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Forums - Sony - Official PlayStation 4 Thread- News: PS4 PlayStation Plus Details: Cross Game Chat doesn’t require the service / News: DayZ set to arrive on PS4, but could skip Xbox One / News: PS4 Includes 500GB Ha

 

What did you think of E3?

Great 116 75.82%
 
Boring in the first half ... 5 3.27%
 
Bad 1 0.65%
 
Total:122

i hope sony is smart enough to use the Vita remote play for some gimmicks.

imagine you play the game on ps4,than you connect you vita ,while the game is streamed to the vita you hold your vita in front of the right corner of the tv where eg a safe with a code is.
now only your vita(via cam) can read the code to open the save.

or you can use the vita to see through massive walls(x-ray-like) while using the vita as controller.
this may help in games like splinter cell or mgs etc.



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Sony PlayStation 4 Developers Explore What Next Gen Gaming Will Deliver

With the world awaiting the Xbox Reveal at Microsoft’s Bellevue headquarters on May 21, gamers are anticipating a fall launch for the two consoles that will define next generation gaming – Sony’s PlayStation 4 and Microsoft next Xbox, currently codenamed Durango. A couple of the top game developers for Sony’s PS4 offer their thoughts on what gamers can expect from next gen gaming.

Guerilla Games has been working on Killzone Shadow Fall, its first PS4 game, with a team of 150 people. Hermen Hulst, managing director & co-founder of the Amsterdam-based studio, said that the team sizes for Killzone 2 and 3 were about 125 people. The increase in manpower was to handle the transition to next gen. The development time for his studio remained just six months longer than current gen at two-and-a-half years. Once ramped up, that window should come down to the current two year development cycle of current consoles.

 

 

“It’s actually quite comparable in terms of development size and time, but if you look at the scale of what we’re doing and the detail — not just the assets, but also the more believable detailed animation and the effects — a lot of the effort has gone into tools making sure that we can develop smart games. We’ve learned a thing or two on previous installments on PlayStation 3, so it’s not as scary as maybe some people led you to believe. If you look at the games we’ve already shown, they’re a lot more advanced than previous console launches. Developers were able to quickly get to grips with (the PS4) and show something up and running on the actual hardware. That’s a testament to being able to work with the hardware.”

Killzone has been one of the flagship first-party shooters for Sony’s consoles and portables. A new game is launching for PS Vita from Sony Cambridge, Killzone Mercenaries. With no new Resistance currently planned, according to Insomniac Games founder Ted Price, Killzone will be a key killer app to entice gamers to invest in the new PS4 hardware.

“What we’re trying to do is create a more vibrate environment and that requires a lot of different elements to come together,” said Hulst. You can build a large city, but you want to populate it and you want to have the world acknowledge you. You want to have all of these little things working and push the quality on all those things and that means you need the hardware to support that. The hardware is really focused on pushing the notion of immediacy and I think that’s going to be really important to the gameplay experience. This is next gen. This is how we bring to life a vibrant city and hopefully we’re going to bring in a lot of these new elements with the new console.”

Sony recently confirmed that Polyphony Digital’s Gran Turismo 6 will launch this fall on PlayStation 3. There’s no word yet on when GT6 might make the leap to PS4. But one thing that might be holding it back is Sony’s new racing IP from Evolution Studios, Drive Club. That racing sim is confirmed for the PS4 launch and it’s unlikely Sony wants to compete with itself in this genre for such a small launch audience.

“Drive Club is a game that we’ve wanted to make for many years,” said Matt Southern, Studio Game Director at Evolution Studios. “It’s really a simple concept with racing only the very best cars in the world at the best places in the world. We looked at the success of first-person shooters this generation and asked ourselves what were the core reasons why those games have been so much more popular than racing games online. We decided it was because with racing games, typically there’s only one winner, so we wanted to make a racing game built around teams. This allows players to share in the rewards of being in a racing club.”

 

One of the perks of being a game developer is getting behind the wheel of the fastest cars in the world. The more successful developers can also buy those cars. Southern has sat in a Ferrari 599XX and he said no game has really been able to recreate that incredible feeling of being in that driver’s seat.

