Devs have said multiple times that the difference of 720p to 1080p isn't significant enough when you just can slap some AA on 720p and can have more detailed graphics instead. The 720p-1080p jump is NOT in the same ballpark as the 480p-720p jump. The fact that the average PS360 gamer wouldn't even realize if they play a game in 720p with AA or 1080p native unless a site like Digital Foundry points it out to them should be a dead give away.
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Not true for racing games, better view of the road makes all the difference, 60fps helps a lot too when you go 200mph. For AC3, sure 720p 25fps is fine. 1080p would only reveal more pop-up, low res textures and low detail distant objects. The biggest cost of 720p to 1080p is not the pixels, you effectively also need 1.5x the draw distance to fill in the extra real estate. Adding extra AA to 720p is better, then you can reduce the draw distance and lod. So yes, 720p plus AA allows the most detailed objects. But it's bullshit to say 1080p isn't significant, current-gen just can't do it justice.
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What's up with that selective reading disorder you guys seem to suffer from around here? I never said it isn't significant, I said it isn't AS significant as the conventional SD-HD jump. The rest of your post seems to support my view except for the "for 1 genre out of x, where x is > 10, it isn't true".
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It is for me. 480 to 720, 720 to 1080, same ballpark, just as significant.
Just not this gen. Last gen could do 720p (eg Soul caliber 2 on Xbox) but couldn't do it justice, and the avg gamer would not see the difference between the game running in 480p or 720p either.
But you're right I agree with this statement for current gen:
Devs have said multiple times that the difference of 720p to 1080p isn't significant enough when you just can slap some AA on 720p and can have more detailed graphics instead.