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REVIEW: CEL DAMAGE HD


Posted by Alex Carlson on 24 Apr 2014


Cel Damage was a launch title for the original Xbox featuring cartoony characters driving cars, demolition derby style. I’m telling you this now because there’s a good chance that you didn’t play it. It didn’t really sell that well, nor did it do much for either critics or fans of the genre. On the list of games that needed an HD remake, Cel Damage was well outside of the top…say…1000. But tell that to Finish Line Games, who enthusiastically took on the challenge of giving this underrated launch game an HD upgrade for PS4, PS3 and Vita. Based on Cel Damage: Overdrive (an upgraded version of the game with multiple gameplay changes that was only released on PS2 in Europe), Cel Damage HD brings the underrated party game to PSN. It’s a flawed, but stylish game that isn’t going to set the world on fire, but could very well bring a spark to your next gaming party.

As an HD remake, Cel Damage HD’s most apparent upgrade is its visuals. The original game prided itself on cartoony, cel-shaded graphic design, giving it a very animated and wacky aesthetic. With HD polish, the graphics in Cel Damage HD still look sharp and clean. The in-game animations specifically are extremely smooth, moving at a strong clip without any frame rate drags. Some especially funny moments are when the game capitalizes on the cartoon style, like having your car turn into a scrap metal cube in a construction yard or hovering in the air for a second before falling off a cliff, Wile E. Coyote style. Character icons, weapon animations, and even environmental hazards move without a hitch. The maps themselves have similar themes (like space, deserts, or jungles), but a lot of the architecture is quite varied, like the difference between an alien moon and an orbital space station. The only part of the game that seems to show its visual age are the cutscenes, which look stiff and don’t emit as clean a shine as the in-game graphics. They’re definitely charming and have a ton of character, but the difference in quality between the cutscenes and the gameplay animations is extremely noticeable. Overall, though, the graphic design is very sharp, perfectly showing the same appeal you’d see from a Saturday morning cartoon.

Cel Damage’s gameplay follows the demolition-derby car combat you’d see in a game likeTwisted Metal or Mario Kart 64’s Battle Mode. Much of the game uses the simple formula of blowing your opponents up in violent, but cartoony ways. You get a surprisingly large amount of weapons to use in each round (with the ability to customize which weapons appear). From miniguns to mortar rockets to giant baseball bats, there are a lot of ways to destroy your enemies on the battleground. However, each weapon comes in a certain type, like ranged or melee. Aside from that type, the weapons rarely offer too much difference from each other. For example, two melee weapons (say, the scimitar and the chainsaw) don’t offer too much of a difference, aside from a slight change in damage. But the biggest issue with the weapons is balancing. There are some weapons that are downright useless (like the mortar cannon, which is an absolute pain to target enemies with) and some that are just broken (melee weapons that attack anywhere around your car are very easy to abuse). While there are some standout items like the side-blasting cannon and the rapid-attack boxing gloves, a majority of the weapons are either overpowered or simply not much fun to use.

But controlling your car is an even weirder endeavor. You can drive your car simply enough with R2 to accelerate and L2 to brake (also used for drifting and powersliding). Shoot your weapons with the X button and turbo boost with square. But one big importance is stunting, which is used with the right analog stick. You can tilt the right analog stick either forward, to the side, or backward, allowing for one of three aerial maneuvers. Backward allows for a quick jump, side to dodge roll either left or right, and forward to frontflip, which also charges your turbo meter for boosting. It’s nothing too weird, but combined with the extremely floaty physics, things get pretty chaotic. Performing a frontflip off of something as simple as a sloped rock can cause your car to rocket to the sky. It’s certainly goofy and can be rather fun, but considering how small each arena is, it makes the battles feel claustrophobic and confined. It’s very easy to jettison from one edge of the map to the other, and while the game does an astonishingly good job of making sure your car lands on four wheels, the camera can be a real enemy when locked in a corner. Cel Damage HD has a very bizarre physics system, and to be fair, the floatiness of the cars adds a nice flow to the game. Still, the confined arenas tend to show the limitations of this fluidity, forcing this nice sense of freedom to the ground quickly.

