Apparently, someone working on Media Molecule's new IP says he can't wait to show it off 'properly'.
http://levelsave.com/hohokum-hands-preview/
According to Levelsave, Hohokum has an extremely simplistic control scheme with a "you'll figure it out as you go" approach.
http://www.dualshockers.com/2014/02/05/infamous-second-sons-gorgeous-tech-made-by-super-badass-programmers-new-info-shared-on-the-game/
The art director for Infamous: Second Son explains why the particle effects are so awesome. He also claims that the game is about speed and traversal. Interior sections exist but the game is largely built around the idea of moving from rooftop to rooftop. There is no snow in the game since Seattle hardly gets any. Karma plays an important role as usual and powers can only be used one at a time but environments sometimes allow for quick swapping of powers.
http://www.worldsfactory.net/2014/02/05/the-order-1886-freaky-crazy-weapons
In an interview with the studio head of Ready At Dawn, it is said that the weapons in The Order: 1886 are intended to be very diverse and play on themes of the different inventors that came about during the industrial revolution. Players won't be able to take every weapon with them so they have to make a choice but the weapons will create a range of play options. Not just simply be better versions of other weapons.
http://curve-studios.com/curve-digital-month-of-announcements-stealth-inc-ultimate-edition-ps4/
Curve Digital will be announcing four games over the next four weeks that will be coming to PlayStation platforms. The first game announced for this week is Stealth Inc: Ultimate Edition for the PlayStation 4. The game was already available on PS3, PS Vita, PC, Mac, Linux, and mobile devices.