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Forums - General Discussion - Statistics for PS3 New IP Million Sellers

SnakeDrake said:
Hum for some odd reason I though that they was more new IP's. Guess this industry really relies on existing ip


Keep in mind, these are only the new IPS that reached a million, which seems like it would benefit Sony.  Including new IPs that didn't reach a million might paint a more complete picture.



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JWeinCom said:
SnakeDrake said:
Hum for some odd reason I though that they was more new IP's. Guess this industry really relies on existing ip


Keep in mind, these are only the new IPS that reached a million, which seems like it would benefit Sony.  Including new IPs that didn't reach a million might paint a more complete picture.

Oh no wonder there's a lot missing.



 

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two things you also have to consider is that most games released with a much smaller ps3 userbase which means many times, ps3 owners bought the console after the release of those games so they could only buy the games months or years after release.

games which release nowadays have a much bigger userbase to sell to at release and probably much less will buy a console after this games releases.

as example heavenly sword released with maybe 9 million ps3s, now we have almost 70 million.

then you use a game like motorstorm which was a start title of the console which means first week sales are only for japan and not for the whole world. that would put motorstorm above 200k and not to 17k, same with resistance, first week of resistance in europe was 144k. or heavy rain which sold 400k+ fw in europe+usa, you have it as 25k.



Every single one of those Sony IP's, and even several of the 3rd party IPs, have had major bundles.

Many of those games were not very successful on their own but became successful as part of a bundle. A couple of them were even considered outright flops until the bundle.



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Jay520 said:
cusman said:

Many of these million+ sellers are still considered financial failures due to how much they cost to produce

So while PS All-Stars Battle Royale will enjoy healthy sales for long time, it is still pretty shocking to me that a game that gives both PS3 and PSV version with single purchase didn't rally the PS3 fanbase behind it.

It just shows the Sony fans are not as dedicated to supporting new IP games on Sony platforms as the Nintendo fans are on Nintendo platforms where new experimental games like Smash Bros, Animal Crossing, Brain Age, Professor Layton, etc start out and end up as 5+ million sellers... even 10+ million sellers.

Do the same thing you did for Sony new IPs for Nintendo new IPs and you will see the Nintendo fans just support their platform heck of a lot better.



Nintendo fans pretty much have no choice. If you're on a Nintendo console, you have to buy Nintendo games because that's virtually all there is. I'd say Nintendo fans are just buying what they can rather than showing dedication.


Ugh.  For argument's sakes, lets agree that there is nothing but Nintendo games on a Nintendo console.  If that's true, then why are people buying Nintendo consoles?  To play Nintendo games.  How is this anything BUT devotion?



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Except you only include million sellers, i.e. these games have already proven to be successful. Your analysis is all backwards.



pezus said:
The reason he's only including million sellers is to show that a relatively low first week doesn't rule out a million and beyond (like some people in the PSASBR thread were claiming).

ok but if you read my last post you see that his whole list is wrong. i'm not saying anything about psabr, just that comparing psabr sales of 175k can't be compared with numbers of only japan or only usa or only europe of many games he has in his list.



JWeinCom said:
Jay520 said:
cusman said:

Many of these million+ sellers are still considered financial failures due to how much they cost to produce

So while PS All-Stars Battle Royale will enjoy healthy sales for long time, it is still pretty shocking to me that a game that gives both PS3 and PSV version with single purchase didn't rally the PS3 fanbase behind it.

It just shows the Sony fans are not as dedicated to supporting new IP games on Sony platforms as the Nintendo fans are on Nintendo platforms where new experimental games like Smash Bros, Animal Crossing, Brain Age, Professor Layton, etc start out and end up as 5+ million sellers... even 10+ million sellers.

Do the same thing you did for Sony new IPs for Nintendo new IPs and you will see the Nintendo fans just support their platform heck of a lot better.



Nintendo fans pretty much have no choice. If you're on a Nintendo console, you have to buy Nintendo games because that's virtually all there is. I'd say Nintendo fans are just buying what they can rather than showing dedication.


Ugh.  For argument's sakes, lets agree that there is nothing but Nintendo games on a Nintendo console.  If that's true, then why are people buying Nintendo consoles?  To play Nintendo games.  How is this anything BUT devotion?



I'd argue people bought the Wii primarily because of the console's features rather than its software (If it were software, then how would you degrading sales of every Nintendo console pre-Wii). After people bought the Wii for features, they only could only buy Nintendo software.

I think I'll do what seceen dose and monitor the games sales on my sign. The land mark should be 1 or 2 mil. Maybe I should be faithful like Turkish and have it like 5 mil XD



 

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miz1q2w3e said:
Except you only include million sellers, i.e. these games have already proven to be successful. Your analysis is all backwards.


I'm not trying to say most low launches lead to high sales. I'm saying most high sales stem from low launches.