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Forums - Nintendo Discussion - NintenDomination: Anybody That Wants To Play Together Online(3DS) in Either MK7 or Kid Icarus...

 

Which LOZ Title are You Purchasing This Year?

Wind Waker HD 130 48.51%
 
A Link Between Worlds 34 12.69%
 
Both Games 54 20.15%
 
I'll Be Purchasing One or Both Next Year 7 2.61%
 
None for Me 12 4.48%
 
Total:237

More E3 2K13 & other Nintendo news.....just when U think your out, they pull you back in (but they, I mean E3, LOL):

 

Soul Saga Wii U Kickstarter stretch goal drops down to 80K:

http://nintendoeverything.com/index.php/125579/soul-saga-wii-u-kickstarter-stretch-goal-drops-drops-down-to-80000/

Off-screen Deus Ex: Human Revolution - Director's Cut footage with Audio:

http://nintendoeverything.com/index.php/126485/off-screen-deus-ex-human-revolution-directors-cut-footage-with-audio/

A couple more Mario & Luigi: Dream Team clips:

http://nintendoeverything.com/index.php/126483/a-couple-more-mario-luigi-dream-team-clips/

More off-screen Phoenix Wright: Ace Attorney - Dual Destinies footage with audio:

http://nintendoeverything.com/index.php/126481/more-off-screen-phoenix-wright-ace-attorney-dual-destinies-footage-with-audio/

Shinobi 3 3D Classics coming to 3DS:

http://nintendoeverything.com/index.php/126479/3d-shinobi-iii-coming-to-3ds/

A Hat in Time chapter 2 sneak peak:

http://nintendoeverything.com/index.php/126125/a-hat-in-time-chapter-2-sneak-peak/

Another Mario & Luigi Dream Team gameplay clip:

http://nintendoeverything.com/index.php/126477/another-mario-luigi-dream-team-gameplay-clip/

Sonic celebrates 22nd birthday:

http://nintendoeverything.com/index.php/126475/sonic-celebrates-22nd-birthday/

EA; Nintendo fans may miss out a little on Madden NFL 14 for Wii U, not turning off Madden NFL 13's off switch:

http://nintendoeverything.com/index.php/126472/ea-nintendo-fans-may-miss-out-a-little-on-madden-nfl-14-for-wii-u-not-turning-off-madden-nfl-13s-off-switch/

EA; not writing off Wii U & not not developing for the console:

http://nintendoeverything.com/index.php/126293/ea-not-writing-off-wii-u-not-not-developing-for-the-console/

Donkey Kong Country: Tropical Freeze pre-orders open:

http://nintendoeverything.com/index.php/126423/donkey-kong-country-tropical-freeze-pre-orders-open/

Media Create software sales:

http://nintendoeverything.com/index.php/126443/media-create-software-sales-610-616-top-50/

video: watch Iwata make some announcements:

http://nintendoeverything.com/index.php/126441/stupid-video-watch-iwata-make-some-announcements/

Super Ubie Land screenshots:

http://nintendoeverything.com/index.php/126451/super-ubie-land-screenshots/

Mario & Luigi Dream Team gameplay clip:

http://nintendoeverything.com/index.php/126461/mario-luigi-dream-team-gameplay-clip/

Pencil Test Studio's now an official Wii U developer:

http://nintendoeverything.com/index.php/126449/pencil-test-studios-now-an-official-wii-u-developer/

Soul Saga will come to Wii U if Kickstarter stretch goal is hit:

http://nintendoeverything.com/index.php/126446/soul-saga-will-come-to-wii-u-if-kickstarter-stretch-goal-is-hit/

Nihon Donkey Kong Country Returns 3D sales comparable to the original:

http://nintendoeverything.com/index.php/126439/japanese-donkey-kong-country-returns-3d-sales-comparable-to-the-original/

G-Style releasing Zombie Bowling on the Nihon 3D eShop:

http://nintendoeverything.com/index.php/126433/g-style-releasing-zombie-bowling-on-the-japanese-3ds-eshop/

Mario & Luigi Dream Team intro:

http://nintendoeverything.com/index.php/126427/mario-luigi-dream-team-intro/

Bethesda on support for Wii U & Handhelds, never say never:

http://nintendoeverything.com/index.php/126428/bethesda-on-support-for-wii-u-and-handhelds-never-say-never/

