| AshKetchum1992 said: I wouldn't have problems with a graphic style like Skyward Sword because it'd look beautiful in HD |
Aye looks amazing on Dolphin emulator.
| AshKetchum1992 said: I wouldn't have problems with a graphic style like Skyward Sword because it'd look beautiful in HD |
Aye looks amazing on Dolphin emulator.
I would LOVE an art style like Skyward Sword's done 'properly'. The Wii's hardware really limited it, and it ended looking really bad. Or adopting a really artsy style, like Muramasa or Journey, but with a bigger scope and with Zelda elements on it...
Man, I'm really torn... I kinda want it to be more mature and darker, but at the same time I don't want it to be only brown and grey (like a lot of the other games from last gen) and Zelda always look better with a bit of color thrown in. I guess the best way is to use a similar art style like in OoT but taking the full advantage of the Wii U's capabilities... I'd also like to see it rated T: I think MM showed that a game don't have to be rated M to be dark - get that misconception out of yer heads!
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Furthermore, I think VGChartz should add a "Like"-button.
I don't really care if they go with a Skyward Sword style or a Ocarina/Twilight one as long as the world is big and rich and the dungeons are fun and challenging.
Oh, and Link goes back to be lefty.
Please excuse my bad English.
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| JEMC said: I don't really care if they go with a Skyward Sword style or a Ocarina/Twilight one as long as the world is big and rich and the dungeons are fun and challenging. Oh, and Link goes back to be lefty. |
QFT!!
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
I want it to surprise me, tech demo was amazing but is no longer new, i want something different.
Different, but not radical, i want something that focuses on WiiU technical strenghts
I've seen all those pictures before, but the difference for the N64 always amazes me.
It's like it's a different system. The final game (OoT) is infinitely better than the tech demo was. They developed that simultaneously with Mario 64, which obviously shows. The demo to Majora's Mask is just incomparable. GameCube's games also show clear improvements over the tech-demo.
If that trend continues (and I'm betting it does), we're in for a treat. The 2011 demo already looked pretty good, but that was just Twilight Princess in HD with some fancy lighting basically. Imagine what the actual WiiU game is going to look like with a new engine built from the ground up! Screw Unreal 4, Zelda WiiU's where it's at
!
Dang yeah, I want a TP / OoT like art style. Nintendo, this is your chance to make Zelda more epic again! I always imagined after OoT Zelda would take more of a Lord of the Rings-like twist with more magic, deeper dungeons, bigger overworld and more mythology. Unfortunately they made the dungeons even more puzzle-heavy, took out the magic bar, dropped mythology and put in trains and stupid characters instead... *sigh*. One can dream, right?
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