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Forums - Gaming - Edit: Games aren't about gameplay no more.

 

Do you agree?

Yes 94 49.21%
 
No 97 50.79%
 
Total:191
NintendoPie said:
Well, you know, Nintendo is still around. They still create games with great gameplay and a solid use of it. But maybe we aren't talking about Nintendo. As I well know, they are a "whole different ball game."

OK

Turn on Luigi's Mansion 2, Sticker Star, Metroid Other M, Zelda Skyward Sword, or Galaxy 2.

Is there any moment where there is more than one action you can usefully perform? Is there any moment where there isn't a giant flashing arrow telling you where to go next and every other path blocked? I'm not talking surprise, I'm talking user input making a difference.

Good GAMEPLAY is where you feel empowered to achieve something: rewarded for exploring, or figuring out something, or achieving something difficult with much practice.

Modern Nintendo games feel no different to modern AAA games that move you from one setpiece to the next along a narrow and highly visible path. Nintendo's path just has more wackiness and fewer explosions. At no time do YOU feel awesome. Nintendo asks you to go, isn't the DEVELOPER awesome?



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Actually graphics don't really matter for me.
I enjoy playing FF8 more than I enjoyed playing Zelda SS.
Of course the industy is progressing but the graphics shouldn't be the FIRST apect of how you develop the game.
If a game has beautifull graphics and shit gameplay I won't play it. So gameplay matters more for me, but that's just me.
Like said before, everything is important. But you can have your preferences.



I disagree. That may be the case for some franchises, certainly not all games or even most imho.



Well, you said it yourself.

"Games are NOT about gameplay NO more."

Negatives cancel. That means games are all about gameplay. And I agree with that :)



 

Soleron said:
NintendoPie said:
Well, you know, Nintendo is still around. They still create games with great gameplay and a solid use of it. But maybe we aren't talking about Nintendo. As I well know, they are a "whole different ball game."

OK

Turn on Luigi's Mansion 2, Sticker Star, Metroid Other M, Zelda Skyward Sword, or Galaxy 2.

Is there any moment where there is more than one action you can usefully perform? Is there any moment where there isn't a giant flashing arrow telling you where to go next and every other path blocked? I'm not talking surprise, I'm talking user input making a difference.

Good GAMEPLAY is where you feel empowered to achieve something: rewarded for exploring, or figuring out something, or achieving something difficult with much practice.

Modern Nintendo games feel no different to modern AAA games that move you from one setpiece to the next along a narrow and highly visible path. Nintendo's path just has more wackiness and fewer explosions. At no time do YOU feel awesome. Nintendo asks you to go, isn't the DEVELOPER awesome?


On the contrary, Sticker Star was roundly criticized for not telling the player precisely what to do in order to progress.



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Th3PANO said:
avais1993 said:
Th3PANO said:
SonOfLiberty said:
Gameplay still matters. A game can't win Goty based on graphics alone.

BTW huge sly Cooper fan


then pls tell me why Skyrim won GOTY. the fighting system sucks balls. what a overrated rpg. i was so dissapointed. even oblivion was better. dumbed down rpg for the masses.


Skyrim was a hell of a good game to play...:S

lol. shit story telling, boring sidequests. repetetive dragon fights. useless shouts cause you one hit everyone even at master later. dumbed down magic. characters were dull and boring besides cicerus. like i said boring melee system. idiotic ai. many bugs. Hell. in Oblivion the sidequests were the best. the dark bortherhood questline was such a fucking let down if you knew the ones in the other games. the best thing about this game was the large world.

EDIT: for every elder scrolls fan this was a big let down, even after oblivion.

I think i might need to play one of the older elder scroll games for a comparison in that case



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Games don't even need graphics.

http://en.wikipedia.org/wiki/Audio_game



gameplay is the best its been in any generation imo



Join the Nintendo-side.

I know what you mean, although it certainly doesn't mean all games are focussing on graphics and presentation. There are still many games that focus on gameplay. It may be less than before, but still enough (all Nintendo games, Dark Souls, Bayonetta, Monster Hunter, Ni no Kuni, MGS).



I feel visuals, cinematics, animations and ease of use are more important than actual gameplay depth and mechanics these days