Nintendo's Olcsvary on Bayonetta 2 Wii U exclusivity:

http://nintendoeverything.com/index.php/126213/nintendos-olcsvary-on-bayonetta-2-wii-u-exclusivity/

Video; Reggie's surprise visit at Nintendo World Store:

http://nintendoeverything.com/index.php/126424/video-reggies-surprise-visit-at-nintendo-world-store/



Around the Network

A Study Suggests the Wii Could be Used to Improve the Balance of Parkinson's Sufferers

Posted Mon 24th Jun 2013 18:05 by Tim Latshaw


Could reduce fall risks as part of exercise routine

We know the Wii brand has often been promoted to push activity and fitness, but a preliminary study reported in Medpage Today suggests that Wii games, and specifically the Balance Board, can play a role in strengthening the balance of Parkinson’s patients.

According to the report, the “use of the Nintendo Wii virtual reality game” was incorporated as part of a regimen for Parkinson’s disease sufferers. Participants in the study, whose ages averaged 63 years, played three different Wii games in addition to treadmill and cycling routines. Those who exercised this way showed improved balance and gait on quantitative medical scales.

Antonella Peppe, PhD, a research professor at the Fondazione Santa Lucia in Rome, said data from the study points toward the Wii Balance Board having potential as an aid in Parkinson’s therapy programs:

    The ability of the Wii Balance Board to stimulate the central nervous system makes it potentially useful in the rehabilitation of balance problems in patients with Parkinson's disease. Our results allow us to confirm that the Wii is an excellent tool that can compete with other devices in the rehabilitation of Parkinson's disease.

Given that this is a preliminary study, more research must be conducted to form more concrete results regarding the impact of the Wii and Balance Board. Jennifer Trilk, PhD, clinical assistant professor of biomedical sciences at the University of South Carolina School of Medicine in Greenville, has noted that the treadmill and cycling exercises may have a greater role in improving gait, and that the design of the Balance Board may limit its ability to be used by a number of patients. Even so, she still says uses of the Balance board “show promise.”

Has the use of Wii games or the Balance Board ever improved your life in a certain way? Let us know.

http://www.nintendolife.com/news/2013/06/a_study_suggests_the_wii_could_be_used_to_improve_the_balance_of_parkinsons_sufferers



Nintendo May Have Eased Off On Its Claims To 'Let's Play' Ad Revenues

Posted Mon 24th Jun 2013 13:15 by Andy Green


Popular YouTuber says he's making money on Nintendo content again

Last month we reported on Nintendo's move to put a block on 'Let's Play' videos on YouTube monetising any of its copyrighted content. Essentially, the company claimed the rights to any revenue generated from user-created video content that is long enough to get an advert placed at the beginning, middle or end.

Well, it appears Nintendo has eased off a little on this front as Zack Scott, the popular YouTuber who informed the world about Nintendo's restrictions in mid-May, has told Kotaku he's seen evidence Nintendo has performed a U-turn.

The copyright claim that Nintendo slapped down on one of his captured Let's Play videos of Super Mario 3D Land was apparently modified less than two weeks later to allow his content to earn money from advertisements.

He said the ad earnings ceased on 14th May but then resumed nine days later on 23rd May.

Kotaku caught up with President of Nintendo of America Reggie Fils-Aime about the issue at E3, where he told them:

We love our fans. We appreciate everything that our fans do. We had to take this formal step to be very clear about our IP. The fans need to understand that we see the issue, we understand the issue, but, right now, all we’ve done is take the first step to protect our IP.

Nintendo has not confirmed it has dropped its claim to the ad revenue but it appears the company is allowing Zack Scott to monetise his captured content - at least for now.

We'd love to hear your thoughts on this matter. Should Nintendo be taking the revenue, or do you think YouTubers have the right to make money from their content? Sound off in the comment section below.

http://www.nintendolife.com/news/2013/06/nintendo_may_have_eased_off_on_its_claims_to_lets_play_ad_revenues



Spin The Bottle Aims to be Fun for "Everything From Families to Drunken College Kids"

Posted Mon 24th Jun 2013 12:30 by Thomas Whitehead

More about the game that doesn't need a TV
Spin the Bottle

Those that follow our Wii U eShop coverage may have already read a good deal about Spin the Bottle: Bumpie's Party, the experimental title from KnapNok Games that takes the TV out of the equation, with players being assigned tasks on the GamePad which are then carried out, in a collaborative way, using Wii Remotes.

