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Forums - Nintendo Discussion - Wii U hacked and CPU clock speed revealed, apparently.

Mr Khan said:
Crono141 said:
I'm also wondering about what kind of hack allowed him access to this information. There's one of 2 possibilities:

1) He hacked into WiiU mode, and wrote homebrew to report the clock speeds of CPU and GPU.

2) He used the already vulnerable vWii and made the same query.

Both situations have a very interesting big picture meaning. If 1) is true, then WiiU mode is hackable and possibly heavily exploitable. But if 2) is true, it means that the vWii isn't a secure sandbox and that access to the extra hardware features are possible from within Wii mode.

Either are exciting prospects.

Speaking of vWii vulnerability, do you know of any methods to get Homebrew Channel working on there again? My save file for Zangeki no Reginleiv migrated over, but obviously i can't play the game at the moment (not that i really need to, with NSMBU still to finish, a few more days of tooling around in Nintendoland, then Ninja Gaiden, then Batman, then Link to the Past that i bought with the last of my virtual console moneys, then the gifted copy of KOTOR II... I just want to know that i can in the future)


Not yet, but this bit of news makes the prospect of that happening a lot brighter than a few days ago.  For launching general wii homebrew on a vWii, you need the Smash Stack hack pointing to WiiXplorer.  From WiiXplorer you can launch any Wii homebrew that didn't require a cIOS to work.  You have to do this every time you want to launch any homebrew (smash stack), and you have to make sure that the SD card with smash stack is NOT inserted into the WiiU until after you've booted into the vWii, as the WiiU mode will remove it automatically.



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There are a lot of interesting questions I'd have about Wii U homebrew ...

1.) Can it run N64/GCN/Wii games at a higher resolution natively, like the Dolphin PC emulator can?

2.) Can it allow for legacy console emulation to be played on the controller screen?

3.) What about DS emulation on the controller screen. And if yes, can the DS software resolution also be raised?

4.) Can the disc drive be hacked to run Blu-Ray movie discs?



lol the denial by some here. The source is legit people no need to doubt it.



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In line with my final expectations... well the GPU clock is 400Mhz lower.

I predict 1.6Ghz for GPU and 500Mhz for GPU.



I dont doubt its true, it actually makes sense
im more interested in what the gpu is capable of



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Soleron said:
dahuman said:
Soleron said:

So much for "makes up with it with clock speed". Definitively slower in both clock speed and (if PPC750) instructions per clock compared to the 360.

It's now time to use the Wii U ports as a positive example: despite how slow the CPU is, they can make a game look about as good as the 360 because of the GPU. But it's also therefore time to stop saying that Wii U will eventually be far ahead of 360.


I thought we already established that in another thread by just looking at the die size though lol. I still don't think 8th gen consoles will be that far ahead TBH, most high profile games in 7th gen can't even reach 720P 60FPS(actually, prolly no high profile game does this) and we might get there finally in 8th gen and I'm hoping 1080P stable 30FPS, not sure about 60FPS in 1080P though, lets see what they'll throw into the Durango and Orbis even though I still find it unlikely for them to run something like Planetside 2 or Battlefield 3 in their full glory on rumored hardware @1080P 60FPS so far.

We did but there are some very angry people who've denied that transistor count proves anything and/or that it'd be clocked high.

I think with 2x the cost (~$150 Wii U console vs $300 others) and 2-3x the power usage, other 8th gen consoles can be much faster if they so choose. It's a tradeoff Nintendo chose to make and MS/Sony may make differently.


For sure, it just won't be jaw dropping like some other very hating people who are still hoping for a PS2 to PS3 type jump after they hear about the AMD APU rumors.



keroncoward said:
maverick40 said:

Wow this is terrible, the 360 ha a tri core 3.2ghz processor..Well done Nintendo. It is a miracle that 3rd parties got their games to run on your console.


I have a Toshiba Laptop with a 1.5ghz processor and its a lot faster than my previous Dell Laptop with a 2.8ghz processor. Clock Speed does not matter anymore in this day and age. Archetecture is more important.


That's only partially true...

My old work desktop is a 2x X5450 at 3.Ghz ( 2x4 cores = 8 cores)

My new work desktop is 2x E5-2630 at 2.3Ghz with turbo Boost at 2.8Ghz. ( 2x 6 cores = 12 cores)

 

The new CPU is consistently rated about 60% higher on passmark CPU test.

 

The old computer computes prime numbers 50% faster than the new CPU in single thread.

Both computer computes prime numbers at the same speed in full core useage ( 100% of all core going out at full speed).

I wrote the prime numbers executable in both versions, it's pretty simple code...

 

And I have examples of commercial applications running faster on the old computer...

Clock speed does matter, it all depends what kind of complex instructions your app is using and how many threads/processes are running...

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Even with this info I am going to go out on a limb and say that next gen gap will be much smaller than this one, much more akin to ps2 - xbox differences than those of wii-PS360



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Soundwave said:
There are a lot of interesting questions I'd have about Wii U homebrew ...

1.) Can it run N64/GCN/Wii games at a higher resolution natively, like the Dolphin PC emulator can?

2.) Can it allow for legacy console emulation to be played on the controller screen?

3.) What about DS emulation on the controller screen. And if yes, can the DS software resolution also be raised?

4.) Can the disc drive be hacked to run Blu-Ray movie discs?

1) Unknown at this time.  N64 probably, as that will run in a Wii64 style emulator (only, you know, one that actually works).  If it can be done for Wii games then it almost certainly can be done for GC games.

2) Unknown, but hopefully.  If the protocol for sending video to the controller screen can be reverse engineered, this seems likely

3) If 2 is possible, then 3 should be possible.  Though the CPU speeds may become a bottleneck for DS emulation, since emulators are typically CPU intensive

4) Probably not.  It can probably be hacked to read Blu Ray discs, and probably be able to read the files and folders on a BR movie disc, but movie decryption and playback is a whole other animal.  It isn't like DVD decryption where the entire protection scheme has been cracked.  BR keys can be dynamically updated for newer releases.  It should be possible to make it play SOME blue rays, but a guaranteed dedicated future proof blue ray player won't be possible.



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If true the CPU power is closer to the Wii's than to the PS3's. That's... underwhelming.