By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - PLAYSTATION Nation -The Legend

 

How does this make you feel?

Happy 549 70.38%
 
Sad 17 2.18%
 
Scared 4 0.51%
 
Excited 4 0.51%
 
Angry 2 0.26%
 
Awful 7 0.90%
 
Total:583
BasilZero said:
gooch_destroyer said:
Weedlab said:
Whoa ... Gooch is sexy again.


Well, look at you. DAYUM!


We're all sexy ;)

i is sexiest =p



Around the Network

Pezus we need a new poll, Favourite PS4 game announced at Gamescom?
im too lazy to give you a list of games though



BasilZero said:
ktay95 said:
Pezus we need a new poll, Favourite PS4 game announced at Gamescom?
im too lazy to give you a list of games though


Rime is my most fav announced :D

shadow of the beast you woman!



I read that from GAF and that makes me happy.

"2. Infamous looks better than any media I have seen on that title. Just phenomenal. Before the gameplay demo a trailer was playing, and it was looking rather average due to compression, probably, but than game started and wow. Textures are crisp, particles are flying, framerate seemed quite stable, a lot of dynamic object destruction and creation. Definitely most impressive PS4 title so far, looks to be sure must buy."

http://www.neogaf.com/forum/showthread.php?t=657813

So stop to post these bad inFAMOUS screenshots... the game is far better than that



I like how Shu was evasive about The Last Guardian being a PS4 title.



Around the Network

Vita is making some devs some $$$$

http://gamrconnect.vgchartz.com/thread.php?id=166751



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


http://www.vg247.com/2013/08/21/ps4-gamescom-2013-sony-brings-its-next-gen-darlings-to-cologne/


The Order is a third-person shooter, and it’s billed as the first game in a franchise of titles that may also spill out into other forms of media. Set in an alternate post-industrial revolution London, the game’s steampunk, almost Dickensian veneer was researched by a snap-happy studio trip to London, in which Weerasuriya and his crew took over 38,000 photos of the city.

Why? Well, the game’s core hook isn’t steampunk, or the arkane, or even those brilliant twirled moustaches we’ve seen so far. Those photos were actually research for both the game’s aesthetic design and the team’s material creation tools, as well as its bespoke ‘Abel’ physics engine. We were shown photos of zoomed-in cobblestones, of granite and gravel, each taken to make the world of The Order visually impressive, believable and most importantly – destructible.

The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.

He then spawned in a bunch of teddy bears and went all Robocop on their stuffed asses, first blowing off a head, and then four limbs one at a time. This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay. When the crowd asked why, we were told it wasn’t yet time for that particular discussion.

What I can tell you is that the game looks brilliant, as in next-gen brilliant, not just a small leap in fidelity. We were treated to a fly-over through an underground plaza lined with pubs, meandering NPCs and street lamps so convincing you could almost hear the bulbs hum. At the end of the street sat a mosaic, with each raised tile impacting the way those lights dances across its surface.

This is what a large part of next-gen gaming is about; the dynamic factor, and The Order: 1886 already seems to have that in spades. It’s an intriguing project that both Sony and the developer are being coy about, but I’m intrigued to learn more, especially to see how on earth textures and destruction impact gameplay as Weerasuriya promised. I’m looking on with keen interest for some sort of clarity.



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

Too bad that the PS4 is launching two weeks after the US in Mexico, we are still treated as a second rate country



http://www.el33tonline.com/post/2013/08/21/the-order-1886s-advanced-physics-system-revealed-at-gamescom-2013/

The Order: 1886′s advanced physics system revealed at gamescom 2013

Ru spent most of the session talking about how The Order: 1886 uses a revolutionary physics system which allows individual objects and its constituent materials to be realistically broken up or deformed ad infinitum. During his presentation the audience was treated to two live prototype gameplay demonstrations (running on a PC with PS4-approximate specs) showing these features in action, and also demonstrating how objects in the environment such as flags are affected by the physical forces associated with a particular environment (in this case wind). Each of the three flags we saw in the second demo fluttered independently of each other, seemingly affected by their position in relation to the wind.

Whereas most games don’t feature deforming materials, Ready at Dawn is determined to create a true next-gen experience by allowing players to interact with the game’s environments in unprecedented ways using the various weapons you’ll be able to equip over the course of your adventure. During the first demo we saw how throwing a grenade into a wooden box blows it into tiny splinters. If you throw another grenade into the newly formed mass of splinters then the resulting explosion will blow them into even smaller fragments. The effect really is astonishingly realistic!

In the second demo Ru demonstrated how objects in The Order: 1886 will deform according to what material they’re made out of. For example, a bronze bucket or metallic wall will visibly dent when shot, while a teddy bear (dumped onto the level for the purpose of this demo) will break up into separate pieces when the same treatment is handed out. Obviously, the type of gun and ammunition being used will also influence how materials in the game react based on the real-world laws of physics which govern them.

Based on what we saw in the two live gameplay demonstrations, The Order: 1886 will be a cover-based shooter with an over-the-shoulder camera perspective in the style of Resident Evil 4 or Gears of War.



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

PlayStation 4 boss: Microsoft's Xbox One policies surprised us

http://gamrconnect.vgchartz.com/thread.php?id=166755&page=1#