In our interview with KnapNok Games last year, we were told how a main goal of the title is to produce a modern equivalent to childhood games such as Twister, but with exercises suitable for families or grown ups of all ages. With just the GamePad screen and Wii Remotes used in various ways, it can be a difficult concept to explain, while the company has release teaser trailers — the latest of which is at the end of the article — that focus on being strange rather than showing what's actually involved. A "real" trailer is being produced, but KnapNok's Lau Korsgaard explained to Gamasutra that the responses to the teasers have been positive.

I think our teasers worked really well, and we have gotten a certain number of followers who enjoy the weirdness of them. This has made it even harder to produce our "real" trailer, with "real" people. Actually that process has been extremely hard: We didn't wanted to let the fans of our first teasers down, but we also wanted to reach out to a broader more mainstream segment. Remember, our core demographics are not NeoGAF users but tweens doing pajamas parties. I wanted something that would appeal to them which in my book were real earnest feelings of embarrassment and laughter and I felt putting too much weirdness up would create an ironic distance to the game.

In terms of a target audience, it's clear that the cheeky humour — have a good look at the character designs — is there to give grown ups a giggle, but also be clean enough for families; the gameplay itself is said to be innocent fun, too, which is important as the studio has produced risque titles in the past. Korsgaard is keen to emphasize that it should be fun for a lot of gamers.

Earnestly, we don't know how broad we will be reaching out. Our goal has been to make a game which was fun to play by everything from families to drunken college kids. We do know that there will probably be some parents, especially in US, who are put off by the suggestive visuals and the name in general, but we are cool with that. In reality the game isn't that naughty; it is only a question of frame of mind. I certainly imagine 10-12 years old play the game, for gods sake, they are playing the real spin the bottle at that age, and that game involves forced kissing!

Is this cheeky, slightly suggestive title on your radar? Let us know in the comments below.

http://www.nintendolife.com/news/2013/06/spin_the_bottle_aims_to_be_fun_for_everything_from_families_to_drunken_college_kids



Nintendo website says Pilotwings (SNES) is hitting the Wii U Virtual Console this week:

http://nintendoeverything.com/index.php/126543/nintendo-website-says-pilotwings-is-hitting-the-wii-u-vc-this-week/

Nintendo airing Nihon Pikmin 3 Direct this Wednesday:

http://nintendoeverything.com/index.php/126545/nintendo-airing-japanese-pikmin-3-direct-on-wednesday/

Sonic Lost Worlds Wii U multiplayer modes are NOT online, if you couldn't get the hint earlier LOL:

http://nintendoeverything.com/index.php/126538/sonic-lost-worlds-wii-u-multiplayer-modes-arent-online/

Scribblenauts Unmasked receives OFLC rating:

http://nintendoeverything.com/index.php/126531/scribblenauts-unmasked-receives-oflc-rating/

Moving player bringing Tangram Style to the 3D eShop...not Gangnam Style LOL:

http://nintendoeverything.com/index.php/126529/moving-player-bringing-tangram-style-to-the-3ds-eshop/

Ubisoft once again says it supports Wii U & believes in "Single-Player-Asymmetric-Gaming" and multiplayer Asymmetric gaming via S.P.A.G. style:

http://nintendoeverything.com/index.php/126527/ubisoft-once-again-says-it-supports-wii-u-believes-in-second-screen/

Urban Trial Freestyle trailer:

http://nintendoeverything.com/index.php/126525/urban-trial-freestyle-trailer/

Random video; Smash Bros. music video:

http://nintendoeverything.com/index.php/126523/random-video-smash-smash-bros-music-video/

Poisoft working on new title for 3D eShop:

http://nintendoeverything.com/index.php/126521/poisoft-working-on-new-title-for-3ds-eshop/

The Chaos Engine revival could head to consoles:

http://nintendoeverything.com/index.php/126518/the-chaos-engine-revival-could-head-to-consoles/

Off-screen Lego Legends of Chima Lavals Journey footage:

http://nintendoeverything.com/index.php/126516/off-screen-lego-legends-of-chima-lavals-journey-footage/

