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Forums - Gaming - UPDATED!!! People like second hand games but software companies can't handle the cost.

 

What should be done?

Nothing, just as long my ... 94 64.38%
 
Block second hand use. only internet access. 8 5.48%
 
Include code with game to... 44 30.14%
 
Total:146

If companies can't handle a natural feature of the market anymore, it means they are economically obsolete. I say we let it go already.



 

 

 

 

 

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spaceguy said:

Wii titles sold a lot because the system was on fire and there where more customers than used gear and yes I have seen many used wii games. You are quessing whats going on, It's not fact. Your facts are all speculative and from your anecdotal evidence. The point being software developers shouldn't have to sacrifice and make a sh-tty game. All it takes is one game to tank a software company. I do lights, sound and productions on the side. I have a lot of great shows but always have one bad one out of the bunch, however that won't ruin me and used to not ruin software companies but with high cost of developement it is. So your think we should pay $100 dollars a game or have wii graphics and short games. I'm sorry but people are not all you, we don't all like the same games.

Sorry but the bottom part is not fact, it is your take of how the business is working. I run a business and I'm over 30, I own over 84 360 games and I own a wii, Wii u and already own 4 games for that. I don't sell back my games.

 

Edit: Most people who own Wii also where to young to even think of trading games in. Just had to add that.

You've just massively altered the goalposts, now. Who said anything about developers having to "sacrifice and make a shitty game"? I said that they needed to make games that gamers felt the desire to keep! And yes, you've seen many used Wii games - like I said, the vast majority of them will have been the crappy titles, not the quality ones - unlike 360 and PS3 used games sections, which are filled with AAA titles.

And if one weak game can tank a software company, then that software company is doing a bad job - either they're making their games too expensively, or they're just not making very good games.

And you just admitted to the problem I pointed out - "...and used to not ruin software companies but with high cost of developement it is." Exactly - cost of development is the problem.

And I never once said you should pay $100 a game or have Wii graphics and short games. In fact, I said QUITE THE OPPOSITE. I said that they needed to focus on QUALITY, rather than HYPE. They need to make games people want to keep owning - that may actually require a REDUCTION in game cost, and an INCREASE in game length.

And I like your edit, using the old idiotic fanboy argument "Oh, the Wii owner was young children". Yeah, I'm sure that, with a tie ratio of 10+, most of the Wii owners were young children. But hey, why bother with fact when you can go with internet fanboyism?



Wow, someone has been duped by the corporate bullshit. It's really important, that we become wiser, and don't let ourself be controlled by profit maximizing madmen.



SecondWar said:
spaceguy said:

Oh and to prove I don't sell back my games or just to make you really jealous. LOL

Man....And I thought my pile of (original) Xbox games was big back before I found out I could trade games in. All i can say is you must not be short of cash if you can horde all those games plus all the collector's edition figures and such you have there.

This is 5 years worth of collecting. I also find out about special editions early or if im sure there will be a special edition I save for it.  I do have a good job and my side job doesn't hurt.



Aielyn said:
spaceguy said:

Wii titles sold a lot because the system was on fire and there where more customers than used gear and yes I have seen many used wii games. You are quessing whats going on, It's not fact. Your facts are all speculative and from your anecdotal evidence. The point being software developers shouldn't have to sacrifice and make a sh-tty game. All it takes is one game to tank a software company. I do lights, sound and productions on the side. I have a lot of great shows but always have one bad one out of the bunch, however that won't ruin me and used to not ruin software companies but with high cost of developement it is. So your think we should pay $100 dollars a game or have wii graphics and short games. I'm sorry but people are not all you, we don't all like the same games.

Sorry but the bottom part is not fact, it is your take of how the business is working. I run a business and I'm over 30, I own over 84 360 games and I own a wii, Wii u and already own 4 games for that. I don't sell back my games.

 

Edit: Most people who own Wii also where to young to even think of trading games in. Just had to add that.

You've just massively altered the goalposts, now. Who said anything about developers having to "sacrifice and make a shitty game"? I said that they needed to make games that gamers felt the desire to keep! And yes, you've seen many used Wii games - like I said, the vast majority of them will have been the crappy titles, not the quality ones - unlike 360 and PS3 used games sections, which are filled with AAA titles.

And if one weak game can tank a software company, then that software company is doing a bad job - either they're making their games too expensively, or they're just not making very good games.

And you just admitted to the problem I pointed out - "...and used to not ruin software companies but with high cost of developement it is." Exactly - cost of development is the problem.

And I never once said you should pay $100 a game or have Wii graphics and short games. In fact, I said QUITE THE OPPOSITE. I said that they needed to focus on QUALITY, rather than HYPE. They need to make games people want to keep owning - that may actually require a REDUCTION in game cost, and an INCREASE in game length.

And I like your edit, using the old idiotic fanboy argument "Oh, the Wii owner was young children". Yeah, I'm sure that, with a tie ratio of 10+, most of the Wii owners were young children. But hey, why bother with fact when you can go with internet fanboyism?

WOOOOOOOOO!!!! buddy calm down. I own a Wii. I just don't like Sony because I got screwed by sony, it seemed over and over. I'm sorry but your pushing all the blame on the developer,  costs are way to high for them. Something has to give. either cost of games rises or they figure out a way to lesson the damage of second hand. Second hand games is massive business, it wasn't like that in the past. THis is the first time we got companies telling you to never buy new and they will sit there and talk your face off to get you to do so. Always do it to me in gamestop. I'm like, "Just give me my f-cking game, holy sh-t! I never said that but felt like it at times."

