420bloozeit said: so this is more like a chat room then a forum post erm i right? |
umm maybe? its just a big ass forum where we can pretty much talk about anything, just remember, dont break the rules in here too.
How does this make you feel? | |||
Happy | 549 | 70.38% | |
Sad | 17 | 2.18% | |
Scared | 4 | 0.51% | |
Excited | 4 | 0.51% | |
Angry | 2 | 0.26% | |
Awful | 7 | 0.90% | |
Total: | 583 |
420bloozeit said: so this is more like a chat room then a forum post erm i right? |
umm maybe? its just a big ass forum where we can pretty much talk about anything, just remember, dont break the rules in here too.
EB1994 said: Not PlayStation news, but it's Sony related! Amazing Spider-Man 2 Opens Big Overseas While we here in the States still have to wait until May 2nd to see Amazing Spider-Man 2, it's already cleaning up at the box office overseas. THR is reporting that the movie has already grossed a whopping $47 million internationally as it opened in 14 markets over the weekend - "scoring the biggest openings of the year in those countries and topping the foreign box-office chart." It's also tracking more than 30% ahead of Captain America: The Winter Soldier, which has earned $385 million overseas to date. Breaking it down, Amazing Spider-Man 2 earned $15 million in the U.K. and Ireland, $11.1 million in Mexico, $6.2 million in Germany, $5.2 million in Australia, and $3.9 million in Spain. |
thats good news. Sony really needs the money
gooch_destroyer said: Hairy Armpits>>>>>>>>ArmPits>>>>>>>>Ass>Tits>>>>>>Hands |
Fixed
EB1994 said: Not PlayStation news, but it's Sony related! Amazing Spider-Man 2 Opens Big Overseas While we here in the States still have to wait until May 2nd to see Amazing Spider-Man 2, it's already cleaning up at the box office overseas. THR is reporting that the movie has already grossed a whopping $47 million internationally as it opened in 14 markets over the weekend - "scoring the biggest openings of the year in those countries and topping the foreign box-office chart." It's also tracking more than 30% ahead of Captain America: The Winter Soldier, which has earned $385 million overseas to date. Breaking it down, Amazing Spider-Man 2 earned $15 million in the U.K. and Ireland, $11.1 million in Mexico, $6.2 million in Germany, $5.2 million in Australia, and $3.9 million in Spain. |
Not really surprising that it is beating Captain America overseas. Spider-Man is a bigger character and better international draw. I hope it does well domestically too though. But good news for Sony nonetheless.
Well Japan loves Spiderman
Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont
Sign up if you want to see God Eater 2 get localized!! https://www.change.org/petitions/shift-inc-bring-god-eater-2-to-north-america-2#share
Daylight will live and die by how well its scare mechanics hold up. Yes, it’s one of those horror games where you walk through an environment with a light source and hope nothing sneaks up behind you. It sits alongside Slender: The Eight Pages and Outlast in this new non-confrontational take on survival horror -- I only hope it manages to be better than both of those games.
Don’t get me wrong, Slender certainly has its charms, and Outlast had its scary moments too, but neither game felt like a complete experience. Outlast is a scripted rollercoaster, Slender is something you show your friends for a laugh.
Daylight seems to sit somewhere between those two games. You’ve got a cellphone, glowsticks, and flares lighting your way, similar to the camera with batteries in Outlast. But the environment you’re exploring are much closer to Slender -- they're more non-linear, and randomly generated. Whereas Slender places its eight pages around a stock environment, Daylight actually features an entirely procedurally-generated world.
The demo I played didn’t showcase that aspect of the game, but I did get a sense for a game that’s a lot more open-ended than Outlast, while looking about as good. Your cellphone displays a map of the area that fills in as you explore. Glowsticks help you light the way, allowing you to track down documents and bits of lore that fill in the story of the game. Lastly, flares are used when ghosts show up, clearing them out of an area temporarily.
Yep, Daylight isn’t about zombies or psychos or mysterious, low-poly men in suits -- it’s a ghost story in an abandoned hospital. This accomplishes two goals that I really appreciate -- it justifies the player not being able to fight the threats with guns or fists, and it allows the enemies to sneak up behind you without feeling like a cheat.
As you search the environment for clues hidden in desks, cabinets, or just laying around, the area gets painted in strange glyphs. Your character’s arm even gets covered in them, and when a ghost is nearby, the glyphs fog your vision more and more until you die.
I’ll admit, despite the low volume on the demo station and the crowded showfloor of PAX East,Daylight managed to get a good spook out of me at least once. The ghosts are certainly a lot creepier than the Slenderman, and far more tasteful than the graphic shock-violence of Outlast.
That said, Daylight's quality will depend on its randomly generated environments. If replaying the game can be just as creepy as the first time, then it will certainly be something special. What’s more, if the gameplay can hold up through multiple playthroughs (something Outlast certainly couldn’t maintain), then this could end up being one of the more memorable “survival horror walking games” to come along.
http://www.gamezone.com/previews/2014/04/19/daylight-is-a-ghost-story-in-a-post-slenderman-world
The latest patch of inFAMOUS: Second Son allows us to select seven different times of day after clearing the game, but something always bugged me. Before release developers always told there were eight or more sky settings in the game.
Turns out that’s true, but we just can’t select at least two of them. Lead Tech Artist Jason Connell posted a few pictures of the skies he made on his personal portfolio, and two of them, named Vortex and Vandal are indeed not present in the newly introduced menu. You can see them below.
The Vandal sky setting is none other than what we see during the prologue of the game, and seems to be somewhere in the middle between Hazy Sunset and Candy Sunset. It’s very possible that the developers decided not to add it because having three different sunset settings was considered redundant.
