Kinect (rumored)
| Feature | Xbox 360 Kinect Sensor | Durango Sensor |
| Field of View (FOV) | 57.5˚ horizontal by 43.5˚ vertical | 70˚ horizontal by 60˚ vertical |
| Resolvable Depth | 0.8 m -> 4.0 m | 0.8 m -> 4.0 m |
| Color Stream | 640 x 480 x 24 bpp 4:3 RGB @ 30fps640 x 480 x 16 bpp 4:3 YUV @ 15fps | 1920 x 1080 x 16 bpp 16:9 YUY2 @ 30 fps |
| Depth Stream | 320 x 240 16 bpp, 13-bit depth | 512 x 424 x 16 bpp, 13-bit depth |
| Infrared (IR) Stream | No IR stream | 512 x 424, 11-bit dynamic range |
| Registration | Color <-> depth | Color <-> depth and active IR |
| Audio Capture | 4-mic array returning 48 Hz audio | 4-mic array returning 48K Hz audio |
| Data Path | USB 2.0 | USB 3.0 |
| Latency | ~90 ms with processing | ~60 ms with processing |
| Tilt Motor | Vertical only | No tilt motor |
PS4 Eye (official)
| External Dimensions |
Approx. 186mm x 27mm x 27mm (width x height x depth) (tentative) |
| Weight | Approx. 183g (tentative) |
| Video Pixel | (Maximum) 1280 x 800 pixel x 2 |
| Video Frame Rate |
1280x800 pixel @60fps 640x400 pixel @ 120fps 320x192 pixel @240fps |
| Video Format | RAW, YUV (uncompressed) |
| Lens | Dual Lenses, F value/F2.0 fixed focus |
| Capture Range |
30cm~∞
|
| Field-of-View | 85 degrees |
| Microphone | 4 Channel Microphone Array |
| Connection Type | PS4 dedicated connector (AUX connector) |
| Cable Length | Approx. 2m (tentative) |
PS3 Eye toy specs are so bad it's not worth mentioning.