“(PlayStation 4) hardware has allowed us to focus massively on creating new types of gameplay experiences rather than the old school definition of next gen, but it still at the same time allowed us to do that kind of next gen exploration,” said Southern. “We have about 110 developers on our team and the vast majority of them have a very unhealthy obsession with cars. We’ve used that obsession and the power of the machine to bring Drive Club to life.”

Driving games have been a mainstay for any console or technology launch, partly because the games offer photorealistic worlds and an environment that even non-gamers can relate to – being behind the wheel. Southern said that 10 years ago, when they came up with the pitch for Drive Club, the then-independent development studio wanted sumptuous levels of details from the real-world locations to the actual cars.

“We wanted people to feel like you were in that real place,” said Southern. “The technology wasn’t there for PlayStation 2 and when PlayStation3 came along we wanted to celebrate being lifted from the constraints of a license and come up with something truly insane and really found something special with MotorStorm, so we parked Drive Club never forgetting about it. Then when PlayStation 4 came around this presented the perfect platform for our original vision and that focus on racing clubs.”

In addition to creating the new game, Evolution Studios worked with Sony in designing the new PS4 controller. Southern said the studio wanted to “nail the feeling of emulating a steering wheel because there’s no better way to play racing games.”

Sony outlined five principles for its next gen game development for PS4, which includes the keywords: simple, immediate, social, integrated and personal.

“I get much more excited about the new ways to play as opposed to a deep dive into the (next gen) technology,” said Hulst. “When we were first exposed to the five principles, we were thrilled because we’ve had this idea for Killzone Shadow Fall for a very long time and when we were involved in the discussion about immediacy and personalization and social gaming and accessibility, we felt like we could show Sony this game that we’d trademarked and concepted even before we were a part of the company. It was the promise of the experience for me that was the real exciting thing. I just love making games for new consoles. There’s nothing cooler or more exciting for a game developer.”

That excitement will build after May 21 as both Sony and Microsoft prepare to showcase new gameplay on June 10 and then allow the industry to get hands-on with software for the first time at E3 2013 in Los Angeles June 11-13.

Source: http://www.forbes.com/sites/johngaudiosi/2013/05/20/sony-playstation-4-developers-explore-what-next-gen-gaming-will-deliver/



PS4 ad points to 2013 UK launch

PS4 dated in newspaper advert.

PlayStation 4 will launch in the UK in 2013, an advert in today's Metro has suggested.

The full page PS4 ad appears in today's edition of the national newspaper, which says that the console is "Coming 2013".

You can see an image of the full ad above.

"Now is the time," reads the ad. "The world's greatest players are going to entertain, create and amaze on the ultimate stage. This year a new generation will push boundaries of play and share in moments of wonder. This year players will become legends."

Sony has yet to formally announce a UK release date for PS4. Officially, the console will launch in at least one territory 'holiday 2013'.

The advert is likely in response to Xbox One's announcement earlier this week. Like PS4, Microsoft's next-gen console is due out later this year.

Source: Metro

Source: http://www.videogamer.com/news/ps4_ad_points_to_2013_uk_launch.html



great stuff. happy to see you've keep this thread up since my leave.



Wolfenstein: The New Order and finding balance between old and new

   

MachineGames takes the reins of id Software's Wolfenstein to create a game that combines the familiar with the modern, implementing old-school, first-person shooter mechanics with an updated twist. Wolfenstein: The New Order spans decades, both in its narrative and gameplay decisions.

The new Wolfenstein's story straddles two time periods, beginning its tale of global Nazi domination in the year 1946, when an alternate history World War II is "a little bit into overtime," says The New Order creative director Jens Matthies. The game will open with a familiar, classic Wolfenstein feel, Matthies says, but players — and protagonist William "BJ" Blazkowicz — are then thrust 14 years into the future.

Two decades on, the Nazis have won the second World War, conquered the planet and, with the help of a vast army and Nazi-engineered robots ranging from mechanized attack dogs to towering bipedal mechs, maintained oppressive control into the 1960s.

Blazkowicz, having spent that 14-year span in a coma, awakens to find himself without an army. But he does find an ally in a burgeoning resistance movement intent on taking down the Nazi regime.

