A very informative read on WiiU design, and how it actually compares to Xbox PS3
http://www.notenoughshaders.com/2013/01/17/wiiu-memory-story/
just a bit:
ll these numbers we’ve mentioned are the theoretical maximum bandwidth. In real conditions, the observed performances will be inferior to those advertised with in a few occasions huge variances, as shown by this
It possibly means that this abstract disparity could be lessened in practical situation. If the real sustained bandwidth is let’s say roughly 20% inferior to the marketed top, then as the Wii U peak figure is smaller than for Xbox 360 to begin with, the gap in absolute numbers will be reduced although the proportional difference (-43%) between the two will stay the same which is the most important.
2 – The Wii U RAM real bandwidth might be closer to its theoretical peak than for the Xbox 360 and PS3. It could be explained by a more modern memory controller that better handles the data flow from and into the RAM.
3 – We also must take into account several intricate concepts of bus and direction of RAM. For starters, the 22.4GB/s bandwidth of current gen systems buses is often an aggregat