Boxarts of Adventure Time & Regular Show:

http://nintendoeverything.com/index.php/126514/boxarts-adventure-time-regular-show/

Another Watch Dogs video:

http://nintendoeverything.com/index.php/126512/another-watch_dogs-video/

Reggie's Animal Crossing New Leaf house being distributed through SpotPass:

http://nintendoeverything.com/index.php/126509/reggies-animal-crossing-new-leaf-house-being-distributed-through-spotpass/

Nihon Etrian Odyssey Untold the Millenium Girl commercial:

http://nintendoeverything.com/index.php/125760/japanese-etrian-odyssey-untold-the-millenium-girl-commercial/

Aqua Moto Racing 3D hitting the 3D eShop this week:

http://nintendoeverything.com/index.php/126504/aqua-moto-racing-3d-hitting-the-3ds-eshop-this-week/

Project X Zone videos:

http://nintendoeverything.com/index.php/126502/project-x-zone-videos/

Super Smash Bros. for Wii U screenshot:

http://nintendoeverything.com/index.php/126491/super-smash-bros-for-wii-u-screenshot-62413/

Star Wars Pinball hitting the HD eShop on July 11, and may the force be with U, I suppose (LOL):

http://nintendoeverything.com/index.php/126496/star-wars-pinball-hitting-the-wii-u-eshop-on-july-11/

Celebrate the greatness that is Wario with one of Nintendo's best Wii U games ever:

http://nintendoeverything.com/index.php/126492/celebrate-the-greatness-that-is-wario-with-one-of-nintendos-best-wii-u-games-ever/



Around the Network
sethnintendo said:

A Study Suggests the Wii Could be Used to Improve the Balance of Parkinson's Sufferers

Posted Mon 24th Jun 2013 18:05 by Tim Latshaw


Could reduce fall risks as part of exercise routine

We know the Wii brand has often been promoted to push activity and fitness, but a preliminary study reported in Medpage Today suggests that Wii games, and specifically the Balance Board, can play a role in strengthening the balance of Parkinson’s patients.

According to the report, the “use of the Nintendo Wii virtual reality game” was incorporated as part of a regimen for Parkinson’s disease sufferers. Participants in the study, whose ages averaged 63 years, played three different Wii games in addition to treadmill and cycling routines. Those who exercised this way showed improved balance and gait on quantitative medical scales.

Antonella Peppe, PhD, a research professor at the Fondazione Santa Lucia in Rome, said data from the study points toward the Wii Balance Board having potential as an aid in Parkinson’s therapy programs:

    The ability of the Wii Balance Board to stimulate the central nervous system makes it potentially useful in the rehabilitation of balance problems in patients with Parkinson's disease. Our results allow us to confirm that the Wii is an excellent tool that can compete with other devices in the rehabilitation of Parkinson's disease.

Given that this is a preliminary study, more research must be conducted to form more concrete results regarding the impact of the Wii and Balance Board. Jennifer Trilk, PhD, clinical assistant professor of biomedical sciences at the University of South Carolina School of Medicine in Greenville, has noted that the treadmill and cycling exercises may have a greater role in improving gait, and that the design of the Balance Board may limit its ability to be used by a number of patients. Even so, she still says uses of the Balance board “show promise.”

Has the use of Wii games or the Balance Board ever improved your life in a certain way? Let us know.

http://www.nintendolife.com/news/2013/06/a_study_suggests_the_wii_could_be_used_to_improve_the_balance_of_parkinsons_sufferers


I think that's because of exercise.

I believe exercise has been proven to cure both diabetes & Parkinson's.

Plus even what little you do on the Wii burns a minimum of 100 calories a day as well.

The 3D effect on the 3DS definitely burns calories and makes the body function more properly and so fort.



Hands On: StreetPass Plaza's Downloadable Content

Posted Tue 25th Jun 2013 09:00 by Mike Mason

Play Coin guzzlers

War is fun?

A few days ago, Nintendo launched a surprise update to the 3DS's StreetPass Plaza in Europe and Japan. Previously home to Puzzle Swap and StreetPass Quest alone, users can now purchase a further four games to play with any Miis that they encounter when out and about. As with the other Plaza games, you can use the Mii of anybody that you StreetPass in the new titles, whether they own the extra content or not. Interestingly, none of these new games have been developed in-house at Nintendo – they're all built by third party outfits that you might well recognise from previous collaborations, which goes some way to explaining the need for users to pay up.

