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Forums - Gaming - Difference between 60hz and 120hz?

enditall727 said:
JWeinCom said:
enditall727 said:
lol 120hz >>> 60hz

120hz is a lot more smoother especially if you are trying to get a good experience going for 1080p

i also heard that you can't really see the 1080p difference with a TV anything below 40in


That really depends on how close you're sitting to a screen.  On a computer monitor for example you'd likely notice because you're sitting so close, but if you sit a reasonable distance away, you probably can't tell.

Somenone can correct me if I'm wrong, but I think that since most games run at 60FPS 120 HZ wouldn't be necessary unless maybe you're doing 3D.  If your game is only delivering 60 frames in a second, it doesn't matter how many your TV can display.

hz= gigahertz

fps = frames per second

 

120 gigahertz is the refresh rate

 

so a 30 fps game will look smoother on a 120hz 1080p TV than it will look on 60hz 1080p TV


Yes, but 60 hz means that a TV is refreshing the image 60 times each second.  30 FPS means that a game is changing the image 30 times in a second.  So if your TV is refreshing the image 60 times each second, and your game is only producing 30 unique images in a second, wouldn't there not be much of a difference?



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I think the difference of a 120Hz TV to the 60Hz TV's is more to do with the beefed up scaler they use in the TV's rather than any actual big wow factor from the frequency as most sources will never exceed 60Hz except for 3D content and PC's.



On a smaller screen 120 is acceptable, but not preferred that's for sure.



I was walking down along the street and I heard this voice saying, "Good evening, Mr. Dowd." Well, I turned around and here was this big six-foot rabbit leaning up against a lamp-post. Well, I thought nothing of that because when you've lived in a town as long as I've lived in this one, you get used to the fact that everybody knows your name.

JWeinCom said:
enditall727 said:
JWeinCom said:
enditall727 said:
lol 120hz >>> 60hz

120hz is a lot more smoother especially if you are trying to get a good experience going for 1080p

i also heard that you can't really see the 1080p difference with a TV anything below 40in


That really depends on how close you're sitting to a screen.  On a computer monitor for example you'd likely notice because you're sitting so close, but if you sit a reasonable distance away, you probably can't tell.

Somenone can correct me if I'm wrong, but I think that since most games run at 60FPS 120 HZ wouldn't be necessary unless maybe you're doing 3D.  If your game is only delivering 60 frames in a second, it doesn't matter how many your TV can display.

hz= gigahertz

fps = frames per second

 

120 gigahertz is the refresh rate

 

so a 30 fps game will look smoother on a 120hz 1080p TV than it will look on 60hz 1080p TV


Yes, but 60 hz means that a TV is refreshing the image 60 times each second.  30 FPS means that a game is changing the image 30 times in a second.  So if your TV is refreshing the image 60 times each second, and your game is only producing 30 unique images in a second, wouldn't there not be much of a difference?

idk man just know that ANY game will look smoother on a 120hz Tv than it will on a 60hz Tv

of course the same game would look THAT much better if it was 120 fps on a 120hz TV

 

 

Edit:

 

60hz = Charmander

120hz = Charmeleon

240hz = Charizard

 

of course you have the TV size to factor in aswell



slowmo said:
I think the difference of a 120Hz TV to the 60Hz TV's is more to do with the beefed up scaler they use in the TV's rather than any actual big wow factor from the frequency as most sources will never exceed 60Hz except for 3D content and PC's.


The main benefit I see with 120Hz sets is that unlike 60Hz sets, 120 is a multiple of 24. 

So the standard of 24 images per seconds from the movie industry fits confortably in there. Meaning that the TV doesn't need to do the 3:2 pull down to compensate. Which introduces judders especially noticeable during camera pans. 24 FPS actually fits 5 times in 120. So the TV plays each frames 5 times, making for a smoother experience than on 60Hz sets.



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I don't like those "motion" programs. They're a very cheese way to speed up the frames of what you are doing. Watching normal TV with that on is horrible. If the TV is 120hz in its own right without that "motion" stuff it's better.



Hynad said:
slowmo said:
I think the difference of a 120Hz TV to the 60Hz TV's is more to do with the beefed up scaler they use in the TV's rather than any actual big wow factor from the frequency as most sources will never exceed 60Hz except for 3D content and PC's.


The main benefit I see with 120Hz sets is that unlike 60Hz sets, 120 is a multiple of 24. 

So the standard of 24 images per seconds from the movie industry fits confortably in there. Meaning that the TV doesn't need to do the 3:2 pull down to compensate. Which introduces judders especially noticeable during camera pans. 24 FPS actually fits 5 times in 120. So the TV plays each frames 5 times, making for a smoother experience than on 60Hz sets.

+1 for this explanation

and of course, a 240Hz upgrade works with an even simpler 10 times multiplier.



I mentioned this before on another thread, but next gen games are gonna be a problem for people like me with 50hz televisions. 50 into 60 doesn't go so there's going to be visual compromise somewhere.



CGI-Quality said:

I noticed an instant smoothness with my mouse when upgrading from a 60Hz CRT to a 120Hz, LED, 3D monitor. Just feels so much better, and games, believe it or not (ignore the naysayers), you can tell the difference between 60fps and 120.

Agreed. Back in the days of CRT monitors I couldn't stand any setting below 90hz.
With LCD you don't have the problem of flicker anymore but I hope to upgrade to a tv or projector some day that accepts a 120hz signal. Time for HDMI 2.0, get rid of motion blur.

To the op, as for now 120hz tv screens are pointless for gaming. HDMI 1.4 does not support 120hz, motion flow will only introduce lag. It uses the previous frame or even last 2 frames to calculate intermediate frames. So in the worst case scenario you are watching what happened 3 frames ago. Besides that it will aggravate screen tearing and dips in frame rate.
For movies it will smear out the motion blurred source image, replacing judder with a softer soap opera look.



The difference is that one is largely a gimmick, for now at least.