The leap forward in time afforded developer MachineGames the ability to more believably inject futuristic weapons, technology and architecture, making the production of Nazi-engineered robots seem, perhaps, slightly more realistic. The time transition also turns Blazkowicz, a well-worn, prototypical action hero, into "a fish out of water," Matthies says.

"For us to be able to set it in a world where we've pushed the timeline forward," Matthies explains, "and the Nazis rule the world — because they have access to some sort of mysterious technology that they've been able to implement in their war machine — that means that everything goes. Whatever cool idea we have, if we want to do a Nazi robot, we can do that. If we want to do some crazy laser weapon, we can do that. It's all achievable in this world.

"THERE'S A MARRIAGE OF THE OLD AND NEW: THIS OLD CLASSIC ACTION GAME WITH NEW, INTENSE DRAMA AND A FOCUS ON A STORY-DRIVEN EXPERIENCE."

"We're also really big on aligning the player's experience with the protagonist's experience," he says. So when Blazkowicz takes his first steps into a strange Nazi-dominated world, so too will players. "We want to reveal this world to BJ as we reveal it to the player. When you emerge in that new world, you get that same revelatory experience that he has."

Setting Wolfenstein: The New Order in a more modern time period also allows MachineGames creative leeway, both aesthetically, historically and culturally.

"We wanted to utilize what the Nazis were planning in terms of architecture, and obviously they needed some time to implement that, even though they are supercharged technologically," Matthies says. "Also, the '60s is very interesting in terms of the cultural impact that decade had. The fact that now the Nazis rule everything, those familiar cultural expressions aren't realized — or at least not in the way they are in our world. Everything's from this Nazi perspective."

In The New Order, we'll see familiar pop culture references distorted through a Nazi lens. The moon landing, for example, will be a Nazi-achieved victory in The New Order. Players will discover that as they navigate and do battle in a Nazi planetarium that commemorates the alternate-history feat.

 "The 1960s were a time of exploring freedom, taking a stand against war," saysTommy Tordsson Björk, MachineGames narrative designer. "Our '60s is the total opposite. It's total oppression and restriction of freedom."

 


Despite the time warp, Matthies says The New Order stays true to the storyline presented in previous Wolfenstein games, the most recent of which was id and Raven Software's Wolfenstein. MachineGames' take on Wolfenstein is not a reboot or a retcon, simply the next step in BJ's story.

"We take this game in a direction it's never been before," Matthies says, "but we don't violate its history. What happened happened; we're not messing with that. In some ways it's a sequel, but you don't have to look at it that way if you don't want to. If you're brand new to what Wolfenstein is, you'll be fine starting with this game."

MachineGames did go back to the original Wolfenstein 3D, released in 1992, to shape the finer points of BJ Blazkowicz's personality, which is on display in The New Order's cutscenes and in the occasional inner monologue. BJ will sometimes comment on the sticky situations he finds himself in, lamenting for a simpler time, when Nazi soldiers — not Nazi robots — were his greatest challenge.

Expect "a lot of depth to his personality that maybe hasn't been present in previous games," Matthies says. It's something that couldn't have been realized in Wolfenstein 3D, Björk says, but that BJ's personality will be consistent with what players would have inferred from his 1992 introduction.

"He's this sort of muscle-bound action hero and, instead of shying away from that, we've embraced it and we honor that, but we also layer in levels of depth to the character to create a real human, basically," Matthies says.

"He is a Nazi ass-kicking machine, but he's more than that. He's a person, too."


Wolfenstein: The New Order plays like a game caught between two time periods, as well. In one example, MachineGames combines the modern regenerating health system popularized by first-person shooters like Halo and Call of Duty with one that also relies on picking up health kits and body armor. To fully restore BJ's health and protect him from gunfire, players will have to scrounge for health-restoring medkits and armor. Collect enough, and BJ's health will overcharge well beyond a full 100 points. BJ can also regenerate health simply by staying out of harm's way. But he can only regenerate hit points in 20-point increments. Should his health drop down to 50, he could rest and regenerate it automatically up to 60, for example.