At £4.49 / €4.99 each, the four games are a tough sell on first glance. Those who have the StreetPass bug, however, will know how addictive the original games in the Plaza are and how long they can last – these are games that go on and on, unlikely to be completely quickly due to their restricted nature. They're reliant on meeting or walking by other 3DS owners, and the paltry 10 Play Coins available each day don't speed things up much. It's worth noting that, if you buy all four newcomers at once, you can snatch them up for a buy-three-get-one-free bundle price of £13.49 / €14.99 – the offer pops up when you begin to purchase your first game.

Given that the first games were built into the system and have been expanded several times for the grand total of nothing, some might feel uncomfortable to see new games offered up as pay-for downloadable content. But we've already talked about that monetisation decision elsewhere – let's take a look at what's available, how they stack up against the original StreetPass games and whether they're worth your eShop credit.

Starship troopers

Sunset driver

StreetPass Squad is an arcade-style shoot 'em up by Good-Feel, the developer of the wonderfully woolly Kirby's Epic Yarn. As Squad Leader of the Mii Force, an intergalactic law enforcement team, it's up to you to recruit new members and take on the might of the Gold Bone Gang, a crew of notorious space pirates intent on stealing up anything of value throughout the universe. If you're running a bit short on collected Miis, you can hire up to 10 troops with Play Coins; old allies cost three Play Coins a pop, while mercenaries are two Coins each.

Your Mii drives the spaceship, and any others that you meet or hire provide your firepower by bolting onto the sides. Different weapons correspond to the shirt colours of companion Miis – a pink top will give you a Globular Cannon, which shoots out a goo that can roll along walls, while a Mii dressed in black becomes a gun that fires out bombs. Weapons can be positioned on the front of your craft in the centre, diagonally at the top or diagonally at the bottom, or in the centre on the back of the ship.

Weapon arrangement is completely your choice, and positions can be switched at any time on the touch screen so that you can adapt to any situation. You can also strengthen your offences by shifting Miis behind others, powering up the one in prime position. For example, you might lead with a fire-shooting red Mii and place a blue and a yellow Mii behind it for a single boosted source of firepower. Alternatively, you could set the red, blue and yellow Miis in entirely different positions for three separate bullet streams. There's no right answer, and often you have to switch pods around on the fly.

Castle crashers

Weapons aren't strictly fixed into place in another way: you can rotate them right around your craft as much as you want by tapping the L and R buttons. Enemies can dart in from any direction, so it's important to keep the shoulder buttons clicking and those weapons spinning if you stand any chance of survival. If you're lucky, you can grab a power up that grants you temporary invincibility and 360 degrees of firepower – but without mastery of your own twisty cannons, you're going nowhere.

You never begin a stage with all your gathered Miis on ship – you have to collect them throughout, gradually powering up as you move along. Every time you're hit you lose a Mii recruit, and once they're all gone you lose a life. Generously, you're given three chances to complete a level per squad of Miis – and you're going to need them. The action is pretty straightforward in the opening world, but subsequent adventures become a lot tougher: the second world features falling blocks that can crush you and switches that need to be shot to open up doors, while the third opens with you attached to a crazy rollercoaster ride of doom. Each level ends with a boss too. Should you fail, you have to start the whole level again, and you're only allowed to complete one stage per group of Miis.

StreetPass Squad is probably the best value for money of the new StreetPass Plaza games and should last you quite a while. As well as the campaign levels, there's an emphasis on high scores too, so each stage is very replayable.

How does your garden grow?

Helping hand

StreetPass Garden should sprout some interest from any Puzzle Swap obsessives. With the help of Mr Mendel, this one gives you the opportunity to grow the digital garden of your dreams. It's certainly a leap away from Grezzo's previous output – it last worked on The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Four Swords Anniversary Edition.

Of the four games, StreetPass Garden is the hardest one to get to grips with. It doesn't blossom into its true form for several sessions; luckily we saved up plenty of Play Coins for the very purpose of testing out this collection, so we were able to play a few days' worth of the game at once. Initially you are given a flower, and any Miis you've met trot into your garden and give it a nice drink of water. With enough sustenance it blooms into a bright and beautiful bit of flora, which can then be placed in your virtual garden.