Cel Damage HD doesn’t really have a story mode, though you can complete different stage challenges to unlock new characters, arenas, and weapons. Challenges come in three forms: Smack Attack, Flag Relay, and Gate Relay. Smack Attack is your typical car combat scenario: you earn points for attacking enemies and the first to get to a certain amount wins. It’s fun, but the issues with weapon balancing are readily apparent here. If you’re after victory, it’s advised to go right for a melee weapon, which has a much more assuring attack range. Flag Relay is the best mode: players must collect flags that are running around the map (yes, they have legs) and deliver them to a central hub to earn points. It’s essentially Capture the Flag, but with a great balance between the intense combat and the floaty physics, it makes for a fun time. Rounding out the three is Gate Relay, which is your typical race through checkpoints. Easily the worst of the three, Gate Relay is a boring mode that doesn’t offer too much of a reason to use weapons. Instead, it’s easier to simply stunt your way to turbo boosts and find shortcuts across the stage. It’s underwhelming and pales in comparison to more substantial racing games like Mario Kart Wii or Modnation Racers.

The single-player mode also suffers from some bad AI consistency. Sometimes they’ll wander around without a fight, next they’ll earn upwards to 75 Smack points in a few seconds. Aside from that, however, the lone wolves won’t find too much to go for after the main challenges, especially with no online multiplayer to speak of. Cel Damage HD is a multiplayer game and I mean that quite literally: the game demands to be played with multiple players in the same room. If you can get three of your friends on board, you’ll have a good amount of fun with Cel Damage HD. The game offers a nice amount of customization for modes, weapons and rules, so tweaking the settings to your liking is easy and offers a nice bit of variety. The level maps also have some excellent use of environmental hazards, which make the multiplayer a bit more unpredictable. Cel Damage HD is relatively easy to beat and doesn’t offer much beyond that for single players, but if you’re looking for a multiplayer game with a solid amount of style, Cel Damage HDdelivers.

Closing Comments:

For an HD remake that no one asked for of a game that few people played, Cel Damage HD is actually pretty charming and entertaining. It’s a classic party multiplayer game at its heart and doesn’t do too much to cater to anyone else. No online play and a very short single-player mode might scare away the lone wolves, but it’s a very solid example of the perseverance of local multiplayer. The wacky animations are complemented by the HD polish, oozing character and charm. The physics are loose and forgiving, even under the confinements of the small arenas, offering lots of mobility across multiple kinds of maps. The weapons suffer a lot from balancing issues and the three kinds of modes aren’t all fun, but Cel Damage HD still has a warped, goofy appeal. It’s by no means the best HD remake or car combat game, but for what it is, Cel Damage HD can keep your attention for a while, especially if you’re throwing a party. Like a Saturday morning cartoon, Cel Damage HD isn’t meant to teach or advance anything, but when it comes to dumb, senseless fun, it’s easy to think of many worse options.

http://www.hardcoregamer.com/2014/04/24/review-cel-damage-hd/82415/



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We've started playing Final Fantasy XIV: A Realm Reborn on the PS4 here at Short Pause, and we want to tell you, our fair reader, all about it!  Every copy of A Realm Reborn comes with a free 30-day trial of the subscription based MMO, and we intend to put ours to good use.  Over the next 30 days, we intend to chronicle our exploits in the land of Eorzea in explicit detail, regularly updating you of our progress and where we stand, before eventually delivering a verdict as to whether it's worth it to start paying for this game via a monthly subscription and continuing to play.  Up first, Brent introduces you to Kandy Kane, a beautiful Marauder whose outward appearance is less than indicative of her prowess with a battle axe.

I can’t even tell you which Final Fantasy game I played when first experiencing this franchise all those years ago; it was that unappealing to me. Everything from the art style and the annoying characters, to the yawn-inspiring story and fantasy themed RPG fighting mechanics, was a major turn-off to me. Ever since my initial off-putting experience with the series, I have had ZERO interest in this widely acclaimed and beloved franchise. The only other time I purchased a Final Fantasy game was when Final Fantasy XI was initially released on the PlayStation 2, complete with the HDD that was bundled with it. I needed that HDD because it was the only way I could download the SOCOM 2 map pack that was on a demo disc included in a copy of The Official PlayStation Magazine. Once I had the HDD hooked up, I tossed that Final Fantasy box aside, never to acknowledge it again.

