Soleron said:
It didn't harm the console, but the fact that Iwata etc thought the game would sell hardware and be the big Christmas release with Animal Crossing showed they didn't understand why Wii or Wii Sports/Fit were really selling. It wasn't the aesthetic and use of new hardware. So it showed Nintendo's direction was actually wrong and the following three years proved that. |
Actually, I disagree with that. The fundimental problem with Wii Music is that you need to have some musical accument to actually really enjoy it. Worse, it came out at the height of Guitar Hero/Rock Band, which were rhythym games not actually music games like Wii Music. But they were vastly successful because anyone could pick up a guitar and quickly feel like a rocker. Wii Music required that you pay attention, actually learn something and again, have some native musical aptitude. If you went in with the GH mentality, it was just a God-awful noisemaker (and for many kids with no attention span that was definitely the case).
My point being, Nintendo had the right concept, a successful Wii Music would have catapulted sales even further, but the execution here was off. It wasn't accessible like Wii Sports, Guitar Hero was. If it had been a rhythym game (say Wii Dance before Just Dance) it would have sold 40m copies.
Nintendo fell because Wii Music was the last innovation they did with the Wii_ titles (the fact it was a 'flop' only compounded the problem). Everything else was a lessor sequel (Wii Fit Plus, Wii Sports Resort (good but not as good as Wii Sports), Wii Play Motion). Wii Party was somewhat innovative in how it brought the party literally into the living room but too little focus on that and NA was already party-game supersaturated which stiffled sales. After NSMBWii there really was nothing for the Wii____ audience to buy. Nintendo returned to catering to Nintendo fans only: SMG2, Kirby:EY, Metroid:oM, DKCR, Kirby, Zelda:SS, Kirby...
Nintendo themselves said 'they need to constantly surprise people' in order to keep their attention. They didn't follow their own advice. And WiiU isn't a surprise either. It's just rifting off the popularity of tablets (to the casual observers eyes) not actually innovating in any way.









