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Forums - Gaming - Is Bioshock Infinite really that good?

 

So far, I don't think Bioshock Infinite is that good.

I Agree: I'm playing just to see the end. 50 27.93%
 
I Don't Agree: Keep play... 53 29.61%
 
Haven't played it yet. 76 42.46%
 
Total:179

I am not a fan of FPS and generally avoid them; I bought Bioshock Infinite day 1 and do not regret it.

What got me hooked initially was the atmosphere of Columbia, I love the art direction, I love the design aesthetic and I love the music.

What kept me going was the mystery; I battle my aversion for FPS, I battle motion sickness, I ignore the relatively mediocre gun-play and played the game to the very end; all that matter to me was progressing the narrative.

What blew me away was the finale; how it effect your entire view of the game's narrative, not the blatant thing that the game hammered home to you about 2/3 of the way into the plot, but the subtle dig that takes time and effort to unveil itself.

Bioshock Infinite is a triumph of narrative over gameplay and will remain one of my best gaming experience ever, right next to the likes of Planescape Torment and Portal 2.

So yes, to me it deserve all the praise that it got and more, but I can understand very easily how someone could and would be disappointed in the game if their value in the composition of a game is less skewed than my own.




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DaRev said:
HyrulianScrolls said:

I think Bioshock Infinite just does certain things better than Bioshock, while Bioshock does other things better. I feel like Bioshock has the better and deeper combat system, while Infinite has the better and deeper story/characters. However I don't think there's anything wrong with the combat in BI, it's just not as complex as Bioshock. The sky rail was a really fun addition to the combat in BI though once you get the hang of it.

Gameplay: Bioshock
Setting: Infinite (just barely though, and only cause Rapture is more limited by its closed in spaces opposed to the open world of Columbia)
Story: Infinite (will undoubtedly go down as one of the best video game stories ever)
Characters: Infinite
Innovation: Bioshock (but Elizabeth is a big achievement in innovation where Infinite is concerned)
Replay value: Bioshock

So if you value gameplay above all else in a game I think Bioshock is the winner, whereas if you prefer presentation values (story, setting, characters) Infinite is the winner.

Cool Avatar

For me:

Gameplay: Bioshock
Setting: Bioshock - Infinite I think just doesn't capture the same fell and believability as Bioshock did. I laughed when Booker first used the Sky Hook when he said "it must be magnetic" lol. Yes Booker, because the shit is unbelievable what you're doing, lol.
Story: I haven't finised Infinite as yet so can't pass final judgement. Although, Bioshock's story was quite good, so Infinite has its work cut out for it.
Characters: Hell no. No way those bunch of Republican zombies are as good as Splicers, Little Sisters and Big Daddys, etc.
Innovation: Bioshock, definitely.
Replay value: I don't really replay games, but I assume in this day and age, Infinite will have a bit more replay value.

I think as of all the elements (Music, Graphics, etc) that make up a game, Gameplay is always King. So if Bioshock has better gameplay, which it does so far, then Bioshock IMO would be the better game.

Quantum levitation is real technology and does involve magnets. A lot more realistic and believable than an underwater city imho.



J_Allard said:

Quantum levitation is real technology and does involve magnets. A lot more realistic and believable than an underwater city imho.

Whut? Yes it is real but it certainly can't hold anything miles up in the air. Magnetic force decreases by distance cubed.
We already have the know how and capabilities to build underwater hotels.
http://www.torontosun.com/2013/02/20/worlds-top-7-underwater-hotels
 
They're not that deep yet, but a bit further advanced then a disc floating an inch above a magnet.



So far everything is great except for the combat its good Bioshock 2 def had the best combat.



A very good game at the beginning and in the end, the middle part is boring though. The Vox Populi mission just can't keep up the standard set up by the rest of the game. The graphics are great, the sound is great, the vigors are fun, the story is awesome, the shooter mechanics are ok.

Solid 9/10



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SvennoJ said:
J_Allard said:
 

Quantum levitation is real technology and does involve magnets. A lot more realistic and believable than an underwater city imho.

Whut? Yes it is real but it certainly can't hold anything miles up in the air. Magnetic force decreases by distance cubed.
We already have the know how and capabilities to build underwater hotels.
http://www.torontosun.com/2013/02/20/worlds-top-7-underwater-hotels
 
They're not that deep yet, but a bit further advanced then a disc floating an inch above a magnet.


