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Forums - Gaming - Epic confirms: Unreal Engine 4 is NOT coming to Wii U

oniyide said:

in terms of WIi the consumers were getting exactly what they wanted and third parties did deliver. Its just its not the games that the vocal minority wanted to play and the games they did want to play didnt comet to Wii.

Bingo. Some nintendo fans seems to think that there is a conspiracy against them. There is not, third parties are doing the best they can to earn money with Nintendo platforms. With wii, it was those casual games. With Wii U, it will be something else.



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ninjablade said:
Sharu said:
ninjablade said:
DevilRising said:
This is a non-issue for me for the simple reason that I get sick and tired of seeing so many games made on the Unreal Engine as it is. I understand that some developers simply don't have the time or money to make their own game engines....but at the same time, I'm sorry....it just kind of strikes me as fucking lazy. And quite frankly, a LOT of the UE games I see, literally look the same.

I value two things above all else when it comes to video games: fun gameplay, and creativity of design, in that order. Graphics, sound, story, everything else is garnish. Those two key things are fundamental, I honestly feel a lot of modern games HAVE basically become "cut and paste".


this is the next generation of unreal engine 4 http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4 its probably the best looking real time demo ever.

Can you write down a list os UE4 games you are interested to buy this/next year?


i will let you know at E3 but from what i heard it will be the most used engine for next gen by thrd party's. sumertain and the new demo would be on my buy list if they became games.

So you're not interested in gameplay? Good looking demos and engines are enough for you? Maybe you should buy a PC then. I heard some of 3dmark/nvidea demos are really good looking. So you'll have something to make you busy for some years and stop posting bullshit on forums...



Metallicube said:
Between the mediocre Gears judgment, and foolish childish statements like these, I'm beginning to understand why Cliffy B jumped ship from Epic.


Obviously - because cultivating a childish public persona in PR, being cocky and dismissive of other people's work and putting lock-in tactics for business and corporate interests way before customer satisfaction is totally beneath Cliff "CliffyB" Bleszinski.

Seriously, about the OP: Nintendo could have handled this better business-wise. Nowadays, as PS3/360 development showed in the last 5 to 7 years, middleware is extremely important in building an ecosystem. Just as you cultivate business relationships and negotiate with distributors, transport companies, chip foundries, you can negotiate for software tools and services.

I'm pretty sure the required specs for UE4, that Epic made public a long time ago, were on the desks of the guys designing the new platforms at Sony and MS. Even if Nintendo had decided to go another way with a more compact, cheaper, lower specced machine focusing on different gameplay, they could have invested some time and money (if there's something they don't lack is money) in support deals with big middleware providers.

For the cost of a few games they could have financially pushed Epic into creating a "light" optimized version of UE4, or an improved version of UE3, or better tools to bridge between the two and made sure that their devs had easy access to cheap, powerful tools. They could have established business deals so that developing for WiiU granted devs a discounted license for UE4U or FrostbiteU. In turn, availability of cheap, effective canned engines would pay off with more developers taking chances on their platform, something that somehow they seem reluctant to do.

Maybe it's my impression, but they seem to be one step behind when it comes to facilitating modern workflows, whereas there was a whole "HD" generation full of blunder stories to learn from.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Sharu said:
ninjablade said:
Sharu said:
ninjablade said:
DevilRising said:
This is a non-issue for me for the simple reason that I get sick and tired of seeing so many games made on the Unreal Engine as it is. I understand that some developers simply don't have the time or money to make their own game engines....but at the same time, I'm sorry....it just kind of strikes me as fucking lazy. And quite frankly, a LOT of the UE games I see, literally look the same.

I value two things above all else when it comes to video games: fun gameplay, and creativity of design, in that order. Graphics, sound, story, everything else is garnish. Those two key things are fundamental, I honestly feel a lot of modern games HAVE basically become "cut and paste".


this is the next generation of unreal engine 4 http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4 its probably the best looking real time demo ever.

Can you write down a list os UE4 games you are interested to buy this/next year?


i will let you know at E3 but from what i heard it will be the most used engine for next gen by thrd party's. sumertain and the new demo would be on my buy list if they became games.

So you're not interested in gameplay? Good looking demos and engines are enough for you? Maybe you should buy a PC then. I heard some of 3dmark/nvidea demos are really good looking. So you'll have something to make you busy for some years and stop posting bullshit on forums...

wft is this, the trailers look amazing, i can't judge gameplay till i play the game or at least previews/reviews are out,  but i enjoy gears of war so i will enjoy both if they get good reviews and look as good as those demos. 



the problem is 3th platform with identical content is not what the market can afford, most so called hardcore AAA games are absolutely not compatible with Nintendo philosophy, so there is no loss for them.

In fact Nintendo has no interest in pursuing this market this is supported by their absence of any interest in THQ or to some degree Eurocom last year and early this year.

They build WiiU for their own needs and it was their intention from beginning so this entire debate about loss of 3rd party support is pointless, in fact is created by users without any interest in their platforms.

Their real failure lies somewhere else and this is, rushed launch of WiiU too early on the market and without any killer apps for core Nintendo fans and hence failure in creating some buzz, not in absence of some support, which was never even crucial to their success.



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ninjablade said:
keroncoward said:
Is he saying because its underpowered or because they dont want to port it? Im confused as to what focusing on porting to PS4 and 720 means. He did say it was possible to port it before so i dont know what to believe anymore. Why are these articles never specific and to the point? Are the people asking the questions brain dead or something?

FROM IGN


"Following an Unreal Engine presentation at 2013's Game Developer Conference, Rein clarifies his response to IGN, still laughing, "I just laugh at the question...Unreal Engine 4, we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for."

 

basically power wise wiiu is currentgen, and unreal engine 4 is for nextgen technology.

Like cell phones and tablets? They said in the past that it is increadibly scalable. It's not the the Wii U can't run it, it's that they aren't going to use it but if licensed developers want to port to Wii U with UE4, they can go right ahead.

Scoobes said: What I'm getting from this (other than Mark Rein being... well, Mark Rein) is that porting down UE4 for the WiiU would result in a significant loss of effects and features to the point where a developer may as well use UE3 as it's already working well for the hardware (and developers are already experienced with it). Using (and updating) UE3 just makes more sense than porting down UE4.

That makes a lot more sense. He really just should have said that rather than creating a PR shit-storm. Personally, seeing the PS4 version of the Elemental UE4 demo after watching the PC version was pretty disappointing. There is a clear visual disparity between the two. Not only that, all version of that demo have that weird particle effect junk going on. Sure, it's nice that there can be that many particles...but that doesn't mean that there NEEDS to be that many particles. It looks bizarre and really ruins the immersion for me. I would much rather see games that look like the Samaritan demo with a better representation of particle effects (when the cig hits the guy in the head for example) than that wispy crap in the Elemental.

I plan on owning both the Wii U and PS4 this gen so not having full UE4 support on one console is not a big deal. EA and Frostbite can rot though, regardless of system.




Mr Khan said:

Unreal engine 4 can scale down to phones. Try again.

No yet... maybe in the next two or three years Epic do that.



Metallicube said:

I'm beginning to hope the games industry crashes with their attitude towards nintendo. If karma is indeed a real thing, you better believe it will.

It is all Nintendo fault to not have a good releationship with the industry.



Sharu said:

Can you write down a list os UE4 games you are interested to buy this/next year?

The new Batman? The next BioShock? The next Borderlands? Mass Effect 4?

In fact Wii U will lost a lot of great games.



Sounds weird to me. This is not really how game development works. You might facilitate development on certain platforms, but you don't "bring" engines to platforms, before they can be used.