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Forums - Nintendo - Online Petition demanding Dark Souls II for Wii U

arcane_chaos said:
not that this game shouldn't be on the WII U(as I would like them to experience the Souls games)

but WII U owners need to be patient...these games have probably been in development for quite some time, and adding the Wii U could possibly lengthen devtime.


This wii u owner is being patient. I believe it has more then being said. I don't expect every big release of 2013 to get on wii u. That is being silly. Late ports? Maybe but for now I can wait. I am actually telling people here to wait and see because nobody has said some of these games aren't on there. And even ones ruled out for now haven't been denied for later.



One more thing to complete my year = senran kagura localization =D

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CCFanboy said:
arcane_chaos said:
not that this game shouldn't be on the WII U(as I would like them to experience the Souls games)

but WII U owners need to be patient...these games have probably been in development for quite some time, and adding the Wii U could possibly lengthen devtime.


This wii u owner is being patient. I believe it has more then being said. I don't expect every big release of 2013 to get on wii u. That is being silly. Late ports? Maybe but for now I can wait. I am actually telling people here to wait and see because nobody has said some of these games aren't on there. And even ones ruled out for now haven't been denied for later.

The Wii U owner doesn't care about Dark Souls 2. If they did play Dark Souls on PS3 or 360, they'll buy #2 on that as well....



F0X said:
This will probably only happen if Nintendo agrees to co-publish the Wii U version and market it.

But really, ask not what Dark Souls II could do for Wii U, but what Wii U can do for Dark Souls II.


If that is the case, then Nintendo SHOULD co-publish GTA V and/or any other 3rd party multiplat release that others may be reluctant to publish (see Bayonetta 2 and Ninja Gaiden III.)



I signed the petition, although 100k is way too ambitious. I can't see this passing the 50k mark (and I think that's being generous). Sad because I think this game could be really good for the Wii U. 



Nintendo and PC gamer

Wont be signing this one. Anything that can hinder the amount of time I have to wait to get this game must be stopped Sorry:P I'm a selfish lover of the souls series. Plus ps3, 360 and PC are alot of opinions right there.



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I will be buying this game for the 360 but I will sign the petition because its bullshit that any 3rd party games not be releasing for WiiU. The Nintendo community deserve to be playing the same 3rd Party games on ps3/360.



freebs2 said:
binary solo said:
freebs2 said:

binary solo said:

The only people who fall into the can't afford PC gaming rig/don't want to pay for XBL Gold / don't have or want a PS3 are...WIi owners. So bascially, bring Dark Souls to Wii U because that's the system Wii owners who are into hard and violent games will buy. Wow most revelatory! Should be good for about 100K sales.

I've never seen any violent game on Wii, except those developed during coffee breaks whith a ridiculous budget, so it has yet to be proven how much violent games could sell on WiiU. So far ZombieU is the 2nd most sold game on WiiU, right?

About hard games... SSB is very competitve at high difficult levels -> 11m copies; DKCR is the hardest plaform game on sale at full price -> 5.75m copies; Monster Hunter isn't exactly an easy game -> 2m copies.

edit: Anyway I wouldn't even consider Dark Souls a really violent game, it's a fantasy game whith a very dark tone, but you don't see in it more blood and gore than in the average RPG.

Hence hard AND violent. It would be beyond ignorant for anyone to claim Nintendo doesn't do hard games.

Do you see the market for SSB, DKCR and Monster Hunter having a significant cross over with the market for Dark Souls 2? Of those 3 Monster Hunter, perhaps. That's a game that sold well, but not amazingly well. And while they're in the same broad genre they aren't much alike. So I don't see much of a ppoint to be made by looking at the sales of those 3 games as any kind of indicator of the sales potential for DS2. It would struggle to sell 250K I reckon. The market for Dark Souls is heavily weighted to PS3 because that was where it all started with Demon's Souls. Dark Souls PS3 > 2x 360. I would think 360 > 2x Wii U if it did get a Wii U release.

I haven't yet played Dark Souls, but I've played Demon's Souls. Demon's Souls is a violent game. Its ratings classification is "strong violence". I assume Dark Souls is on the same level in terms of violence as Demon's Souls.