Over the course of a few sessions, though, more depth is revealed. You can pop that plant on your pretty little patio, or you could keep it on hand and let it get watered more, producing seeds that can be used to grow new plants. Or you can venture to the shops and sell it on. Or you can get a job in a shop and use it to complete a customer request. There's quite a lot to take in, and spreading it out so broadly does get a little much.

The aim is to nurture all 20 species of flower and become a Master Gardener, but there are other variations to keep in mind. Each plant can come in different colours, and the seeds you gather each hold unique possibilities of new types or hues. Once a flower reaches maturity, what it produces is all down to the visitors of your garden and what colour shirt they're wearing.

Dino kindness

There are shops that let you customise your garden too, such as a landscaping service that gives you access to new areas to decorate, or one that lets you buy all sorts of furniture to spruce things up. You can also buy seeds for any species of plant that you've already grown, or grab some new plant pots – the poor woman stuck selling those for the rest of her life isn't exactly the life of the party.

Once you've put together the best display you can muster, you can take photographs that are stored on your SD card. Grezzo's Ocarina of Time 3D gyroscope experience comes into play here, as you move the system about to get the perfect shot. If you're running short of help, you can also spend two Play Coins to bring back any Mii that has previously visited your StreetPass Plaza – though you don't get to pick who, so you could end up with anybody from that girl you sat next to on a bus two years ago to Satoru Iwata and his flashy golden trousers.

If you enjoy Puzzle Swap, as well as games such as Harvest Moon, StreetPass Garden could be worth a punt. It's the slowest of the new titles to get started, with the mildest aroma of a teeny tiny RPG, but don't give up – there's a lot to experiment with once it gets going.

World doMiination

Charge!

StreetPass Battle thrilled us the most upon boot up, but unfortunately, due to the way it's set up, it's likely to be the game that you play the least. Or rather, the one you do the least in. It's a strategy title developed by Spike Chunsoft, of Mystery Dungeon fame, that pits you against the world as the most cheerful looking warmonger we've ever seen.

See all those people in your StreetPass Plaza? They're your army now. If you've met 700 unique people, your army's off to a good start; if there are only 12 bodies standing about, you've got some work to do. Anybody that passes you will add their own number of unique hits to yours, gradually building your army up into a fearsome horde.

Once you have a sizeable force to your name, you can try to invade enemy countries. Battles are rock-paper-scissors affairs: cavalry beat archers; archers beat infantry; infantry beat cavalry. Before a clash begins you're shown how the enemy's army is divided, and from there you split your own soldiers up into the classes that you think will work best by sliding some notches to dictate how much of your army will be cavalry, infantry or archers.

Outnumbered

Fights are partially based on luck; you must guess which third of the enemy's army will march forth first and pick an appropriate counter from your own three sections. You can tip the balance in your favour with careful manipulation of your troop numbers, however; when distributing soldiers to types, indicators pop up on the slider. If one of your teams is marked by a gold medallion, it cannot lose no matter what the enemy throws out – if possible, the trick is to balance your army so that two of the thirds are unbeatable. Boiled down, it's a best-of-three rock-paper-scissors – win two of the three encounters and the country is yours, along with a portion of its army. If you're beaten, some of your own soldiers will run away.

As well as world domination, there's a secondary objective of building yourself the best castle ever. At the beginning you can select your favourite kind of castle – medieval, Japanese or futuristic – and make it bigger as you take over more of the world. You do have to trade off some of your soldiers if you want to bump it up a level, though.

It's a blast seeing thousands of Miis going to war, and it's one of the most interesting uses of StreetPass we've seen. The problem is the amount of time it takes to get anything done due to the amount of troops needed once you get to a certain point. If you're not getting much in the way of StreetPass hits, or the ones you are getting aren't delivering as many soldiers as you'd hope, it's going to take a long time to build up an army capable of conquering anything.

Victory!

We've only won three of the 20 countries on offer and already need upwards of 4,000 soldiers to stand a chance of taking the next place – it's not going to happen for a while yet under normal circumstances. The Play Coin balance is also completely out of whack here, with a full daily allowance of ten Coins needed to generate an extra 300 soldiers, which is nothing when it comes to larger fights.

While we've enjoyed what we've played of it, due to these factors we can't see StreetPass Battle getting a lot of use if you're not regularly bumping into people with several hundred StreetPass hits to their name – more often than not, you'll collect however many you can and then choose the “do nothing” option every day until you eventually have enough to continue. As such, the price point feels too steep for this one.

