coolguy said: what is a move engine?? how does this set up compare to the ps4 |
It's a piece of dedicated silicon that copies areas of memory and can perform some fixed operations on them, supposedly compression and decompression.
They are quite vital to the rumored architecture of Durango because they can work in parallel to the GPU and, for example, copy data from the slower main memory to the much faster embedded memory for the GPU to consume.
This in turn would partially alleviate the low bandwidth of the main ram, the price being that you have to code for all this memory passing explicitly, so that they work when the GPU is busy doing calculations (the GPU can read from the embedded ram much faster than the move engines can write in it).
The only thing I can say is that it's a more complicated architecture than the PS4 one and potentially has more bottlenecks and more coding issues, but basically necessary if you use DDR memory. For anything else, I'll wait to know more.