JayWood2010 said:
Now when we say 4K we are not talking about games being in 4K, but technology that allows movies to be in 4K. Kind of like DVD/Bluray but more powerful. This is not a new strategy for Sony as we have seen it for the past two generations from them. PS2 with DVD and then PS3 with Bluray and later on 3D. But the problem is, we don't know what kind of technology is needed to do 4K and if it will drive the price up or not.
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The cheapest HD7000 series videocard supports 4K without any problem out of DisplayPorts 1.2 or HDMI 1.4a. Therefore, the cost of outputting 4K video/BluRay/upscaling games to 4K is practically free assuming PS4 has any HD7000 videocard. The cost is the actual GPU components/kit which would be no different than purchasing RSX for PS3.
JayWood2010 said:
Now when we say 4K we are not talking about games being in 4K, but technology that allows movies to be in 4K. Kind of like DVD/Bluray but more powerful. This is not a new strategy for Sony as we have seen it for the past two generations from them. PS2 with DVD and then PS3 with Bluray and later on 3D. But the problem is, we don't know what kind of technology is needed to do 4K and if it will drive the price up or not.
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Both of those points are incorrect. 4K resolution support is a native feature of HD7000 cards. There are no additional costs other than a ~$3-5 High-Speed HDMI 1.4a cable and purchasing any HD7000 chip. Even if Sony doesn't ship PS4 with this High speed HDMI cable, you can just buy one at Monoprice for $3.50:
http://www.monoprice.com/products/product.asp?c_id=102&cp_id=10240&cs_id=1024008&p_id=3992&seq=1&format=2
JayWood2010 said:
The cell wasn't a horrible thing as people who can learn how to use it correctly can do a good job but for third party developers the Cell was basically a nightmare. This is something Sony can not do again. They need to make life easy on third party developers and why do I say that?
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This has already been addressed: PS4 will have an x86 CPU and a unified shader architecture AMD GPU. Both of these components may have limited customization but the underlying architecture will be exactly the same as on the PC. It would be no different than coding games for the PC. That's one of the greatest improvements PS4 will bring: ease of PC porting, ease of developing games on "off-the-shelf" PC components. This will result in lower hardware cost for the console since Sony does not have to raise the price of the custom chip due to incurring $2-3 billion of its own R&D like they did on the Cell. This also would minimize losses on the hardware sold for the console. If PS4 has PC parts in it, developers could choose for it to be the go to multi-platform console. Since HD7000 GPUs (Graphics Core Next) have been out for more than a year, developers have already learned how to use many of its key features effectively. They'll be instantly familiar with how the graphics card works on PS4.
In fact, many modern games utilize many features of HD7000 cards already, including using the 32 Compute Units to accelerate things like shadows (contact hardening shadows), and leveraging GCN's DirectCompute capabilities to enhance graphical effects like ambient occlusion/global illumination.


Since developers already had to learn underlying architecture of HD7000 cards with games like Sleeping Dogs, Dirt Showdown, Alan Wake, Hitman Absolution and this year Tomb Raider and Bioshock Infinite also take advantage of HD7000's compute capabilities, by the time PS4 launches in Q4 2013, PC game developers will had 2 years to learn how GCN works.