By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Shacknews - Burning Bridges: Abandoning PlayStation exclusivity

Regarding first parties being killed off, it isn't that black and white. Look at the number of dev teams, not studios, and Sony is expanding.



Around the Network
Kresnik said:

Goodness me, another one of these ill-conceived article aimed at Sony. Like the last one, the general point of it is pretty sound, but there's just some ridiculously glaring errors all over the place.

Trying to keep it as brief as possible; the biggest problem for Sony regarding loss of excusivity was at the beginning of the seventh gen - because the third parties needed to - since the PS3 on its own just wasn't a financially viable option. Things like Final Fantasy; Grand Theft Auto etc. is what changed the brand from what it was to what it became.

I mean yes, it sucks to lose first party studios. I can't tell you how much it blew hearing the developer of my favourite IP was shut. But that's ignoring the fact that they gained 6 studios this generation; while expanding studios like Guerrilla, Santa Monica & Naughty Dog into multiple teams. (Also, they forgot the closure of Incognito Entertainment, but who cares about checking facts when you're writing an article like this eh?)

My biggest problem with the article, though, is that many of the bridges burnt this generation were created this generation. Nihilistic; Lightbox; Superbot; Idol Minds etc. were all recruited for specific projects this gen, They're second party for starters. They created games in Sony's ecosystem then left. Teams like these - in general - are having a hard time finding a place in the market making "the middle" (there's that phrase again). Just look at studios like Eurocom; Dark Energy Digital; Bizzare Creations etc. If studios like these are even around in the future, I'm sure they could just be recruited again.

Some of them hurt more than others. Insomniac, for example. But while they're going multiplat, author fails to mention that they haven't stopped developing for Sony. Ratchet games are still coming, so while Sony may not have 100% support anymore, I'd hardly say they "burnt that bridge".

Honestly, again, I understand the point the article is trying to make. It's a fair point. But examining only the negatives; not looking at any of the positives and just showing a general lack of knowledge about the events being talked about make this another hyperbolic article worth skipping.

^I totally agree. I also would add that sony are now in a much much stronger capacity with regards to IPs and ability to stand on its own two feet. With the ps2 and PS1, they relied on 3rd party and paid the price with their dodgy launch years. Now of course they have a whole bunch of IPs that draw in gamers on their own so the 3rd party exclusives arent relevant just so long as these big titles DO end up on the ps3/ps4. 



<a href="https://psnprofiles.com/fauzman"><img src="https://card.psnprofiles.com/2/fauzman.png" border="0"></a>