I think it's a mistake for Wii U fans to look backwards and demand last gen IPs make a transisiton to Wii U. Have DS2 by all means, but don't expect it to do anything for WIi U sales. New IP for the new generation it what's needed.

That's not what I meant, of course I'm not expecting a console sales boost from DS2. But if everyone comes up with the same unproven argument "hardcore games don't sell on Wii", and nobody actually tries to bring an hardcore IP on it then the situation will never change.

It's true the DS market is weighted on Ps3 (that's imo partially because Demon Souls was initally on Ps3, as you suggest, and partially because 360 almost doesn't exist in the japanese market, hence all jap sales are on Ps3), but that doesn't mean FromSoftware did't get a benefit porting the game on 360 and on PC. Also, you have to consider things dinamically, when you get a game ported on a new platform for the first time you have yet to enstablish a reputation within the new console userbase, so it's kind of natural the game initally sells less on 360 compared to the Ps3 where the game is esntablished. Once you have established the game on both platforms, than the overall userbase will grow, I'm confident DS2 will sell more copies on 360 and PC.

But really Dark Souls 2 is not the game to prove "hard core" sells on Nintendo. It's only a moderately popular game on its main platform to start with. I agree with someone upthread who says they'd sign a petition for GTA5. Now that's a hard core game with a large fanbase which could attract a lot of sales on Wii U. Probably won't win many converts from the other platforms, but hopefully the Nintendo hard core would get behind it and give it mutli-million sales.

DS2 should expand a bit on 360, but I dont think it'll get anywhere near PS3 numbers. And It's not just Japan that gave PS3 the edge with Dark Souls. Dark Souls sold considerably more on PS3 in North America. And considering the difference in install base that's huge even if the PS3 market was primed with Demon's Souls.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

KylieDog said:


Can you play Dark Souls single player and/or completely offline?  Your reply highlights how completely you fail to grasp good game design.


This has probably gone on too long already, but there is a point that needs to be made clearer.

 

- You are claiming that the inability to pause is a design flaw. Specifically this is a flaw for the offline player.

- But what is the function of the pause button in games akin to Dark Souls? It is simply to ensure that there can be no lives lost during a break in play for the player. Now let me ask you this, is it not possible to simply stand in a corner where you can't be spotted for as long as you like, thereby fulfulling the full purpose of the pause button? You can peacefully go to the toilet or have a joint or whatever and know for certain that you're still alive.

- If one wanted to pause a game mid battle, or after being spotted by the enemy, then:

 

1:The player might want to alter his equipment for the specific situation. This is clearly against the entire ethos of the Souls series, and it is much appreciated by the devout fans. (Of course you are not vying for this)

2:The player might want time to consider the best course of action. This is both unrealistic and again against the entire ethos of Souls. The fact that you have to ALWAYS be ready to fight IS THE VERY SUBSTANCE that gives these games life.

3:The player might want to catch his breath due to being caught off guard. This would take away the suspense of the game immeasurably.

 

But you're going to argue that these above 3 points are not what you are referring to. So now I ask you this, should a feature be implemented extraneously if it is implicitly possible to achieve without it's very presence!? Now you are the one causing difficulty, because there should be times where it's impossible to pause due to an enemy being alert to one's presence, or being mid battle, which would inherently changes the entire structure of the game and turn it into a mundane experience - but you're surely not referring to this.

The very fact that there is no pause button adds immensely to the game.



KylieDog said:
kitler53 said:


i don't know what else to tell you expect go play skyrim or some other nerf game.  dark souls has a amazing game design for those that want this kind of game hence why so many people like myself give it such high acclaim. 


Any game gets high acclaim when all the bad design choices are completely ignored.

The game design is based around the tension of making it to the next bonfire. Pausing would break that because a bonfire is the only place one can truly feel safe. Just because you don't like that doesn't make it bad game design. 



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

Why do we need another sequel to a game which has never been on a Nintendo console? I thought about signing the petition but then I changed my mind. First of all I highly doubt this will change anything but more importantly I am sure this game will not sell on the Wii U. So I guess the developers know what they're doing.

If you played the first Dark Souls get the sequel on your PS360/PC.

I'd personally rather have some exclusives coming to Wii U which really make use of the Gamepad other than just putting an inventory on there (which IMO definitely is no USP for the Wii U version).