Spirited away

Hiiii!

Prope's StreetPass Mansion rounds off the selection. As a paranormal investigator, you've got to creep up 30 floors of haunted house, taking out ghosts and ghouls along the way. It's easier said than done, though, as there's no clear path through the house – the maps have all been shredded – and there aren't any visible stairs.

You encounter the petrified Miis of anybody that you've StreetPassed as you go, and each gives you a map piece, up to four blocks in size, that matches the colour of their shirt. You then slot the piece onto the current level's floorplan, rotating it with L and R to find the best fit, and your Mii trots forward to the new area created by the latest map piece. The aim is to uncover the stairs so that you can ascend to the next level and eventually climb to the top. If you're scant on StreetPass hits, you can hire a fellow investigator for two Play Coins.

If you place pieces of the same colour next to each other to form an area that's a square, a treasure chest is generated – and for every extra two blocks you put together, another will appear. These can contain health potions, new weapons and other special items to help you out.

Knock knock

Put different coloured pieces aside one another, though, and a door is created between them. When your Mii opens the door to move on, there's a reasonable chance that he or she will encounter a ghost that needs a busting, at which point the game switches into battle mode. Fights are pretty simple; you hit A to fire your weapon at the spirit, but you have to keep an eye on your battery meters. Every shot uses up a segment from battery energy meter, and once it's drained you have no choice but to wait while it recharges.

You can also use items that you've picked up to help out, or guard by pressing L – though that drains battery too. If things get too much, you can retreat by holding down on the D-Pad. You'll want to avoid doing that too often, though, as successful spars result in experience points and leveling up. The higher you get, the stronger you need to be.

StreetPass Mansion pulls puzzle gameplay and an RPG style battle system together into a compelling little adventure with a lot of content. The ghost designs are great too, particularly the one with the massive waggling tongue; this one's definitely worth a go.

Overall

Worth investigating

Bringing in separate developers has the positive effect of creating variety, but it also brings up some small problems of consistency. For example, Prope includes a tutorial in StreetPass Mansion, allowing players to review information if they're feeling a little lost; on the other hand, StreetPass Garden contains no such function, which it could have vastly benefited from given how much it spreads its new information about.

These games are also the only way to get hold of Plaza Tickets, added in the update, that give you a new way to unlock adorable new hats for your Mii. There are 22 to get in each of the four new Plaza games, handed out whenever you complete achievements.

There's a lot of quality in the new batch of StreetPass Plaza games; they complement the original free games well and expand the scope of the Plaza beyond what we've seen before. However, it's difficult to recommend them if you don't get much in the way of StreetPass activity, as with the current Play Coin restrictions you're simply not going to get much out of them. The ten-a-day rule didn't feel so bad with just Puzzle Swap, StreetPass Quest and the odd Super Street Fighter IV figurine or Animal Crossing: New Leaf fortune cookie to fund, but with these games practically demanding them at times it's beginning to feel like a serious limitation.

If you're going to be getting a lot of action, the price points are reasonable; on the face of it they seem expensive, though considering that these could be used every day for months on end it's not so bad. The main exception is StreetPass Battle which sadly, despite its quality, won't get as much use as the others due to its huge Play Coin demands and the way it's set up as a game of waiting and patience.

Have you picked up any, or all, of the new StreetPass Plaza games? Share your thoughts about them in the comments below.

 

http://www.nintendolife.com/news/2013/06/hands_on_streetpass_plazas_downloadable_content



Kaizar said:


I think that's because of exercise.

I believe exercise has been proven to cure both diabetes & Parkinson's.

Plus even what little you do on the Wii burns a minimum of 100 calories a day as well.

The 3D effect on the 3DS definitely burns calories and makes the body function more properly and so fort.

Yea, mainly the effects of exercise.  However, I am sure there are some Wii Fit games that you could break a sweat in (never owned Wii Fit or balance board).  Best use of balance board would probably be this..

http://www.youtube.com/watch?v=v31qxrXsxv0



So nobody wants to play onlines eh? Meh, yal just wimps!




im getting wii fit! who need another zelda game!? lol




'Video games are bad for you? That's what they said about rock-n-roll.'
-Shigeru Miyamoto