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Forums - Nintendo - Examples of what the future could hold graphically

 Screen shots from the Japanese Garden Demo for the Wii U. In each set, the first picture is from Nintendo's E3 presentation demo video when Reggie told the audience that this was an "early sample of what the system can do". The second picture in each set are from the Garden tech demo that was playable in real-time on the show floor.

Reggie had said in an interview that the Garden tech demo presentation was made with early dev kit hardware and was just a small example of what was coming. The show floor demo was improved quite a lot in comparison. Improved polygons, bump mapping and textures on the bird, followed with overall lighting and shadows improvements were added to the playable tech demo. It's really nice seeing Nintendo go the extra mile on a lot of these details that could otherwise be easily missed. The power debate for the Wii U has been ongoing in most the Nintendo forums, but the fact remains that the dev kits are still not finalized yet and improvements are still being made.

This real-time demo has to be a good indicator as to what to expect graphically from the Wii U, but I'm willing to bet that full games made from the ground up on the system will end up looking better than this in the long run. The report that some developers have been able to port full 360/PS3 games looking exactly same in mere weeks to the console is a good indicator of it's power I'd say. Nintendo is not one to show off graphics unless they actually have something to show and are proud of it. This demo to go along with Zelda are amazing examples of what the future could hold graphically in our games to come.