Super LVL 1,2 and 3 allow this -> 3
In SSB you have U/D/S - Smash, 4 Special Attacks per character, the regular ground and air attacks, different grabs and the Final Smash, almost of which allow you to deliver the finishing blow. Now you have to add in the masses of Assist Characters, Pokemon and the other items which also can kill an enemy.
-> More attacks to kill an enemy with than I can count
Of course items etc. also exist in PSABR, but they don't allow you to directly kill your enemy (all they do is helping you gain AP to build up Super LVL's -> indirect), which I wanted to clarify.