By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - The Official Legend of Zelda Thread: Echoes of Wisdom Sells 2.58 Million Units

Tagged games:

 

Are you planning to buy Echoes of Wisdom?

I already pre-ordered 7 46.67%
 
Picking it up soon 4 26.67%
 
Waiting for a sale 2 13.33%
 
No, it's not for me 2 13.33%
 
Total:15

While all these Hyrule Warriors news is great n all, Im starving for some actual Zelda news! Hopefully well get that once HW is out in stores...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Around the Network

Check out this really neat story, courtesy of Siliconera. Apparently, Eiji Aonuma received a letter from the mother of a young girl who overcame an illness while playing Ocarina of Time.

Aonuma says:

"Since I began working on The Legend of Zelda, what has moved me the most came from a certain fan letter. This letter was from the mother of an elementary school girl, who was hospitalized due to an illness, and she gave her daughter Ocarina of Time so she could play it while rehabilitating.

At first, she felt “this is impossible for me,” but over time, she began getting the hang of it. Then one day, she told her mother, “if Link is trying this hard, then I will, too!” as she put more effort into her rehabilitation. And before they knew it, she was back to her healthy self.

After reading the letter, I thought about how Link is someone who is being controlled by the player, but there’s also a little something he was able to give back over time [in this case, courage to the little girl].

To think that one could put in more effort after watching Link to do the same, and that such a positive way of thinking arose from the game, is something that makes me very happy.

It’s not that we purposely intend that while making games, but the key lies within what the players get to experience in the world. However, I believe that The Legend of Zelda is a game that can possibly bring out such feelings, and if you could start expecting that from now on, it’d bring me great pleasure!"

Sources: 

http://www.siliconera.com/2014/07/10/legend-zelda-ocarina-time-helped-one-girl-overcome-illness/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29

http://www.nintendo.co.jp/nintendo_news/140709/zelda/index.html



I'm tellin ya, Link is his own person and should get more of a character in future Zeldas



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Check out Fi in action!



Veknoid_Outcast said:

Aonuma fanletters


Cute story :(

Glad it worked out for her and a interesting read too.



Check out my Upcoming Wii U Games 2014 Thread

3DS Friend Code: 4553 - 9954 - 4854. Name - David

Around the Network

The Wind Waker has come a long way, baby.



song of storms and saria's song
(hoping for possible song of healing)



Bets:

(Won)Bet with TechoHobbit: He(Techno) says 10 million by January 1,2014 I say 9 million by then. Winner gets 2 weeks of sig control.

(Lost)Bet with kinisking: I say Ps4 will win April NPD while he says Xbox One will win it; winner gets 1 week of avatar control.

Raichu's First Series:

First RPG?

First Fighter?

First Racer?

First Shooter?

First MMO?

First Horror?

Official Ni No Kuni Fanboy:

Familiars Captured:37

Game Beaten: 2 times almost

Times I got teary during some scenes: 3

RolStoppable said:
DanneSandin said:
RolStoppable said:

(...)

The problem with the puzzles and all that fluff is that it undermines the gameplay of Zelda. What good is it to find heart pieces and upgrades when you absolutely don't need them anyway?

Well I cant argue against your first point... Nintendo knows just what to say! Would you mind elaborate what you mean with that the puzzles undermine the gameplay?

I am not sure what else I can say, but I'll just write a lot and maybe you find something interesting.

The basic premise of Zelda is that you fight a lot of monsters, so getting a better sword and new items like the boomerang (stuns enemies) and bow and arrow (kill enemies from a distance) is valuable. Likewise, increasing your maximum health and shield (to block stronger attacks) add to your defense. That's the core Zelda was built around. If you shift focus to puzzles and other non-combat activities, then this fundament begins to crumble.

Speaking in a more practical manner, if you play the original Zelda, you'll likely try to get the blue ring (doubles defense) and white sword (doubles attack) as soon as possible. You want those things, because the game gets rather tough from the fifth dungeon onwards. In fact, you'll likely traverse the land after the first dungeon already, in order to improve your gear and all. You don't do it just for completion's sake, rather you feel that that stuff is quite necessary to beat the game at all.

Compare that to The Wind Waker where you don't worry about getting stuff early. Or at all. The difficulty is just that low (because half of the dungeons consists of puzzles, plus most enemies don't hit hard) and things like the boomerang and bow aren't optional. There's no real incentive to go out of your way. If you find enough heart pieces to get a new heart container, it's pretty much meaningless. You don't need more health or better gear to solve puzzles.

The big shift to puzzles only happened because Zelda doesn't work the same in 3D. Combat was and is not easy to pull off because there will always be a good chance that you get blindsided in 3D due to the camera perspective. So instead of frustrating the player with room after room of so-so combat, the pace was broken up by puzzles. They gave the player something to do while not being a fight against your own death. Programming puzzles is also easier for developers. (Similar things held true when Mario made his first steps in 3D. Platforming didn't work anywhere near as smooth as in 2D, so the focus shifted to exploration. You have the same game in name, but it's really not the same anymore upon closer inspection.)

Puzzles and telling a story are the main reasons why modern Zelda feels formulaic, like a chore, not exciting. What are the worst parts of A Link Between Worlds? The story and puzzles (and by that I mean the caves that are nothing but an obstacle course for the painting mechanic). Every minute that is not spent on combat or finding enhancements for your gear/health feels like a wasted minute. Thankfully most of the dungeon "puzzles" can be done in passing, so they don't stick out too negatively. But it would still be better if dungeons were even more about combat and abandoned the modern Zelda architecture (where you are sent on a quite linear path through the dungeon despite a seemingly open layout), and adopted the classic maze style with several paths and dead ends. Plus the difficulty needs to be more challenging instead of something that even Aonuma could beat.

Difficulty and a lack of puzzles gives heart pieces and upgrades a purpose. If a game is able to convey that its optional enhancements have value, then those things have meaning. If Zelda is about puzzles (including boss fights that use a "use dungeon item, then sword; do this three times" formula), then there's no real point in exploring the world. If people quit a game because it's too hard, then that's not a bad thing as long as they still play the parts they can tackle; it's a sign of them liking the game. But if people quit a game out of boredom (as happens with modern Zelda), then that's a problem that is not solved by making the games easier. That was The Wind Waker's "fix" because people gave up on Ocarina of Time.

*smacks Veknoid*

Yes, I actually found that rather interesting! And sorry for the late reply.

What you're describing fits very well with my own experience with Zelda, from the very first one up to ALBW. I can't really argue with anything at all you said, because they're all true. I'll just add my own thoughts.

I actually think that battle in 3D Zeldas are far more compelling and exciting than in 2D Zeldas. I'm currently playing through OoT on 3DS, and while not every fight is exellent, there certainly are quite a lot of endaging fights. The last fight I encountered was in Forest Temple, in the room straight ahead where you fight two skeletons in armour and shields that gives you a small key. That was a good fight. And I kinda liked the fighting in SS as well; it wasn't just about button mashing, you actually had to avoid the enemies and attack at the right time. I like that. Sure, the fighting gets a puzzle element over them, but I don't mind at all.

But yeah, over all, Zelda really has become more and more about puzzle solving, which I wouldn't mind if they had fights/battles to balance it up.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

More fuel to the Majora's Mask 3DS fire...

These were spotted at Target.

Source: http://gbatemp.net/threads/i-think-target-just-accidentally-confirmed-majoras-mask-for-the-3ds.368831/





According to Hyrule Warrior's official Twitter account, we should be seeing a new character reveal this week!

The tweet mentions the ground, leading many to believe the new character will be a Goron.

What do you guys and gals think?