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Forums - Sony - PS4 will have unsurpassed physics realism, AMD guarantees

So can we finally have rally games where you interact with the terrain, instead of bounce on top of it...



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"The chief architect of the graphics business unit of Advanced Micro Devices, John Gustafson - and renowned industry veteran - said that the PlayStation 4 will provide a capacity (and quality / level of realism) physics unprecedented in the industry of electronic games... " additional ludicrous undue praise deleted.

The chip in question is not even top of AMD's line much less the top of the line in the graphics industry. The rest is just nonsense. Quick everyone rush out and get a SoC to replace your gaming PC!

I am not slagging the PS4, looks like a decent console. The OP's quoted statements are shameless boldface misrepresentation.



ethomaz said:
Birimbau said:
So 1.8 TFLOP > 8 TFLOp(HD 7990)?

No it will never happen...

What the consoles did better than PC is to use the 1.8 TFLOPS better than 2.5 TFLOPS for example... is is like the console uses 90% of 1.8 FLOPS and a PC uses 50% of 2.5 TFLOPS... there are a lot of overhead in PC not present in consoles.

In raw power the GPU on PC will be always more powerful but the result will just be noticiable in way more powerful GPU like GTX 680, HD 7970, HD 7790, etc...

Anyway the HD 7790 is a dual-gpu that uses Crossfire to work... the Crossfire is even less eficient than SLI... so the unused raw power in this GPU is even bigger than HD 7970 (single-gpu).

I agree with the overhead argument on windows PCs using DX.  Steam and nvidia did an interesting presentation on porting to OpenGL and linux which showed a massive improvement in gaming performance on the same hardware (which is why the Steambox will be linux based).

http://www.youtube.com/watch?feature=player_embedded&v=btNVfUygvio

http://totalgamingnetwork.com/content.php?1123-Steam-Box-Software-Discovered-in-Public-Steampowered-com-Directory

There may be a small gain from the unified memory as well with the PS4 but it won't make up the considerable lag in graphic performange of the AMD APU line vs current dedicated cards from AMD and NVIDIA.



This won't happen, not because the hardware isn't capable but because developers don't know how to make physics work with a game.

It's always like Valve's LOOK AT OUR PHYSICS OBJECTS. LOOK AT THEM.



allenmaher said:
ethomaz said:
Birimbau said:
So 1.8 TFLOP > 8 TFLOp(HD 7990)?

No it will never happen...

What the consoles did better than PC is to use the 1.8 TFLOPS better than 2.5 TFLOPS for example... is is like the console uses 90% of 1.8 FLOPS and a PC uses 50% of 2.5 TFLOPS... there are a lot of overhead in PC not present in consoles.

In raw power the GPU on PC will be always more powerful but the result will just be noticiable in way more powerful GPU like GTX 680, HD 7970, HD 7790, etc...

Anyway the HD 7790 is a dual-gpu that uses Crossfire to work... the Crossfire is even less eficient than SLI... so the unused raw power in this GPU is even bigger than HD 7970 (single-gpu).

I agree with the overhead argument on windows PCs using DX.  Steam and nvidia did an interesting presentation on porting to OpenGL and linux which showed a massive improvement in gaming performance on the same hardware (which is why the Steambox will be linux based).

http://www.youtube.com/watch?feature=player_embedded&v=btNVfUygvio

http://totalgamingnetwork.com/content.php?1123-Steam-Box-Software-Discovered-in-Public-Steampowered-com-Directory

There may be a small gain from the unified memory as well with the PS4 but it won't make up the considerable lag in graphic performange of the AMD APU line vs current dedicated cards from AMD and NVIDIA.

True. Being quite a PC retrogamer and trying always to build a low power consumption PC, though, I'm very happy anyway of the side effects of all this on near future entry level PCs, my next one will be able to handle very good graphics (for my tastes graphics noticeably better than 7th gen consoles are more than enough) even without adding a dedicated graphics card. Adding one, the APU's GPU could be used as physics accelerator, if both drivers and games will support it.



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i expect real life breast physics from the ps4. Just imagine soul calibur 6



176GB/s for the RAM ... The whole bluray disk in 0.5 seconds sounds amazing o_o



Blah, blah, blah, show me games!!!



pezus said:
SvennoJ said:
So can we finally have rally games where you interact with the terrain, instead of bounce on top of it...

Never played Motorstorm, eh? I know that's not a real rally game, but it's close.

Yep, that was great, one of my favorites. It comes close but it wasn't quite all that was promised.
I think Sega Rally Revo also had some track forming while racing, but Motorstorm was much better.
Neither have much to do with rally racing though.

This is what I'm looking for:








Let me feel the car digging into the uneven sand, churning chunks of mud and aqua planing accross puddles.



pezus said:

 

 

i love your new avatar...
/offtopic

its PR and they will say the same similar stuff about the next box, although he is being Cap. Obvious, he is saying the truth, up to today there are no consoles with that much physics power in them...



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