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Forums - Gaming - Sonic & All-Stars Racing Transformed HFR 3D edition Bonus Edtion *Review*

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MDMAlliance said:
The demo seems to start off running sub-30FPS. It eventually gets to 30FPS but isn't stable. The graphics are sub-par, and could definitely be better if they made the right adjustments.


The demo sounds worse then full version. But as I said in the review even the full version has less then 30 fps at times but eventually that disappears completely.

Yeah, the graphics sound the same as the full version from what you describe, but at least it's not hacked looking.

Anyways the frame rate gets much more higher in racing in my experience after playing for 1 to 4 hours, I think it might be from unlocking more stuff, but it could just be playing it for more hours.

So you do get to start enjoying 48 to 60 fps, but outside of racing, like the intros & grand prix award well, the frame rate is like 20 to 30 fps for the intro of each track (before you select ready) and the frame rate is like 30 fps for the award tropy show.

You get bronze trophy for 1st in easy and silver for 1st in medium & gold for 1st place in hard mode.

What I hated about racing at the first several times, even at 30 fps was the strobe effect. But the frame rate continues to get way better as more you play.



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Yeah Mario is 30fps and the demo is 30fps. I think you need some old school SEGA to show you 60fps :p believe me its a lot smoother than this. Mario Kart 7 is 60fps. That's about the only 60fps 3DS title I've seen with 3D.Dead or Alive is 60fps with 3D turned off.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

 

MikeRox said:
Yeah Mario is 30fps and the demo is 30fps. I think you need some old school SEGA to show you 60fps :p believe me its a lot smoother than this. Mario Kart 7 is 60fps. That's about the only 60fps 3DS title I've seen with 3D.Dead or Alive is 60fps with 3D turned off.

If Mario 3D land was 30 fps, then you would have suffer from the strobe effect, for all 3D things at 30 fps have the strobe effect.

If you don't have strobe effect, then it is 48 fps or higher.

The fact that there is NO strobe effect in Mario 3D Land with the 3D ON, shows that it is no less then 48 fps at minimum.

The key thing to look for is the "Strobe Effect" when playing with the 3D ON, which is the globally recognize best way to tell the frame rate in 3D content, when viewed in 3D.



you're confusing screen refresh rate with game frame rate. They're not the same thing.

3D movies are still for the most part 24fps. I think The Hobbit is the only 3D movie at the moment that is 48fps.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

 

MikeRox said:

you're confusing screen refresh rate with game frame rate. They're not the same thing.

3D movies are still for the most part 24fps. I think The Hobbit is the only 3D movie at the moment that is 48fps.


Actually there has been American stereoscopic 3D movies filmed at 60 fps since the 1930's and also displayed in select theaters in 60 fps per image 3D since the 1930's. The Hobbit is only 48 fps, but that's all you need.

But there have also been a lot of 3D movies these past 8 years that have only been filmed in 24 fps, which sucks in some of them because of action sequences which would create a strobe effect, which sucks, like the first 1 hour of gameplay in Sonic Racing Transformed until it fixes itself as more you play the 3DS version.

1 track would experience 15 fps during most of the 2nd lap the first time you play it, but then it spikes upwards like crazy in frame rate at the end of the 2nd Lap.

Anyways the frame rate always fixes itself on the 3DS, and this game has the worst on every system and I have Firmware 4.5.0-10U.

But at least the AI and so fort work like it suppose to from the very beginning of the gameplay, especially from what I heard about the Wii U version AI for this game.

Well as long as there is NO strobe effect then that's all you need in 3D games & 3D movies.