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Forums - Sony Discussion - Sony exclusives that went multiplat have largely failed

 

Is this truth>?

yes 168 42.21%
 
maybe 58 14.57%
 
no 172 43.22%
 
Total:398

While the OP compares lots of mainline games against spin offs, there is some hidden truth, for example:

Demon's Souls (1.68) did not see such an increase across 3 platforms with Dark Souls (2.14) especially considering it was 3 times the production of the first one.

And of course Final Fantasy XIII. a big wtf to some xbox bigmouths.  especially considering it was more of an action game than any mainline FF game.



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So what exactly is this thread supposed to prove? Is it meant to show that Sony fans will punish developers for giving up exclusivity?

Are Sony fans really so petty that they would refuse to buy a good game just because it also came out on a rival system?



yo_john117 said:
So Prof; i'm curious, do you accept that your original hypothesis is incorrect (or should i say the smallest reason why those titles have not sold as well)?

Depends on your reason.



wilco said:
So what exactly is this thread supposed to prove?...

Going multiplat while it increases the userbase, lowers a game's appeal.



theprof00 said:
AndrewWK said:
theprof00 said:
AndrewWK said:
tonymarraffa said:
AndrewWK said:
Wait when was Tomb Raider Playstation exclusive I remember playing it on my PC.

And seriously comparing MGR to MGS. That seems all sorts of wrong.

The Crash and Tekken games just decreased quality wise too much.


It never was. The original was also on Saturn.


I knew (s)he was twisting facts twowards Sony -.-

jesus christ
Actually you're right. Tomb Raider was originally released on Saturn and then ported a year later to PS. I guess that means all my examples are wrong now. Sigh.

Kinda, DMC 3 was available for PC as well

Games on PC don't tend to interrupt historical console games. We've always considered exclusive to mean console exclusive here on vgc...otherwise 360 wouldn't have any exclusives.

LOL you're joking right Forza 2, Forza 3, Forza 4, Forza Horizion, Dead or Alive 4, Lost Odyssey, Blue Dragon and tons of Kinect games just to name a few.  Also you failed with mentioning Katamari since it never really went multiplatform since every title in the series is only available on one console.



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DigitalDevilSummoner said:

While the OP compares lots of mainline games against spin offs, there is some hidden truth, for example:

Demon's Souls (1.68) did not see such an increase across 3 platforms with Dark Souls (2.14) especially considering it was 3 times the production of the first one.

And of course Final Fantasy XIII. a big wtf to some xbox bigmouths.  especially considering it was more of an action game than any mainline FF game.


But then, that raises the same question. Would have Dark Souls sold more if it had been exclusive? After all, it did sell more being multiplatform. And .46 is not a bad increase in sales, despite being 3 times the production.



wilco said:

So what exactly is this thread supposed to prove? Is it meant to show that Sony fans will punish developers for giving up exclusivity?

Are Sony fans really so petty that they would refuse to buy a good game just because it also came out on a rival system?

Or just, not being exclusive, they don't get the same push as they would being exclusive.  Would Bayonetta 2 have the buzz it has, if it wasn't an Wii U exclusive?



wilco said:

So what exactly is this thread supposed to prove? Is it meant to show that Sony fans will punish developers for giving up exclusivity?

Are Sony fans really so petty that they would refuse to buy a good game just because it also came out on a rival system?

Don't know why you're getting huffy. One of my explanations was multiple console owners simply buying the game out of convenience of the console they play the most. Secondly, these games usually existed to sell consoles. A person who doesn't have to buy the console just buys it on the system they own. It's not sony fans not buying the games, it's people who COULD be buying the games on a sony platform buying them on something else INSTEAD.

It also affects hype. A game that is exclusive tends to get more hype. It's not the gamer punishing devs, they're just not getting as hyped and blitzed by media. Media loves exclusives, not multiplats, and best-friend gamers talk aboute xclusives too.



Chris Hu said:
theprof00 said:

Games on PC don't tend to interrupt historical console games. We've always considered exclusive to mean console exclusive here on vgc...otherwise 360 wouldn't have any exclusives.

LOL you're joking right Forza 2, Forza 3, Forza 4, Forza Horizion, Dead or Alive 4, Lost Odyssey, Blue Dragon and tons of Kinect games just to name a few.  Also you failed with mentioning Katamari since it never really went multiplatform since every title in the series is only available on one console.

Go ahead, list them all. Then we'll have a list war. Care to guess which console has more exclusives? I wonder, have you ever been in a thread claiming 360 has more exclusives? Judging by your attitude, I'll bet you have.



theprof00 said:
yo_john117 said:
So Prof; i'm curious, do you accept that your original hypothesis is incorrect (or should i say the smallest reason why those titles have not sold as well)?

Depends on your reason.

Because I'm interested in how and why people think the way they do. Basically this is motive and attitude observment.

I'm not trying to slag you or anything of the like, I'm just curious.