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Forums - Gaming - Do you think it buying a console at launch is good or bad

 

buying a system at launch

yes i always a console at launch 26 13.61%
 
no i never buy a console at launch 72 37.70%
 
depends on the price and games 93 48.69%
 
Total:191
TheLastStarFighter said:
My launch SNES still plays. Faulty systems is more of a modern problem, and particular to Sony and especially Microsoft. And I'm not trying to pick on them, it's just QA stats that I read. I personally haven't had a problem with any game system I bought from Sony, MS or N, but I didn't buy most at launch. Only SNES, PSP and WiiU.

Seriously? So like... Which Sony console are you talking about? Cause I can't think of a single one.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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SvennoJ said:
TheShape31 said:

Buying used creates demand for others to create demand?  I'm not buying it (pun intended).  If a person already owns an old PS3, but wants to upgrade, that decision has nothing to do with whether or not someone will buy the old hardware from them.  Those that are going to upgrade are going to upgrade regardless.  And the leftover old console simply gets passed along in the process, second-hand.

As far as prices going up in a non-sweatshop environment... companies like Apple will spin a bunch of bullshit saying that the prices will go up by "x" hundred dollars.  But the fact of the matter is that if the people at the top of the company made the decision to only make a million a year, as opposed to hundreds of millions a year, then there would be no price hike for consumers.  That sickening amount of excess wealth would get passed onto you and I, and more importantly the workers that put those electronics together.  It's all about greed.  A sweatshop-free world is completely possible, and the world would be a better place for it.

I fully agree with the second part of your post. How to get there I don't know.  

Not with the first however. For example I buy many games day 1 knowing I can sell them on for at least half of their value since there is a market for it, allowing me to buy more games at launch then I could afford otherwise. It works the same with consoles, buy a WiiU funded with the sale of a used console.
You buy something, you create demand, it doesn't matter whether it's new or used. Except when you buy from a thrift store or other places that sell donated or abandoned items. (You still create demand for such places, just not directly for the products sold there)

 

It is the retail customer alone that creates the demand.  The only sale that a company sees is the one from retail, which you purchase from.  That sale tells that company to make more in place of the one now belonging to you.  What you do with that product from then on is of no consequence to that company, and therefore their production line.

In reality, those who purchase used goods decrease demand.  Let's say someone is on the fence about buying a PS3.  They would like a new one, but the used one is so much cheaper and does just as much.  Buy making the used purchase, that's one less retail console sold.  The retailers, companies, and production facilities will never see that used sale and will never increase production because of it.

If someone purchases a product with only the intention of reselling, then the increased demand is all on them.  There will always be other options from natural resellers (those who originally wanted the product, but are parting with it for any other reason).



It depends. I remember quite a few launch xbox 360's going up in smokes.



CPU: Ryzen 9950X3D
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Gaming Console: PLAYSTATION 5 PRO

It's good to buy a console at launch to increase likelihood of hack-ability/foreign disc support. If you're into that sort of thing...

It's bad if you actually have real life situations and need to budget your income. The Wii and Wii U are an exception for me because their price point is reasonable for me.

On the other hand, if you have lots of money to blow and aren't trying to move out of your parent's house and are being responsible in helping with their costs, I think it's fine to get a launch console and it be a little pricey.

It's also good to support the economy. If everyone was too stingy, then launches would involve more economy powered consoles, and we would not see as many advancements in technology... sometimes I also wish kids were a little more stingier with their money though, we would stop getting silly rehashes of the same game and actually see pressure for more creativity in the industry.

So yeah, pros and cons all around!



Haha, I find it funny people jumping to defend Sony systems. Anyway, as I said, my Sony's haven't failed, but Sony and Microsoft systems do fail at a fairly high, especially at launch. Here is a nice study where Wii's fail at 2.5%, PS3's at 10% and XBox at...23%(!)...11% if you take away RROD.

http://www.squaretrade.com/htm/pdf/SquareTrade_Xbox360_PS3_Wii_Reliability_0809.pdf

I looked for one on the previous generation because I remember the results being similar but I couldn't find it. Regardless, Nintendos are generally built like bricks where the newer game companies have pushed early products with some issues.



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I've had a ps2 break (drive failure), an xbox (dead on boot up), 360 3 times (rrod), 2 dead ps3s (ylod), 1 wii (drive failure). So none of these things are build for heavy use.
All my older consoles still work, but got far less use as well as I was more pc oriented at the time. (Where I also had plenty hdd failures and a malfunctioning gpu)



SvennoJ said:
I've had a ps2 break (drive failure), an xbox (dead on boot up), 360 3 times (rrod), 2 dead ps3s (ylod), 1 wii (drive failure). So none of these things are build for heavy use.
All my older consoles still work, but got far less use as well as I was more pc oriented at the time. (Where I also had plenty hdd failures and a malfunctioning gpu)


damn this gen we have been seeing a lot more failure rates then ever before 



SvennoJ said:
I've had a ps2 break (drive failure), an xbox (dead on boot up), 360 3 times (rrod), 2 dead ps3s (ylod), 1 wii (drive failure). So none of these things are build for heavy use.
All my older consoles still work, but got far less use as well as I was more pc oriented at the time. (Where I also had plenty hdd failures and a malfunctioning gpu)


Do you play your consoles in an oven?



Yay!!!

Wh1pL4shL1ve_007 said:
SvennoJ said:
I've had a ps2 break (drive failure), an xbox (dead on boot up), 360 3 times (rrod), 2 dead ps3s (ylod), 1 wii (drive failure). So none of these things are build for heavy use.
All my older consoles still work, but got far less use as well as I was more pc oriented at the time. (Where I also had plenty hdd failures and a malfunctioning gpu)


Do you play your consoles in an oven?

No, they're either standing up on the floor, or in an open cabinet. I do pretty much use them daily, and I have been leaving them on overnight in the past with games that don't allow saving mid missions. (folding@home wasn't a good idea either in retrospect)
The tv, amplifier, etc get more daily use, those don't break. Laptops get more use in our house too with a much better track record. I'm typing this on a laptop that is used daily for 10 years now.

The current gen track record is pretty worrying considering all the plans to turn consoles into full always on multimedia centers.



It comes down to the individual case. As a consumer you are able to educate yourself about the product you're considering buying. If you buy a console and then complain that there aren't any games on it you want to play, it's your own fault for buying the thing without making sure you really wanted it.