nnodley said:
Not yet, but will be in a bit. Sounds like it's really good? |
Well, they've been turning up the drama factor over the last two episodes. There is a shocker in this one.
How does this make you feel? | |||
Happy | 549 | 70.38% | |
Sad | 17 | 2.18% | |
Scared | 4 | 0.51% | |
Excited | 4 | 0.51% | |
Angry | 2 | 0.26% | |
Awful | 7 | 0.90% | |
Total: | 583 |
nnodley said:
Not yet, but will be in a bit. Sounds like it's really good? |
Well, they've been turning up the drama factor over the last two episodes. There is a shocker in this one.
Mmmfishtacos said:
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Raven722 said:
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lol.
Singe the rainy streets of Seattle with neon footprints, or sneak through a military compound as a legendary hero; it’s a colossal week for gaming, as both inFAMOUS Second Son and Metal Gear Solid V: Ground Zeroes arrive on PlayStation.
Sucker Punch’s critically-acclaimed, open-world series continues this coming Friday with inFAMOUS Second Son on PS4. Imbued with incredible powers, protagonist Delsin Rowe clashes against the Department of Unified Protection in glorious displays of smoke and neon. Fight the oppressive institution, expand Delsin’s super-human abilities, and explore a massive digital Seattle along the way.
For fans of stealth and political intrigue, the next chapter in Hideo Kojima’s sweeping espionage action series arrives on Tuesday. Metal Gear Solid V: Ground Zeroes, which serves as a prologue to the upcoming Phantom Pain, finds Big Boss infiltrating a military base in Cuba. With a redesigned interface, multiple missions, and a new open-world design, Ground Zeroes promises an unrivaled degree of freedom in the Metal Gear universe.
For a complete list of games and demos coming this week, read on. And enjoy the Drop!
Geez. I can't buy 3 games this weeks. So infamous is a must, now i'm a little torn between FF and Metal gear although i'm not a Metalgrear fan, and wouldn't know the back story. But that eye candy.. hmm.
There’s just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form — to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas.
When we first played the prototype that would become Race the Sun, we felt like we had something special. Every time one of us would crash, we’d say “Just one more run. I know I can do better.” It felt like we were playing a classic arcade game designed to suck you in.
After quite a bit of discussion and thought, we decided on some specific goals for Race the Sun. It had to be fast, fun, and challenging. We knew that some of the fastest games out there were encumbered by complex rules and controls — and we really wanted our game to be fun right from the start. The mantra “easy to learn, hard to master” was adopted in lieu of design documents, and we got to work.
The first major problem to tackle was control. When it comes down to it, controls of any racer (no matter how complex) usually revolve around making your vehicle turn left and right. We decided that we wanted the turning mechanism to be super simple, and that turned out to be easier said than done.
When simulating the physics of a real object moving in 3D space, there are tons of things to consider. Acceleration, inertia, and drag need to be calculated, and the control algorithms need to act in harmony with those forces. Every little change to one of the variables makes the controls feel totally different.
So you test, you play, you try a different number, you test again, you try a different algorithm, and so on and so forth. The process was time consuming, but ultimately worth it. We didn’t stop tweaking until we felt we had struck the best possible balance: not too tight, not too loose.
After a few months of work, we had a vehicle that felt great to control at crazy speeds, and a really basic world to race through. Aaron (our programmer) had created a procedural system to make the world go on forever, and we had decided on solar power as the source of energy and speed. The heart of the game was there, but once you got good at it there wasn’t much challenge.
We knew what needed to happen. We needed to hand-design more varied and interesting obstacles in the world, but — being a small team — we didn’t know how we were going to pull it off in any reasonable amount of time.
This is when Aaron came up with an idea for generating the world out of a combination of hand-designed and procedural elements. The end result was that we were able to make complex combinations of obstacles in short order. This also meant that we could make the world rearrange itself each day — so you could never quite predict what would be coming.
Making this game has been crazy, interesting, stressful, and fun, but we feel like we’ve accomplished what we set out to do. The simple, arcade-inspired heart is still there, but there are layers of complexity that let skilled players advance and get higher scores. The core experience has remained centered on that feeling of pure, deadly speed.
Our top priority in bringing the game to Playstation is to keep that experience consistent and pure. To that end, we’ve decided to support cross save and make the game a cross buy purchase. Everything is falling into place for Race the Sun, and we’re pumped to launch on PS3, PS4, and PS Vita this Summer.
We can’t wait to share our creation with you, the Playstation community, and hear what you think about our game of unsafe speeds. Feel free to comment or ask us anything below!
I'm now sold on this game. Looks awesome.
Mmmfishtacos said:
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HOLY SHIT!!! Like they really just went there. WTF!! It shows they won't hold back in the show which is awesome, but damn was that crazy!!
Mmmfishtacos said: Geez. I can't buy 3 games this weeks. So infamous is a must, now i'm a little torn between FF and Metal gear although i'm not a Metalgrear fan, and wouldn't know the back story. But that eye candy.. hmm. |
If I were you I'd go with Final Fantasy over Metal Gear. From what we've heard it's literally only 2 hours with main missions and in Jizz_Beard_thePirate's review (http://gamrconnect.vgchartz.com/post.php?id=6145493) it shows a decent amount of pros and cons. It's definitely not worth $30 and you'd probably be better off waiting for price drops or maybe PS+.
Just my two cents on the matter.
nnodley said:
HOLY SHIT!!! Like they really just went there. WTF!! It shows they won't hold back in the show which is awesome, but damn was that crazy!! |
Yeah they did that. Crazy right? I was trying to do some gamemaker stuff thinking the season would be a total waste. Now it's not so bad. I can't wait to see what happens with Darel next week!