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Forums - Gaming - Do graphics matter much to you anymore?

gameplay and the story is what matters, at least to me.



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happydolphin said:

Don't you think that you might be biased by that?

Many Nintendo gamers have been around for a very long time, some during times when Nintendo's consoles were graphically superior to the competition, even Sony for most of Sony's existence in the market. So that is, factually, a pretty biased thing to think.

No, imho the graphics have reached a point where going much further will yield less added value given the investment.

2D games look beautiful, they could be pulled off with a PS1. Now, 3D games are beginning to look beautiful, it will be very soon when that plateau the 2D games met in the past is met in the world of 3D as well. Going into never-ending detail and realism at that point will lead to more studios closing.

Did you know that Darksiders 2 didn't meet its projections? Were you aware that, above and beyond the Udraw fail, that THQ's graphically impressive games were not able to make things better? There is a trend and it hasn't ended yet.


Well, everyone is biased at a certain point at least. My conclusion was simply reading the thread, the division in the opinions is clear like water. And Nintendo having worse graphics is a new trend starting with Wii, normally they had the most powerful consoles and that is the cause of the bias I'm talking about. Besides that, even when Ninty had the most powerful device, it wasn't a difference even close to Wii vs. HD twins and Wii U vs PS720.

And no, 2D games can't all be pulled from a PS1. Rayman Origins and Kof XIII are two good examples of beautiful 2D games that were possible with this gen. 3D games are far from their objective, that is simulate the reality. Graphics can always improve until they reach the level of complete photorealism, that still is far from now. 

And we can't put the blame for the demise of every studio in development costs. Some studios close simply because they made the wrong decision. What THQ had to stand on this own in the market? Saints Row suffered comparisons with GTA, WWE was buggy, Metro was a poorly optimized game... They made a lot of bad decisions and that led them to close.

Development costs can't be solved simply by deciding to make crappy looking games. We need better engines and better development tools. And that is what we are having now. X360 is way simpler to develop for than 6th gen consoles. Even talking about PS3, its hardware isn't as strange as people say. It uses a normal GPU and Cell is the only challenge here. It isn't a big problem to port games from X360 to PS3 and then to PC because of all similarities between them. If we analyse a  PS2 game, the port was a nightmare because of the extremely different tech on it, it was radically different at architeture-level than the other consoles and PCs. If the rumours are correct, PS4/720 will be even easier to develop for and porting will be simple between platforms.



Indeed they do. Between Graphics and Steam sales I usually buy games on PC whenever possible.



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KHlover said:
bananaking21 said:
KHlover said:
bananaking21 said:
KHlover said:
bananaking21 said:
its not just about graphics, a systems power allows it to do much more things in terms of AI, animations, levels, physics and alot of other stuff. but yes i do care about graphics, the better they are the more immersed i am in the universe of the game

Yeah..., I think we all fell for that when the HD consoles were announced...


AI, killzone2/3 enough said 

Never played those games, so I can't judge them. But if you look at games like CoD or Assassins Creed...I'm pretty sure every shooter from 1997-2005 had a better AI

ohh please dont pick two of the worst games when it comes to AI!! assassins creed 3's AI was nothing short pf pathatic, i had a lot of trouble with the AI in that game, nothing major but the AI just acted stupid! but trust me in killzone those sons of bitches are smart! they are smart sneaky little basterds those helghast!

Gyahahaha, I guess that's true. But still, look at the AI from good old games and you'll see we didn't have MAJOR improvements. I also could include Far Cry (was released before the HD consoles, AWESOME AI) or F.E.A.R (at the beginning of the last gen, best AI in ANY shooter I've seen yet). My point is: you don't really need OP consoles for a good AI, just good devs.


that makes a great point, its really hard to know too, i mean it isnt something visible like graphics or animaiton. but looking at the last of us i never seen AI that good, i cant judge until the game is out though lol. but i agree AI depends more on the dev then hardware



KHlover said:

Never played those games, so I can't judge them. But if you look at games like CoD or Assassins Creed...I'm pretty sure every shooter from 1997-2005 had a better AI


In CoD's case, probably is the focus on multiplayer. If we take Battlefield 3, that is a technologicaly advanced game, the focus on multiplayer does the same thing. BF3 campaign AI is attrocious, horrible. You allies always try to get to theirs scripted locations, even if that means that they will have to push you out of cover and straight on the fire. 



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the art direction does



Aielyn said:
I think that it's rather naive to suggest that either graphics never matter or that they matter for all games.

I don't think anyone here would argue that graphics improvements would matter for, say, Tetris. On the flipside, graphics improvements for Endless Ocean would make a significant impact, since the graphics are one of the major points of the game (in a rare case of that being a good thing).

In the majority of cases, graphics that are "good enough" are sufficient. If Super Mario Galaxy had had graphics comparable to those of Super Mario Sunshine, or even Super Mario 64, it wouldn't have made it a worse game. N64 graphics are good enough for a game like Galaxy - any more is just icing on the cake, nothing more.

On the other hand, Dead Rising: Chop Til You Drop was a demonstration of a situation where graphics were not good enough for the game, and the comparison with the original versions emphasises this. The insufficient graphical power meant that the game couldn't provide the same experience, it was forced to provide an inferior experience.

Why did Pokemon only just move into proper 3D graphics on handhelds? Because it's only with the 3DS that the graphical power is sufficient to do the game justice. However, improvements to the graphical engine beyond this would be unnecessary - nice, but unnecessary. They wouldn't really matter.

At least, that's my opinion on the issue.


This is the only part where I disagree with you . I don't think N64 is good enough at rendering round objects. GameCube, however, is an easy fit.



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both game and graphics matter, why can't we have both, even gameplay matter more, graphics is very important, now take a look at the zelda demo for wiiu, what if it looked zelda skysword, there would be hardly any hype for the game.



Yes, but mainly because of the lack of 1080p @ 60 frames per second.

Once that benchmark is passed on consoles, I don't know. That's all I really want out of the next gen, graphics-wise.



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:D

I really don't think I ever cared for graphics much, except I never liked Pre-NES games, but those were so bad you couldn't decipher what was what.

In fact, I have been buying PS1 and Genesis games, playing, and enjoying them more than a most my PC and PS3 games this year.

I hope more developers get back to making great games, even if it means going cheap on the graphics and focus a ton more on gameplay, art style, etc.