Björk says that combination of classic and modern health systems — as well as the hiding of ammo, health and armor behind hidden panels and secret passageways — is MachineGames' way of paying tribute to games like Wolfenstein 3D.

"Another thing is other games of the modern era have a lot of auto-aim in them, whereas in the olden days there was none of that," Matthies explains. "You had to aim yourself. We merged those concepts. We want to tweak it so it's just right, so if you want to make a headshot, you have to really aim..."

The mix of old-school and modern will manifest in other ways, including BJ's weapon selection. Blazkowicz can dual-wield massive shotguns or machine guns, as well as fantastical weapons like an energy cannon called the Lazerkraftwerk — a powerful beam weapon that can slice through metal doors and grates; a puzzle-solving tool.

"WE'RE HUGE FANBOYS. ID SOFTWARE IS WHAT BROUGHT US INTO MAKING GAMES."

In a roughly 20-minute demo of Wolftenstein: The New Order, set about one-third of the way into the game, we had the chance to take control of BJ Blazkowicz as he invaded a Nazi stronghold and laid waste to scores of Nazi infantry. There's a mix of exploration, puzzle-solving and tactical combat that felt decidedly old-school and faithful to id Software games of yore. The AI-controlled Nazis of The New Order certainly feel smarter and more challenging than those of classic Wolfenstein games. They'll flank you and change tactics as you battle them, seeming less like bullet fodder than formidable foes.

There's an over-the-top quality to BJ's arsenal, his gruff action hero language and his ability to dispatch dozens of Nazi übersoldiers and their robot allies. MachineGames is not aiming for realism, Matthies says, preferring to skirt on the edge of believability.

"We want to take people and put them in this weird strange world where you have Nazi robots, insane weapons and over-the-top action and combine that with the domestic," he says. "So we have these really intimate relationships, and we have the day to day of being a person in this world and in that sweet spot is where we like to live. For us it's not about 'Does that really make sense that you can dual-wield auto-shotguns?' It's about the emotional moment that you have when you pull those [guns] up and see them for the first time, the feelings that invokes."

Those feelings of wonder and nostalgia seem genuinely important to MachineGames. Matthies says the original Wolfenstein 3D and the ability to explore a game world from the first-person was "a revelation that made me want to be a game developer."

"I remember for me it was like the first mind-blowing experience I had with a video game," he said. "So we've always loved it and for us it was a huge honor to work with it and for id Software to give us permission to do our thing. The amount of freedom they've given us with this game, the level of love we feel for this project, if it was our own IP or an existing IP, it doesn't matter. We love it so much."

Wolfenstein: The New Order will be published by Bethesda Softworks later this year on Windows PC, PlayStation 3, Xbox 360, PlayStation 4 and Xbox One.

Source: http://www.polygon.com/2013/5/28/4371492/wolfenstein-the-new-order-preview-machinegames



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This will be my acccount forwarded to ps4 DeRadE16 if i can change my name i will change it! :D PS4 FTW!



UK PS4 pre-order site launched by Sony: http://uk.playstation.com/home/news/articles/detail/item615565/Make-sure-youre-first-in-line-for-PS4/



Sony Santa Monica to announce new title at E3

God of War developer to reveal new title next week.

Sony Santa Monica will announce a new title during next week's E3, it's been revealed.

According to a report on VentureBeat, the God of War developer is set to stream the unannounced title during a live broadcast on Twitch next Tuesday, June 11.

Sony's press conference takes place at 2am BST the same day, where the game will likely be announced.

But could it be God of War 4 on PS4? Check back here Tuesday morning to find out...

Source: VentureBeat

Source: http://www.videogamer.com/ps3/god_of_war_ascension/news/sony_santa_monica_to_announce_new_title_at_e3.html



PS4 costs $399!!!!



PS4 Game Cases Revealed

Josh West


PS4 game case designed has been revealed, come inside and see

Published on Jun 11, 2013

Sony has finally pulled back the curtain on the PS4 tonight at E3 2013, and in doing so the company has revealed the new design for the PS4 game cases. 

Check out the design to the side.

 

 

 

 

 

 

 

 

 

Source: http://www.nowgamer.com/news/1959319/ps4_game_cases_revealed.html