Recently, I was visiting my local GameStop and noticed that Final Fantasy XIV: A Realm Reborn had finally been released on the PS4.  I asked, almost jokingly, the manager of the store for his thoughts on the game. Turns out he was a huge fan of the series, and had nothing but glowing praise for A Realm Reborn. He went on to describe it as an awesome co-op experience (selling point #1), and that the world was incredibly vast with a variety of different areas to explore and quests to carry out (selling point #2). He also stated that even though the game still had that Final Fantasy vibe to it, he was confident that I wouldn’t be put off by it as much as I was during my previous experiences with the franchise. I couldn’t believe it; I walked into that store with the sole intent of reserving Wolfenstein, and I walked out with a legitimate interest in a game that I couldn’t have cared less about ten minutes prior. Once I told Ben and Taz about this new found interest, naturally, they were quick to support the claims my friend had made, making it even harder for me to stick to my guns. I spent the next few days pondering what my friends had told me.

”I couldn’t believe it; I walked into that store with the sole intent of reserving Wolfenstein, and I walked out with a legitimate interest in a game that I couldn’t have cared less about ten minutes prior. "

The gamer in me couldn’t resist the temptation, and I downloaded A Realm Reborn this past weekend, much to my chagrin. Immediately after making my purchase, my first thoughts were, “You are such a sucker; you’ve been duped by your so-called friends into buying a game you KNOW you’re going to hate.”  However, there was no turning back; the purchase had been made and I was going to give this game a shot, regardless of the level of my extreme pessimism. As if that wasn’t bad enough, I encountered issues almost instantly while trying to register a Square Enix account that’s required in order to play this game. I created the account, and was greeted with a screen indicating that I should be getting a confirmation email with a code (which, of course, would expire after an hour) that I would need to input in order to proceed. After an hour had passed, and still no email had arrived, I started the process over again, only to be met with the same results. I knew right then and there that this was a sign; a punishment for going against my established Final Fantasy beliefs. I took to Twitter in the hopes that someone could provide me with some sort of work-around for this account creation nonsense. Sure enough, one of my friends suggested signing up via the Square Enix website from my computer, as opposed to the in-game registration process, and once I had created the account, received the confirmation email, and linked my PSN account, I was able to finally proceed onward to the character creation segment.

Kandy Kane, aspiring Marauder

This is where I experienced my first “wow” moment, as I had no idea just how deep the customization options were when it came to creating your online persona. Normally, I like to make a dude that’s extremely terrifying and imposing, because it fits my natural “hack-n-slash” play style. Instead of doing that, I went ahead and spent an hour creating the sexiest, most petite Marauder (class type) I could. There was just something about seeing this cute little thing wielding a gigantic battle axe that had me thinking to myself, “Yeah, I could watch this cutie kick ass for hours on end!” This made perfect sense to me, seeing as MMO’s are time-consuming to say the least! I decided to name her Kandy Kane, because she looks like she could moonlight part-time as a stripper when she’s not burying her axe into her enemies' heads. As much as I adored my cute little warrior, I still wasn’t sure if she would be able to hold my attention long enough to prevent my latest experience with Final Fantasy from falling apart.

”There was just something about seeing this cute little thing wielding a gigantic battle axe that had me thinking to myself, “Yeah, I could watch this cutie kick ass for hours on end!”"

My adventure begins with Kandy aboard a ship heading for Limsa Lominsa, and while learning from a friendly pirate about what to expect from the city, he suggests that I go talk to Baderon of the Drowning Wench Bar for work. Upon arrival, I spent a good half hour wandering around, not because Limsa Lominsa is such an impressive looking city filled with guilds, market places and other points of interest, but mainly because the map provided is rather difficult to follow. Thankfully, once I reached the Upper Decks of Limsa Lominsa, I was able to locate Baderon who had me running errands throughout the city and putting me in touch with other NPC’s that have missions as well. As I completed these trivial missions, I was gaining experience points (XP) that not only increased my hit points (HP) and magic points (MP), but also unlocked new action abilities for my Marauder class.

