By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - I Don't Like You DICE/EA!

S.Peelman said:

This wasn't a problem in any of the previous gens. Developers were forced to release 'finished' games. Meaning way higher quality. Costs are irrelevant in this case and should be no excuse. Today, with the ability to download so easily, a lot of publishers are content at releasing half-assed games because they don't care and if anyone complains, do a quick fix.


Yes, and games were a) much less complex, and b) far cheaper in previous generations than they are today. That's comparing apples to oranges.

Costs are irrelevant? Games are products of business, if they don't profit, they don't get made. Costs are one of the most relevant aspects to the formula.

It doesn't matter what you think should be done, however, the economics is all there. Post-release patches reduces risk. Lower risk means lower cost. Lower cost means more games.

It's also fairly impossible to release bugless software, there are always going to be glitches. In the past it didn't matter as much, because games were offline, some people discovered glitches, but they didn't actively hunt them out, so they weren't as crippling. Nowadays, you get gamers actively hunting them down and learning them, because it gives them a upper hand in the gameplay.



Around the Network
Proclus said:
Limited data plans still exsist?...

They do in Toronto. You can get unlimited but, obviously, it costs much more. I got 300 GB right now so I rarely come even close to my limit each month.



Aielyn said:
wfz said:
Fuck DICE for supporting their game with bug fixes, enhancements, and new updates.

WE DO NOT LIKE FREE CONTENT! CHARGE US FOR IT!!!!!

Yeah, how dare they patch the game with major bug fixes! What do you expect? For them to make sure the game is working properly BEFORE releasing it?


While you bring up a decent point, you're talking about the wrong developers. DICE had the game working "properly" when it was released. They have gone a long way towards further polishing the gameplay experience, adding to it, and balancing weapons.  You can't expect a developer to get every single bug before a game launches, and this didn't used to happen when developers couldn't update their released titles. Back then, you'd still get some bugs in games and the only difference is the developers would NEVER fix it. Now they can.

Also, gun balancing. People figure out new tricks and combos and the developers have to respond and balance accordingly. With games as complex as they are nowadays, you can't expect limited developer testing to find everything. This is standard for competitive multiplayer games.