bananaking21 said:
nnodley said:
bananaking21 said:
the solution to your problem is without a doubt one of the easiest i ever seen just lift the emitter up a bit in the Y axis. some particles are emitting inside the fountain geometry and they act up since half of them are inside and the other half is outside. honestly this is like the easiest problem i ever encountered
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Do you know how stupid I feel right now? That was one of the first things I tried because that is the one thing my professor says to do if they are falling through, so I moved it up, but it still didn't work. I thought that that wasn't the problem so I didn't try it again. I must not have moved it up enough. Oh well, at least the solution is found. Thanks. :-p
*edit* So I got it, but that's so weird how the particles were emitting into the fountain when it was already pretty high above the fountain to begin with. I only had to move it up like another .04 and it would work. So weird, but so easy. Well, now I know to always move the emitter a lot if something is going wrong.
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i have a very good understanding of how stupid you feel we all do stupid stuff when it comes to maya but the thing is you gotta learn how to troubleshoot. when you have a problem you have to understand how the program works so you can see step by step if things are going smoothly, also to figure things out. playblasts and checking stuff frame by frame help a lot, specially when doing any kind of simulation. also remember to organize your scene and name everything so you can know whats causing problems.
Edit : they dont emite exactly from the same spot, and you shouldnt just assume moving it would solve the problem, each scene and simulation have their own cases and their own problems. though its a lesson learned
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Everybody probably has that one time when it is something so easy and they feel stupid for not realizing it. And yeah, I'm learning more and more on what I should look at and do if something is going wrong. Anyways, thanks.