The Vortex sky settings, is used during a boss battle. If you have finished the game, you know which one I’m talking about. If you haven’t, you don’t need to know.
I went ahead and asked Connell if there’s any plan to make those two beautiful skies he made available in the menu, and I’ll keep you posted if he answers. More options are always good to have.
The dungeon crawler genre blossomed in the 1980s with excellent showings from multiple regions. Wizardry, Megami Tensei and others set the groundwork for what would become a staple in the video game industry. Demon Gaze is the most recent of dungeon crawlers out there and one of the few available to Vita players so far. The experience provided is solid but also makes a few unusual decisions that may lure players in or push them away.
First off, the title requires some explanation. Demon Gaze thrusts players into the role of a “Demon Gazer”. As one of these Gazers, you have the unique skill of being able to defeat and control demons. This incredibly convenient story crutch works itself into gameplay by allowing a host of demonic pets to be called into battle as you see fit. Being such an important character in the plot also means that everyone relies on you to get anything done. Everything is might be expected from a typical RPG.
Players have little time to get acclimated to the world as they’re forced to make important party decisions. Unlike some games, adding a new party member to the team is a commitment. You see, the Demon Gazer is cooped up in a boarding house of sorts and there are only so many vacancies. Each party member takes up a room as does the lead character. There’s even a requirement to pay rent! Once choosing between a variety of races and classes it’s finally time to seriously dive in.
The meat of Demon Gaze is meandering through copious dungeons in order to complete a laundry list of quests. Only certain ones are required for story progression, but there’s little harm in picking off others along the way. Because there’s so much grinding required, it’s suggested to just tackle every mission anyway. Enemies spring forth randomly as well as on special Demon Circles displayed on screen. Circles are special because placing special items on them will guarantee drops of armor or weapons.
Each trek through a dungeon might seem easy at first until you realize how expansive each area is. Secret doorways, mission-based unlocks, and more mean that any level is actually much larger than initial exploration suggests. Make sure to look over every area and see if skills obtained later open up new sections in old stages. Don’t expect to make loads of cash off average enemies though as they are generally worth a pittance. The key to becoming wealthy is summoning enemies from Circles, as well as defeating special boss demons.
Special demons rage against the player and even take multiple battles to pin down. They pose significant challenge to underleveled players since they’re always much stronger than the surrounding creatures. Successful defeat and taming is required and nets them for your team. From then on, you may call them forth during any normal or special battle. The longer they remain in play the more dangerous things become. A timer counts down every turn, and once at zero, the demon will fly into a rage – possibly hurting your own team in the process. Of course, you can always call them back to play it safe and let the counter recharge.
Money is an important asset in the game but not as difficult to obtain as you might be thinking. The landlord constantly ups the rent but even so, most dungeon treks offer far more money in return. If you struggle with payments, try parting with weapons procured during a dungeon run. Most are worth a good chunk of change that should cover housing expenses and a lot more. Since powerful weapons and armor can be nabbed for free at Circles, you rarely need to purchase from the weapon shop as well.
As far as dungeon crawling is concerned, Demon Gaze has that down to a nearly addictive science. That, combined with the intriguing demon system, is engaging. Of course, there’s also a lot done to streamline grinding such as a button to auto perform the last actions. There’s even a button to fast forward gameplay for those not worried about losing a fight. The issues come in with what occurs between dungeon exploration.
The storyline is mostly par for the course and presented in a visual novel-style format. This means that characters appear as static 2D artwork and spew (sometimes voiced) text at you. Although artwork is very well done, you’re often faced with scantily clad women and a great deal of purposefully awkward situations. Sometimes men are included in this celebration of pandering perversion, but not nearly enough to say their sexualization is equivalent to the other characters. Some players are desensitized to all this, or may enjoy it, but there are also dungeon crawler fans who might balk at such eye-rolling fanservice.
Closing Comments:
Players who want to work their way through dungeons on the go will find Demon Gaze scratches that itch. There are tons of quests to complete, secret areas to uncover, and demons to bring to your team. Cobbling up the best team possible and a good set of weapons and armor is an equally in depth process sure to please genre fans. The biggest hurdle to enjoying the game is simply your tastes for (or tolerance of) copious displays of fanservice. As long as you can handle that then you’re in for a very mechanically sound dungeon crawler with Demon Gaze.
http://www.hardcoregamer.com/2014/04/21/review-demon-gaze/81680/
The new 1.7 firmware update for the PS4 should come some time in the next couple weeks, and there are hints to features that Sony hasn’t yet announced.
First of all, analyzing a screenshot of the System menu of the Japanese version of the update, there’s an option that isn’t available in the current menu besides the highlighted ability to disable HDCP. You can see it in the screenshot below on the 6th row. It’s an option to automatically upload error reports to Sony, in order to help them improve the firmware further in the future.
The last line also does not appear in the current firmware, but that’s just a license agreement.
Another very interesting option has been mentioned in passing today in an article on Nikkei’s tech-focused subsite ComputerWorld, and it’ll definitely please those that want to save space on their hard disk.
At the moment whenever you press the “share” button the PS4 will automatically record a rather sizable chunk of video, taking valuable hard disk space even if you just wanted to take a single screenshot. According to Nikkei the 1.7 update will introduce the ability to shorten the duration of the video saved or to disable the automatic recording altogether, allowing you to save precious megabytes if you’re not interested in video replays.
Of course the presence of those options hasn’t yet been officially confirmed by Sony, but considering the appearance in an official screenshot and the reliability of Nikkei, I’d say it’s almost safe to consider them in the bag.