| BenVTrigger said: Over my head Is this good or bad in performance? Or is it too early to tell |
| BenVTrigger said: Over my head Is this good or bad in performance? Or is it too early to tell |
| BenVTrigger said: Over my head Is this good or bad in performance? Or is it too early to tell |
VGLeaks recycling old rumours http://www.neogaf.com/forum/showthread.php?t=523314
Sounds great. I am sure it will be a beast. I remember playing FALLOUT3, my first game in the Xbox360, it was light-years ahead the previous gen, it really blew my mind. I hope this happens again, with the 720 and the PS4.
ethomaz said:
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Thats what I was thinking. Ive never seen a set up like this thats why I asked
The maximum memory bandwidth for GPU using the SRAM and ESRAM is 136.4GB/s.
| Nsanity said: VGLeaks recycling old rumours http://www.neogaf.com/forum/showthread.php?t=523314 |
ethomaz said:
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Im talking about VGLeaks info being old, not the NeoGaf thread.
disolitude said:
Built in DVR and bundling with cable providers? |
I really hope so. I really do. I cant wait to ditch my cable boxes
| Nsanity said: Im talking about VGLeaks info being old, not the NeoGaf thread. |
ethomaz said:![]() Memory As you can see on the right side of the diagram, the Durango console has: 8 GB of DRAM. 32 MB of ESRAM. DRAM The maximum combined read and write bandwidth to DRAM is 68 GB/s (gigabytes per second). In other words, the sum of read and write bandwidth to DRAM cannot exceed 68 GB/s. You can realistically expect that about 80 – 85% of that bandwidth will be achievable (54.4 GB/s – 57.8 GB/s). DRAM bandwidth is shared between the following components: - CPU - GPU - Display scan out - Move engines - Audio system - ESRAM The maximum combined ESRAM read and write bandwidth is 102 GB/s. Having high bandwidth and lower latency makes ESRAM a really valuable memory resource for the GPU. ESRAM bandwidth is shared between the following components: - GPU - Move engines Video encode/decode engine. System coherency There are two types of coherency in the Durango memory system: Fully hardware coherent I/O coherent [...] The CPU The Durango console has two CPU modules, and each module has its own 2 MB L2 cache. Each module has four cores, and each of the four cores in each module also has its own 32 KB L1 cache. When a local L2 miss occurs, the Durango console probes the adjacent L2 cache via the north bridge. Since there is no fast path between the two L2 caches, to avoid cache thrashing, it’s important that you maximize the sharing of data between cores in a module, and that you minimize the sharing between the two CPU modules. Typical latencies for local and remote cache hits are shown in this table. - Remote L2 hit approximately 100 cycles - Remote L1 hit approximately 120 cycles - Local L1 Hit 3 cycles for 64-bit values - 5 cycles for 128-bit values - Local L2 Hit approximately 30 cycles - Each of the two CPU modules connects to the north bridge by a bus that can carry up to 20.8 GB/s in each direction. From a program standpoint, normal x86 ordering applies to both reads and writes. Stores are strongly ordered (becoming visible in program order with no explicit memory barriers), and reads are out of order. Keep in mind that if the CPU uses Write Combined memory writes, then a memory synchronization instruction (SFENCE) must follow to ensure that the writes are visible to the other client devices. The GPU The GPU can read at 170 GB/s and write at 102 GB/s through multiple combinations of its clients. Examples of GPU clients are the Color/Depth Blocks and the GPU L2 cache. The GPU has a direct non-coherent connection to the DRAM memory controller and to ESRAM. The GPU also has a coherent read/write path to the CPU’s L2 caches and to DRAM. For each read and write request from the GPU, the request uses one path depending on whether the accessed resource is located in “coherent” or “non-coherent” memory. Some GPU functions share a lower-bandwidth (25.6 GB/s), bidirectional read/write path. Those GPU functions include: - Command buffer and vertex index fetch - Move engines - Video encoding/decoding engines - Front buffer scan out - As the GPU is I/O coherent, data in the GPU caches must be flushed before that data is visible to other components of the system. The available bandwidth and requirements of other memory clients limit the total read and write bandwidth of the GPU. Move engines The Durango console has 25.6 GB/s of read and 25.6 GB/s of write bandwidth shared between: - Four move engines - Display scan out and write-back - Video encoding and decoding - The display scan out consumes a maximum of 3.9 GB/s of read bandwidth (multiply 3 display planes × 4 bytes per pixel × HDMI limit of 300 megapixels per second), and display write-back consumes a maximum of 1.1 GB/s of write bandwidth (multiply 30 bits per pixel × 300 - megapixels per second). You may wonder what happens when the GPU is busy copying data and a move engine is told to copy data from one type of memory to another. In this situation, the memory system of the GPU shares bandwidth fairly between source and destination clients. The maximum bandwidth can be calculated by using the peak-bandwidth diagram at the start of this article. & http://www.vgleaks.com/durango-memory-system-example/ |
And yet we still don't know how this will fit to the overall system-performance. But it seems that MS and AMD put a lot of engineering in this.
