BlkPaladin said:
F0X said: As of right now, I don't see a single PS4 game that needs so much in the graphics department, or requires such for gameplay purposes. Down the line it will be a severe problem though. |
Even if they did since both console are based off of simular Radeon tech, the graphics are scalable, if they weren't PC gaming wouldn't have never took off again.
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The graphic is the least troubling aspect in this case.
Take the KZ gameplay from yesterday's event: I saw nothing that could not indeed be dialed back to a GPU like the WIIU's.
But the WIIU architecture suffers of lack of memory, bandwidth issues, lack of storage space and especially CPU grunt when compared to PS4 or leaked Durango specs.
Open world split-screen driving / action / RPG games? Big scale physics in destructible and reactive environments? Scenes with hundreds of reasonably smart IA agents? Fluid dynamics for dragon breath partailly flowing around obstacles and shields? (yes, I really liked that trailer and I hope they can fulfill that in-game)
WIIU will have trouble keeping up in these cases whereas the other two are at least in the same ballpark, and we'll have to see how much the developers are willing to compromise adn/or optimise for its limitations.