spaceguy said:
I get your point but I see this all the time with younger people like my brother. Your thoughts are only your interpretation of whats happening it's not everyone else's. So in a sense your just guessing whats going on. So my anecdotal evidence has just as much worth as yours.
Before gamestop, software companies didn't have the problems they have today. Also cost where lower. So the only other option is to raise cost or code the game. I rather pay less because people are to cheap to buy new.
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I'm curious about how old you are.
I remember buying used games for the Atari 2600. The used game market has been around for a long, long time. It wasn't a "problem" until about 2007. Gamestop had been doing their deals well before then, too.
Games have become a lot more like the majority of Sitcoms - you watch an episode once, and then you have no interest in watching it again. There's nothing more to be gained from it, and so reruns are pretty much useless. People get excited about watching an episode the first time, but find it boring the second time around.
There are games from the NES era that people still play today. Many more are still within the owners' collections, where they're not willing to sell them unless they have to, because they feel like they might want to play them again some day. Now look at today - you play Far Cry 3, and you pretty much get the entire experience in the first play through. You beat the game, and go "OK, what game do I want next?" And online doesn't help, because the online is pretty much the same in one FPS as the next.
When you play Mario Galaxy, you beat the game once, then go back and try to get all of the stars you missed, to find secrets, etc.
Next time you visit Gamestop, have a look in the used game sections, and take note of what you see. In the 360 and PS3 sections, you'll find an array of games released a couple of months ago, many of them major titles. In the Wii section, you'll find mostly older mid-quality games, and cruddy games that just keep dropping in price because people don't want those specific games. You may find one or two copies of major Wii titles, but they'll be the exception.
Why the difference? Is it because people who buy Wii games are more attached to their games? Is it because people who buy Wii games aren't as careful with their money? Or is it because a lot of Wii games are made to be kept?
My evidence was neither speculative nor anecdotal. It was logic plus an understanding of human behaviour. It was understanding of the game market, and an awareness of sales patterns seen of games on the various platforms. Why is it that Wii titles so often had long tails, while 360 and PS3 titles typically were heavily front-loaded, with 90%+ of sales happening within the first month or so? It's because gamers buying Wii titles kept their games, and so gamers buying the game later had to go with new copies, while 360 and PS3 owners were trading their games in like there was no tomorrow, providing a strong and dominating used game market for later buyers to make use of.
This isn't a guess, it's fact. And the difference in development costs is also well-established fact.