That was amazing. I love the atmosphere and the concept, not just of the boy disappearing in the rain, but of him trying to find the girl. I'm really looking forward to this.
Interesting that Acquire seems to have a presence in this.

That was amazing. I love the atmosphere and the concept, not just of the boy disappearing in the rain, but of him trying to find the girl. I'm really looking forward to this.
Interesting that Acquire seems to have a presence in this.

There is something special about this game, I bet they will show us some great, interesting ideas during the play. Looks like another gem from PSN.
PS. The setting and stealth elements remind me of the Czech Republic level in MGS 4 lol :D
So it is happening...PS4 preorder.
Greatness Awaits!
| pokoko said: Interesting that Acquire seems to have a presence in this. |
Holy shit! I skipped over the very start of the video. That's an interesting one.
PlayStation CAMP (Tokyo Jungle), too. I guess Japan Studio have the majority of their manpower on Knack, maybe?
i just love the concept, it feels fresh and innovative which is my kind of game. not to mention that i was hooked right from the first time they showed the game at gamescom.
hopefully it does well critically and commercially and gets released this year.
I liked the part you only see the char in the rain because it is invisible... nice ideia.
Looks interesting. I like unigque games like this so ill keep an eye out for it.
the sound of the rain and music is what made that playthrough/gameplay so well done to the sound people
wow.... amazing! honestly i been interested in this game ever since they announced it. but seeing this now its just amazing. the music is just wonderful

| pezus said: The next Journey? |
Bwaha.

Kresnik said:
PlayStation CAMP (Tokyo Jungle), too. I guess Japan Studio have the majority of their manpower on Knack, maybe? |
Could be. I would love to know the structure of Japan Studio right now. What is Team Siren doing? Gravity Rush 2 maybe? Is Puppeteer being developed by a separate team? C.A.M.P. is really interesting, but how does it work exactly? I know it's where people pitch game ideas to Sony but do they work with partner studios after that? Who knows, maybe Acquire pitched a game to be co-developered with Sony. I want to know.

| Kresnik said: I hope this turns out well. I really love Japan Studio, I think they have a lot of talented staff. They've just had a lot of trouble this past generation (I have no idea why, either) so they've not really been realising what I believe they're capable of. This looked really nice, though, so I'm hopeful. I love the choice of music, too. Really helps with the mood. |
other than the team ICO games what did before? i honestly dont know anything they did, though im not really a big fan of japanese games. the interesting though is that they seem to have gotten their act together, since this, soul sacrifice, puppeteer and knack are all from studio japan and all seem to be releasing the same year. im telling you if japan studio keep up these intersting tittles they could become one of sony's most important devs, and could make a big difference next gen

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