Make big enough magnets and Columbia is closer to reality than an underwater city deep deep under the surface. I mean.. in that hotel pic you can see the top of the water.



J_Allard said:
SvennoJ said:
J_Allard said:
 

Quantum levitation is real technology and does involve magnets. A lot more realistic and believable than an underwater city imho.

Whut? Yes it is real but it certainly can't hold anything miles up in the air. Magnetic force decreases by distance cubed.
We already have the know how and capabilities to build underwater hotels.
http://www.torontosun.com/2013/02/20/worlds-top-7-underwater-hotels
 
They're not that deep yet, but a bit further advanced then a disc floating an inch above a magnet.


Make big enough magnets and Columbia is closer to reality than an underwater city deep deep under the surface. I mean.. in that hotel pic you can see the top of the water.

According to this guy, building a Rapture is somewhat possible even in the 50's

http://www.youtube.com/watch?v=Hf3TCNjyshc



Nintendo and PC gamer

osed125 said:

According to this guy, building a Rapture is somewhat possible even in the 50's

http://www.youtube.com/watch?v=Hf3TCNjyshc

Eh not really, he says the tubes and stuff might have been possible at that time but there's no way the buildings and everything survive the pressure at that depth. So basically all the little tube hallways you run around would survive but everything else would quickly wither away into nothing.



J_Allard said:
osed125 said:

According to this guy, building a Rapture is somewhat possible even in the 50's

http://www.youtube.com/watch?v=Hf3TCNjyshc

Eh not really, he says the tubes and stuff might have been possible at that time but there's no way the buildings and everything survive the pressure at that depth. So basically all the little tube hallways you run around would survive but everything else would quickly wither away into nothing.

You can always work with compressed air environments underwater, sucks when you want to return to the surface though.

Buckinster Fuller designed cloud nine in the 60's, a flying city built on a giant geodesic sphere. 1 degree difference in air temperature inside and outside the sphere would be enough to lift a city for 6000 people

Much more efficient then magnetics.



J_Allard said:
DaRev said:
HyrulianScrolls said:

I think Bioshock Infinite just does certain things better than Bioshock, while Bioshock does other things better. I feel like Bioshock has the better and deeper combat system, while Infinite has the better and deeper story/characters. However I don't think there's anything wrong with the combat in BI, it's just not as complex as Bioshock. The sky rail was a really fun addition to the combat in BI though once you get the hang of it.

Gameplay: Bioshock
Setting: Infinite (just barely though, and only cause Rapture is more limited by its closed in spaces opposed to the open world of Columbia)
Story: Infinite (will undoubtedly go down as one of the best video game stories ever)
Characters: Infinite
Innovation: Bioshock (but Elizabeth is a big achievement in innovation where Infinite is concerned)
Replay value: Bioshock

So if you value gameplay above all else in a game I think Bioshock is the winner, whereas if you prefer presentation values (story, setting, characters) Infinite is the winner.

Cool Avatar

For me:

Gameplay: Bioshock
Setting: Bioshock - Infinite I think just doesn't capture the same fell and believability as Bioshock did. I laughed when Booker first used the Sky Hook when he said "it must be magnetic" lol. Yes Booker, because the shit is unbelievable what you're doing, lol.
Story: I haven't finised Infinite as yet so can't pass final judgement. Although, Bioshock's story was quite good, so Infinite has its work cut out for it.
Characters: Hell no. No way those bunch of Republican zombies are as good as Splicers, Little Sisters and Big Daddys, etc.
Innovation: Bioshock, definitely.
Replay value: I don't really replay games, but I assume in this day and age, Infinite will have a bit more replay value.

I think as of all the elements (Music, Graphics, etc) that make up a game, Gameplay is always King. So if Bioshock has better gameplay, which it does so far, then Bioshock IMO would be the better game.

Quantum levitation is real technology and does involve magnets. A lot more realistic and believable than an underwater city imho.

What? Nahhh, BI felt the need to explain that unbelievably wierd aspect of the gameplay to the gamer because it was just that, unbelievably wierd. In BI the game asks you too often to suspend your belief of what naturally could happen. Anyways,  IMO, I think man can more pull of an underwater utopia than one that's in the sky.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.