Limsa Lominsa

Once I was able to obtain a decent battle-axe and sufficient armor, I started to accept new quests that would take me outside the walls of Limsa Lominsa and out into the region of La Noscea. My first impression once I set foot outside the Zephyr Gate was that this had to be a joke! There was a “Lvl 1 Wharf Rat” and a “Lvl 1 Ladybug” wandering nearby. Now, this is where my dislike of everything Final Fantasy reared its ugly head again! Why in the hell should I be afraid of a ladybug, and do I really need to hit it twice with a 25lb battle-axe? Surely, Kandy Kane could just walk up and step on it, right? I don’t know if it’s because I’m so used to the more fearsome creatures found in other games that feature co-op play (Borderlands 2, Call of Duty Zombies), but I was less than terrified with the meek monsters I had come across so far. After laying waste to these silly “creatures," that's when I noticed the towering Mossless Goobbue (Level 12 no less!) lumbering towards me. Seeing this big fella had me rethinking my carefree hack-n-slash approach, as thinking back to my time with Borderlands 2, I remember it was never wise to take on a creature that was so many levels above my own. As I wandered around more, moving further away from Limsa Lominsa, I noticed other, more intimidating foes, which made me wish I wasn’t traversing Eorzea all alone. Even though there were many others around, there was no guarantee that they would come to my aid should I be overmatched. 

” Now, this is where my dislike of everything Final Fantasy reared its ugly head again! Why in the hell should I be afraid of a ladybug, and do I really need to hit it twice with a 15lb battle-axe? Surely, Kandy Kane could just walk up and step on it, right? "

Having acknowledged that I needed to rank up my character a little more before I travel any further, I started to make my way back to Limsa Lominsa, and that’s when I was introduced to a FATE (Full Active Time Events). These FATEs are special events that randomly occur while you explore the world. So far, these usually involve taking on hordes of lower level enemies – or one, much stronger beast – that must be defeated in the allotted amount of time. Anyone around the area may partake in the event, but your earnings will be based on how much you contribute. So, if you’re sitting outside the designated zone waiting for the beast to get closer to death before deciding to join at the last moment, you won’t earn much XP at all. Thankfully, I entered a FATE that had just begun and there were plenty others fighting together, and while my contributions were minimal at best, it was a very good learning experience.

I had my first taste of real combat, and even though I came away a little more confident in my abilities as a marauder, I knew that I would have to level my character up more if I wanted to match up well against some of the more terrifying beasts lurking among the hills of Eorzea. I returned to Limsa Lominsa, determined to take on a new batch of quests in order to prepare my character for the greater world at large. I went into Final Fantasy XIV: A Realm Reborn with very few expectations, but now I'm starting to see the games true potential.

To be continued... 

http://www.shortpause.com/blog/2014/4/23/tales-from-eorzea



Get reckt Raven



gooch_destroyer said:
Get reckt Raven


Eat a dick.



Raven722 said:
gooch_destroyer said:
Get reckt Raven


Eat a dick.





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gooch_destroyer said:
Raven722 said:

Eat a dick.



It's a start. Needs more black, though.



Daylight Starts Slowly — Just as It Should

A good horror game takes its time, establishing atmosphere and building tension. It scares the pants off of you without actually introducing any threats — for a while, at least.

In that regard, Daylight from Zombie Studios certainly plays like a good horror game.

From the onset, the whole thing is skeevy. There’s an ominous voice over the psychiatric facility’s PA system, harrowing audio cues, an IV stand that slides by without assistance, and the ever-present feeling of danger.

I’m turning a corner, holding my breath for a jump scare… nothing.

Hearing sudden noises coming from just behind me, I spin around to face the danger… nothing.

Not even 15 minutes have passed and my knuckles are white, but the onslaught just isn’t coming yet.

The first moments of Daylight have all the pieces in the right place to assemble a terrifying experience. There’s a tangible feeling of dread — the kind of thing that tells you not to continue the direction you’re going. But the trepidation is met by wonder. Finding scraps of paper that document the facility’s history some 100 years past gives me the drive and determination to continue forward.

As I crept forth, I was starting to get anxious about seeing what scares this game truly had in store. While Daylight wasn’t ready to show them to me just yet, my nerves were already on edge anyway. It’s evident early that Zombie Studios knows what makes a good horror game, and I’m considering sleeping with a nightlight tonight.

http://geekparty.com/daylight-starts-slowly-just-as-it-should/



Raven722 said:
gooch_destroyer said:
Raven722 said:

Eat a dick.



It's a start. Needs more black, though.


Needs more cat.



^^ you guys are fucking sick.



bananaking21 said:
^^ you guys are fucking sick.