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spaceguy said:

Wii titles sold a lot because the system was on fire and there where more customers than used gear and yes I have seen many used wii games. You are quessing whats going on, It's not fact. Your facts are all speculative and from your anecdotal evidence. The point being software developers shouldn't have to sacrifice and make a sh-tty game. All it takes is one game to tank a software company. I do lights, sound and productions on the side. I have a lot of great shows but always have one bad one out of the bunch, however that won't ruin me and used to not ruin software companies but with high cost of developement it is. So your think we should pay $100 dollars a game or have wii graphics and short games. I'm sorry but people are not all you, we don't all like the same games.

Sorry but the bottom part is not fact, it is your take of how the business is working. I run a business and I'm over 30, I own over 84 360 games and I own a wii, Wii u and already own 4 games for that. I don't sell back my games.

 

Edit: Most people who own Wii also where to young to even think of trading games in. Just had to add that.

You've just massively altered the goalposts, now. Who said anything about developers having to "sacrifice and make a shitty game"? I said that they needed to make games that gamers felt the desire to keep! And yes, you've seen many used Wii games - like I said, the vast majority of them will have been the crappy titles, not the quality ones - unlike 360 and PS3 used games sections, which are filled with AAA titles.

And if one weak game can tank a software company, then that software company is doing a bad job - either they're making their games too expensively, or they're just not making very good games.

And you just admitted to the problem I pointed out - "...and used to not ruin software companies but with high cost of developement it is." Exactly - cost of development is the problem.

And I never once said you should pay $100 a game or have Wii graphics and short games. In fact, I said QUITE THE OPPOSITE. I said that they needed to focus on QUALITY, rather than HYPE. They need to make games people want to keep owning - that may actually require a REDUCTION in game cost, and an INCREASE in game length.

And I like your edit, using the old idiotic fanboy argument "Oh, the Wii owner was young children". Yeah, I'm sure that, with a tie ratio of 10+, most of the Wii owners were young children. But hey, why bother with fact when you can go with internet fanboyism?