Everything that you expect and are asking for is not cheap and you seem to think it is, It's not. Not everyone is at their best all the time.  In business you have good months and bad month, good years and bad years. Software companies can't even handle one bad game or a game that wasn't recieved well. Darksiders, both games, top notch. What happened? Some people don't care to hold onto games or in my brothers case he is always after the cheapest deal, if that means plowing throw a game and selling it back right away, thats what he does and I think it is a trend in teenagers. 

How many times do you think one game goes through gamestop? I bet the number is high for some. I could see one game making it's way around ten times. That being the worst case but c'mon. One game, ten buys that will never happen off of one game.  However if each one of those buys needed a code. Well There you go. Thing is, you do own your game, so with a code you could sell. You won't get as much but hey, i rather them take the money out of the second hand seller, the person reselling games all the time.

For instance you go into gamestop to buy a used game. Games stop will keep the price of the game low or sell the game with the code. What it really does is take the profit margin down for the person reselling the game. They already screw people and then put it back out for $5  bucks cheaper. Sometime I see games cheaper at best buy new, than at gamestop used.

However back to my point. When you buy the game, the code is just a part of the game, If you don't have it, well you got to get another. or just buy it at gamestop. I'm just taking a point of a random Idea I had. There could be many different ways to do it. Mine is just but one but I don't see the code as a problem for the person buying the used game. I see it as a problem for gamestop and the second hand seller. Mainly they get less money on the transaction and we don't have to watch great software companies die for no reason.  Because gamestop will have to make the game cheaper even with the code or they will go out of business. They would also have to pay out less to the person selling the game. So all the awesome deals I showed you earlier from gamestop, they would have to chill out on that or take the hit themselfs. Also I'm sure you will have a removable hard drive. So you want to play at your friends, either download you profile at their house or bring your hardrive. Or maybe your code can be shared up to 4 times, the persons having used the code always can access the game. just throwing out random ideas.

I'm not at microsoft making the rules or designing them but the idea sounds like it would be easy enough. At no cost extra to the person buying new, ME!!!



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I don't buy used games. I always buy new games. Is it because I don't like giving Gamestop money? Partially. But, the main reason is that I'm a little OCD about my games. Either way, it's not because I'm all that afraid of a Studio closing it's doors because it can't deal with a used game sale.
If a company can't deal with something all the other entertainment franchises can then they have an issue.



spaceguy said:
Veknoid_Outcast said:
spaceguy said:
Veknoid_Outcast said:
spaceguy said:
Veknoid_Outcast said:
kain_kusanagi said:

[...]

Amen.

It's not our responsibility as consumers to protect the video game industry.


No but they will protect them selfs and I would to if I owned a software company. I run a company, so I do understand their issues and risk, It's way to much and us as  gamers suffer with software companies not taking chances. I see the same game over and over and that is becuase companies are scared to change the format.

Fair enough. But if a software company is making poor, unsustainable business decisions, then the company must be punished. Not the consumer.

The software giants are being punished by people just finishing the game fast. Not bad decisions. Now every game needs online to keep people playing long enough to not sell it to gamestop. I'm sorry but I think games like darksiders was great but just didn't get the following it deserved fast enough. Thats what it is, some people play games as fast as they can to sell them to gamestop to get another game. So saying it's the publisher's fault I think is really looking at it one sided.

Once a consumer buys a video game, his relationship with the producer is over. From that point on, he has every right to resell it or bury it in a landfill in New Mexico.

If game companies cannot turn a profit selling new games at $60, then they need to rethink production. They need to rethink advertising budgets. They need to rethink design budgets. They need to rethink staff size. They need to rethink pricing.

Again, it's not my responsibility as a consumer to subsidize the video game industry.

Well maybe my games I like only 500,000 people like, the cost are high to make that game. So now I don't get the game because million won't buy it and you can't deal with a code? you know what I think, People want something awesome all the time but don't want to pay for it.

A code only hinders gamestop. Maybe gamestop can buy codes from the software companies and the code for the game has to change to register to a new account. You still get to sell your game but the new owner or gamestop needs to pay to access it. Sorry but I like off games and so do many others and not only that, some games don't make it just off of advertisement. So you won't have to pay to help  software giants, unless you want to buy second hand. Gamestop has destroyed many favorite studies.

Software companies have no room for error. They can do everything you say and have good game but gamestop seems to get game back fast, because people play games fast and sell fast to get more money, Nothing to do with how good the game is.

You said to yourself right there. you want an awesome game that costs a lot to make, but you dont want to pay for it. You want to hinder others so your products are cheaper.



kain_kusanagi said:

Nothing. I own the stuff I buy. It's my right to sell it, trade, keep it, modify it, or burn it in a toaster.

If dev's can't handle the cost of making a game I suggest they stop spending millions developing AAA gambles. If it's unproven do it indie style. That means do the gameplay right, but don't spend too much on presentation. It works in the film industry.

I'm tired of everyone saying that poor game publishers are losing half their money to used game sales. Bullshit! Every industry has used sales yet only video game companies are hurt by them?

The only different between the video game industry and all the others is that they have spent that last decade tricking people into thinking that we don't own the stuff we buy. They did it little by little. First it was Digital Distribution, then it was Online Passes, and now they want to take all our ownership rights and expect us to let it happen because we shouldn't buy used anyway.

Don't let them fool you.

This.



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

Rising development costs are a major pain, but there's no reason for consumers to suffer. It's just the nature of the industry.

Tbh the major problem with rising costs is it means developers can't take any risks when they're working on a high budget game. A high budget game needs to be safe and be able to appeal to as many people of possible, which sadly means that it often comes out bland.



blocking use games is seriously the worst thing this is industry could do