By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Can someone explain why I can't play Virtual Console games on the Wii U Gamepad?

Tagged games:

I just had a scary thought that Nintendo would probably leave VC play on the Gamepad until they are able to make some big announcement like at E3 2013.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

Around the Network
noname2200 said:
fordy said:


That's why I'm suggesting they don't take the easy way out and PORT emulators, rather remake them to work native to WiiU.

I know, and I'm saying that they're looking into it, but that doing so will mean once again tinkering and testing with the emulator for each and every game, which takes time and (more importantly) money.


The original emulation on the Wii also had faults. they can usually update it at any time.

That being said, a console emulator on a console would most likely be using VSYNC emulation, in which case, the only difference is the amount of clock cycles between each screen refresh (since the CPU instruction sets between Wii and WiiU CPUs are backward compat). It would be relatively easy to design the already existing emulators because a batch of processing at each VSYNC, followed by pushing the CPU into a looped/sleep state until the following interrupt.

Of course, there would be some cosmetics involved due to diffwerence in timing between the CPU and PPU, but that should have already been resolved with a simple ration pause timer on the Wii version, and would only require some kind of integer change (if it was done correctly).



KylieDog said:
Being lazy, being cheap, being rushed to launch, planning a better VC service


Take your pick.


I pick number 4.



The rEVOLution is not being televised

KylieDog said:
Being lazy, being cheap, being rushed to launch.


Take your pick.


Yes because having VC support straight out of the gate to the gamepad is what everone is buying the Wii U for.

Perhaps they made a decision to focus on actual WiiU games working on the gamepad so when people try it they don't go this thing is a dud.

I have no doubt they will include VC on gamepad later as peopel will demand it.



 

 

kitler53 said:
skirts - there are hard to animate.


hahahahaha!!!

OT, dont fret, im sure they will make it available soon, this is all still kinda new to Ninty, hell took a while to get PS1classics up and running on Vita(which i didnt even know when i got hte damn thing) and there are some games still not running on it.



Around the Network
Cobretti2 said:
KylieDog said:
Being lazy, being cheap, being rushed to launch.


Take your pick.


Yes because having VC support straight out of the gate to the gamepad is what everone is buying the Wii U for.

Perhaps they made a decision to focus on actual WiiU games working on the gamepad so when people try it they don't go this thing is a dud.

I have no doubt they will include VC on gamepad later as peopel will demand it.

whether people are buying it for that is irrelevant, it is a feature that should be there day 1, but isnt. In this day and age it is a little jarring. This isnt some lets bash Ninty thing, SOny had a similar issue with the Vita and people didnt like taht either, i know I didnt.



Cobretti2 said:
KylieDog said:
Being lazy, being cheap, being rushed to launch.


Take your pick.


Yes because having VC support straight out of the gate to the gamepad is what everone is buying the Wii U for.

Perhaps they made a decision to focus on actual WiiU games working on the gamepad so when people try it they don't go this thing is a dud.

I have no doubt they will include VC on gamepad later as peopel will demand it.

wow, gone are the days when you bought a console and it worked for life. No need for software updates or anything, and certainly no RROD issues.

If I was to chose one, I would say Nintendo is being lazy in not including the VC feature for the GP. Because I don't think getting that done is rocket science.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

fordy said:
noname2200 said:
fordy said:


That's why I'm suggesting they don't take the easy way out and PORT emulators, rather remake them to work native to WiiU.

I know, and I'm saying that they're looking into it, but that doing so will mean once again tinkering and testing with the emulator for each and every game, which takes time and (more importantly) money.


The original emulation on the Wii also had faults. they can usually update it at any time.

That being said, a console emulator on a console would most likely be using VSYNC emulation, in which case, the only difference is the amount of clock cycles between each screen refresh (since the CPU instruction sets between Wii and WiiU CPUs are backward compat). It would be relatively easy to design the already existing emulators because a batch of processing at each VSYNC, followed by pushing the CPU into a looped/sleep state until the following interrupt.

Of course, there would be some cosmetics involved due to diffwerence in timing between the CPU and PPU, but that should have already been resolved with a simple ration pause timer on the Wii version, and would only require some kind of integer change (if it was done correctly).

so it can be done before launch



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

DaRev said:
fordy said:
noname2200 said:
fordy said:


That's why I'm suggesting they don't take the easy way out and PORT emulators, rather remake them to work native to WiiU.

I know, and I'm saying that they're looking into it, but that doing so will mean once again tinkering and testing with the emulator for each and every game, which takes time and (more importantly) money.


The original emulation on the Wii also had faults. they can usually update it at any time.

That being said, a console emulator on a console would most likely be using VSYNC emulation, in which case, the only difference is the amount of clock cycles between each screen refresh (since the CPU instruction sets between Wii and WiiU CPUs are backward compat). It would be relatively easy to design the already existing emulators because a batch of processing at each VSYNC, followed by pushing the CPU into a looped/sleep state until the following interrupt.

Of course, there would be some cosmetics involved due to diffwerence in timing between the CPU and PPU, but that should have already been resolved with a simple ration pause timer on the Wii version, and would only require some kind of integer change (if it was done correctly).

so it can be done before launch


We can only hope...



DaRev said:

wow, gone are the days when you bought a console and it worked for life. No need for software updates or anything, and certainly no RROD issues.

If I was to chose one, I would say Nintendo is being lazy in not including the VC feature for the GP. Because I don't think getting that done is rocket science.

Lazy.   I'll never get why gamers like to use this word when referring to something not implemented and they don't understand why.

It's like the fall back line for everything.



The rEVOLution is not being televised