By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - The 5 biggest disappointments of 2012

Gamasutra

This was a hard list to write, for a lot of reasons. Of course, I have my own personal disappointments -- where the hell is the U.S. version of Bravely Default? -- but they don't necessarily stop the industry in its tracks. 

There's also something unpalatable about reflecting on disappointment. One's mind wants to bounce over the surface of the emotion, like a rock skipping on a pond, without diving in. And trying to think back and remember what was disappointing is an odd experience. Can you?

Some things, though, simply stood out to me, and once I gave in to the feeling, it was easy to come up with a list of letdowns.

Star Wars: The Old Republic

Almost a year ago, Star Wars: The Old Republic launched amidst tremendous fanfare and confident projections from publisher Electronic Arts about its commercial potential. Astute observers had noted signs of trouble for years; many had questioned whether or not BioWare's strength in single player storytelling would translate to an MMO; whether too much money was being spent on the game's development; whether the subscription model still worked, and other concerns. 

Well, things went just about as badly as they could have, in the end. Yes, the initial sell-through was strong, but that was the last good news about the game. The Old Republic's design was panned as uninventive; the player population dwindled precipitously when subscribers reached the end of the game's scripted content; by the middle of the year, EA had already announced plans to take the MMO free-to-play to shore up its sagging server populations. For what's reputedly the most expensive game ever developed, this is not a good outcome.

PlayStation Vita

The PlayStation Vita is the most capable dedicated handheld gaming device ever launched -- and apparently the most undesirable. While Sony made sure that the launch was supported with an outing from the Uncharted series and a host of other games across various genres, software support has since been anemic the world over, and sales of both hardware and games have followed in kind.

Japanese gamers are content to stick with the PSP, which continues to be the favorite system of die-hards, or migrate to Nintendo's 3DS, which has become a resounding success in that territory over the past year. Western gamers are essentially avoiding the system altogether. Insider reports of the sales of what should have been the system's flagship Western holiday title, Call of Duty: Black Ops Declassified, are commensurate with its Metacritic score (31, as of this writing.)

The top game for the system -- in both Japan and the U.S. -- is Persona 4: Golden, a port of a four year old PlayStation 2 game. That is a sad condemnation of the system, quality of the game aside, and an indication that Sony never understood its audience of hardcore early adopters, widely missing the mark with its software lineup.

No matter how problematic it may be this lineup, apparently, is something Sony seems to -- for some reason -- have little interest in anymore. E3, Gamescom, and Tokyo Game Show went by with a single outstanding title revealed -- Media Molecule's Tearaway, which will be a very lonely game indeed. 

With Call of Duty all but assuredly a failure, the Vita's outlook for 2013 is extremely muted. What Western publisher will touch a system that Call of Duty can't save? With Japan ignoring the system -- it has no announced Final Fantasy titles, a first for a Sony system -- what will those Persona 4 Golden fans move on to?

E3

We've already written about the turning point this year's E3 was for Gamasutra's staff, among others. I won't recapitulate that here. But the show failed on other levels, too. E3 feels dated. The show, originally launched in 1995, has essentially remained unchanged -- except for two years of flirtations with new formats in 2007 and 2008 which were, if anything, worse. 

Think back to those years. The show's management, recognizing that it had become a ridiculous spectacle, hideously expensive and inefficient, scaled back wildly to restrict the expo to the press and those who had real business to do. 

Fast forward to 2012, and the show is just as huge and loud and tacky as ever it was; it's just as choked with retail employees and others who have no actual business to conduct at the event. In fact, more games than ever are now exclusively behind closed doors, a tacit acknowledgment of how many unwanted civvies are getting in -- which is also reflected in how all the booths have been completely reduced to tacky spectacles, with a focus on booth babes, aliens, cars, celebrities, and other distractions. 

But also look at the swelling attendance of Gamescom and Tokyo Game Show, which let in the masses in an honest way -- and manage to separate the business and public aspects of the show very effectively. Look at PAX, which is a wholehearted celebration of games for gamers, with the community gathering to enjoy its hobby together. E3 is simply a showcase for the biggest, loudest, most crass and most powerful forces in the core game business, and without indies and other players outside of the triple-A console space, doesn't represent the industry as it really is. 

Where's the vibrancy of the game industry we know and love? Elsewhere, it seems.

Steam Greenlight

The pitch was fantastic: Indies having trouble? No problem. We don't have the time to deal with this problem internally, so we'll crowdsource a solution. The result, though, was severely problematic at launch, and still isn't quite right. 

The original problem with the system -- the fact that Steam users could downvote games they weren't interested in, which lead to lots of partisan bashing of innocent titles -- was quickly fixed. But good games by serious indie developers, like Incredipede, are getting overlooked in favor of irredeemable trash like Postal 2. It has quickly devolved into a popularity contest, and what's popular is -- turns out -- not always great. 

Now, games that are very far from release are getting into the voting, confusing its purpose. Is it meant to be a gateway for new games, or a way for the Steam community to vote on what it thinks might be interesting? 

There's no doubt that Greenlight will become a valuable part of Steam, but it hasn't gotten there yet, leaving many of the people it was devised to help wanting more.

