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Forums - Nintendo Discussion - Wii U GPU Die Image! Chipworks is AWESOME!

I have absolutely no idea of that technical stuff (not even 0.0001%^^), but what I think is:
If you do not know how powerful a GPU/CPU/whatever is, then you cant simply say its bad because it has XXX MHz less frequency or less shaders or whatever. Then you have to wait for the games to show the performace and all prejudices make no sense. So people just cant compare it at the moment and that is what i think is good, as they then have to rely on the games.

To be a very customised GPU will probably not mean it is especially weak, but rather, that it is more powerful than expected. To be honest - who in the world would take a "standard" format and make changes on it to get less power out of it? Sounds a bit stupid to me^^ But i again have to admit - i have no idea of what you guys are talking about, but it reads kind of cool :D



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ethomaz said:

AnthonyW86 said:

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

A new Wii in 2016-2017???


Yeah i expect 3-4 years lifespan. Since Nintendo makes profit on the hardware (or will soon), it makes sense. Look at Apple and Samsung, the make heaps of money on devices that they refresh every year. It's better to release a cheaper less powerfull device and refresh it more often than to develope and release a expensive state of the art one that you sell with a loss and keep on the market longer. Also Nintendo makes the most money on their own IP's anyway.



osed125 said:
dahuman said:
green_sky said:
dahuman said:
green_sky said:
I scrolled entire thread looking for BlueFalcon post. He hasn't posted yet. Some one make sense out of this.

he's a PC person like me, so he'd prolly have the same response as me, this shit is not even in the PC territory, it's too damn customized lol.

I see. Thanks for the reply. So customized like PS2/3 and unlike 360/PC. Good or bad though? Better performance over time i assume. 

Can't say if it's good or bad, if it does have fixed functions combined with modern tech then at least the fixed function parts would be incredibly fast and uses very low power and take very little space on the GPU while the modern part would be for custom shaders and that'd also explain the low power usage we've seen from games so far. It'd be very efficient but at the same time, devs can't be bitches about it or it'd never work out, would new engines like UE4 be possible on it? Yes. Would Frostbite 2 run on it? Yes. Will they run as well as Nextbox or PS4? Hells no, but it can be done.

Unless Nintendo pays the bills I highly doubt Epic will "waste time" porting the UE 4 to the Wii U.


If the rumors are true, Gearbox is already making a multiplat FPS for all new consoles with UE4 including the Wii U.



AnthonyW86 said:
ethomaz said:

AnthonyW86 said:

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

A new Wii in 2016-2017???


Yeah i expect 3-4 years lifespan. Since Nintendo makes profit on the hardware (or will soon), it makes sense. Look at Apple and Samsung, the make heaps of money on devices that they refresh every year.

Probably more like 5-6yrs just like their last consoles.

NA launch dates...
NES 1985
SNES 1991 (6yrs - NES had full control of gen)
N64 1996 (5yrs)
NGC 2001 (5yrs)
Wii 2006 (5yrs)
WiiU 2012 (6yrs)

It truly depends on what Nintendo can do with console and how they are in comparison with competitors. 4yrs would only happen if WiiU fails miserably and competition is walking away from them by a large margin.



dahuman said:
osed125 said:
dahuman said:
green_sky said:
dahuman said:
green_sky said:
I scrolled entire thread looking for BlueFalcon post. He hasn't posted yet. Some one make sense out of this.

he's a PC person like me, so he'd prolly have the same response as me, this shit is not even in the PC territory, it's too damn customized lol.

I see. Thanks for the reply. So customized like PS2/3 and unlike 360/PC. Good or bad though? Better performance over time i assume. 

Can't say if it's good or bad, if it does have fixed functions combined with modern tech then at least the fixed function parts would be incredibly fast and uses very low power and take very little space on the GPU while the modern part would be for custom shaders and that'd also explain the low power usage we've seen from games so far. It'd be very efficient but at the same time, devs can't be bitches about it or it'd never work out, would new engines like UE4 be possible on it? Yes. Would Frostbite 2 run on it? Yes. Will they run as well as Nextbox or PS4? Hells no, but it can be done.

Unless Nintendo pays the bills I highly doubt Epic will "waste time" porting the UE 4 to the Wii U.


If the rumors are true, Gearbox is already making a multiplat FPS for all new consoles with UE4 including the Wii U.

They are!? 0.o I completely missed that lol.



Nintendo and PC gamer

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A reasonable summary...

http://forum.beyond3d.com/showpost.php?p=1702391&postcount=4438

- 40 nm
- 32 MB edram
- 16 TMUs
- 160 shaders
- 8 ROPs



superchunk said:
AnthonyW86 said:
ethomaz said:

AnthonyW86 said:

For me this can only mean one thing, Nintendo is planning a shorten lifespan for their console.

A new Wii in 2016-2017???


Yeah i expect 3-4 years lifespan. Since Nintendo makes profit on the hardware (or will soon), it makes sense. Look at Apple and Samsung, the make heaps of money on devices that they refresh every year.

Probably more like 5-6yrs just like their last consoles.

NA launch dates...
NES 1985
SNES 1991 (6yrs - NES had full control of gen)
N64 1996 (5yrs)
NGC 2001 (5yrs)
Wii 2006 (5yrs)
WiiU 2012 (6yrs)

It truly depends on what Nintendo can do with console and how they are in comparison with competitors. 4yrs would only happen if WiiU fails miserably and competition is walking away from them by a large margin.

You're forgetting that times are changing. I am actually expecting consoles to adopt two year cycles(three max) in the future, with two year monthly plans like with smartphones.

Think about it: Let's say $25 a month, you get a free console, access to online play and free digital games and content every month(somewhat like playstation plus). If they make a system that costs them $200-$300(it only has to last two years) they make a heap of money(2*$25= $600), they will sell more because people don't have to save up front and we get new devices more often.



Is this good or bad?



cuberandgamer said:
Is this good or bad?


we can say that is a good thing, but not so good as NextBox and PS4.

 

The difference between WiiU - PS720 will be less than Wii - PS360



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AnthonyW86 said:

You're forgetting that times are changing. I am actually expecting consoles to adopt two year cycles(three max) in the future, with two year monthly plans like with smartphones.

Think about it: Let's say $25 a month, you get a free console, access to online play and free digital games and content every month(somewhat like playstation plus). If they make a system that costs them $200-$300(it only has to last two years) they make a heap of money(2*$25= $600), they will sell more because people don't have to save up front and we get new devices more often.

This would only work if they stuck with lower powered systems that focused on BC. So far nothing in MSony plans suggest that.

However, you could argue this with Nintendo I guess... but their BC needs to be more than one "gen" and the digital content needs to be forever.

Basically, if they are going to model themselves after phones/tablets or in reality iOS/Android, then they have to change quite a bit.