It's Mega Man's 25th Birthday and Nobody Came

When Keiji Inafune, Capcom's head of R&D, stepped down a couple of years ago, inside sources say that the franchise he created -- which was once the flagship property of the company he'd worked for since the 1980s -- was vanished. Games in development, both announced and unannounced, were unceremoniously killed. Mega Man was put on ice. 

But 1987 was the year Mega Man was born, and you would have expected some meaningful acknowledgment of this from the company. Few publishers have vibrant, appealing franchises that date back to the NES days -- or ones so ripe for a reimagining, ones with such a passionate fan base. 

Not so for Mega Man. So far we've seen the release of the (so far) Japan-only Rockman Xover, a social RPG for phones -- tenuously connected the anniversary at best -- and Street Fighter x Mega Man, a fan-made hack given legitimacy by Capcom USA's marketing department, desperate to stamp the otherwise unused Mega Man 25th Anniversary logo on something this year. 

This is a sad testament to how politics can actually kill a beloved character; how we, as an industry, still suck at celebrating our past; and how potentially powerful franchises are left on the vine in the search for the next big thing. 

http://gamasutra.com/view/news/183227/The_5_biggest_disappointments_of_2012.php#.UMftcORWx8F



Around the Network

2012 E3: didn't show anything worth watching with the exception of beyond 2 souls

the last guardian: when will it release?

Xbox 360: Halo and GEARS being the only 2 games worth purchasing the console for.

Wii: simply put. what the hell happened???

dev's/pub's PS2 abandonment: plain stupid on the part of everyone looking to make side cash on a console they already know.

broken games: one name. elder scrolls, but it's in great company.

the end of this gen: you'd think it'd have last longer. well atleast the consoles will live another gen. as will PS2. come on people, we all know it's true. 2 gen's and counting. long live PS2.

Sony arrogance: won't happen again will it? just because the brand is strong, doesn't mean the product can survive its price point.

opps, you said 2012!!! my bad

the low sells of starhawk. yep tht's it.



"Xbox 360: Halo and GEARS being the only 2 games worth purchasing the console for."

WHY do people always snub the amazing Forza franchise?



jamesmarkus87 said:
"Xbox 360: Halo and GEARS being the only 2 games worth purchasing the console for."

WHY do people always snub the amazing Forza franchise?

srry it's easy to forget. 



1.Dishonored Story

The gameplay was frantastic I mean being able to processed a fish XD, but what I was most hyped up about the game was for its Story. I felt no connections with the main character Covo or anyother character in the game for that matter, maybe except for that little girl. The games world and magic seemed out of place and even the twist at the end was lackluster. But the game is still fun to play

2.Mass Effect 3 the indoctrination theroy

What pissed me off was not the games ending itself but the fans indoctrination theroy. Yes, the ending was pretty bad so bad that the fans created this make up theroy and said that the ending was all a dream. It covenced my friend so much that he made me watch video after video, hours on this make up theroy. Only to find out what I known from the begin that Bioware made a bad ending and that its own fans made Bioware look smarther then they actually are. Well at least the fans got another ending :P

3.Where the hell is Final Fantasy Vs13 or The last Guardian

4.Me being broke

Well this is my own personal matter. So much games this year and not enough money. Next year will be brutal.

5. Ninja Gaiden 3

Need I say more



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

Sign up if you want to see God Eater 2 get localized!! https://www.change.org/petitions/shift-inc-bring-god-eater-2-to-north-america-2#share

Around the Network

The biggest disappointment for me this year was AC3. I expected a lot more of it.
The hunting and running through trees did not make up for less interesting buildings to climb / explore, no catacomb / indoor climb puzzles, no cryptic / logic puzzles, less and less interesting vantage points and way more restrictive mission design with too many fetch quests. The only redeeming factor were the sea battles.



1. Will Sega ever put Skies of Arcadia, Shenmue, Shenmue II and Panzer Dragoon Orta in HD?
2. Resident Evil continuing to decline in quality
3. Lack of great PS3 exclusives
4. Mass Effect 3 ending
5. Sony constantly saying, "The Last Guardian is still in development, but we have no new information at this time."



As always, delays are the source of my disappointment, along with unlocalized Japanese games. :/



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

MARCUSDJACKSON said:
jamesmarkus87 said:
"Xbox 360: Halo and GEARS being the only 2 games worth purchasing the console for."

WHY do people always snub the amazing Forza franchise?

srry it's easy to forget. 


Not sure if trolling...



Yay!!!

Wh1pL4shL1ve_007 said:
MARCUSDJACKSON said:
jamesmarkus87 said:
"Xbox 360: Halo and GEARS being the only 2 games worth purchasing the console for."

WHY do people always snub the amazing Forza franchise?

srry it's easy to forget. 


Not sure if trolling...

naw i've only been moded for that once, and it was a joke then, as it is now, but i did honestly forget about Forza. never played it so i can't hate, but i hate HALO with a passion.

with the exception of Reach. haven't played 4 yet but i like wht i saw when i did the official pre E3 HALO4 thread. i have no idea why they say (in my circle/and online) why Halo/360 COD/GEARS players are better then Killzone/PS3COD players. 

hasn't been the case in my experience. GEARS and KZ are the only 2 shooters this gen. i've found any type of comp. my GEARS online record is positive, while my KZ record is 1k negative.

i don't troll. it's to much work.