Umm no but best looking 360 game? Yes.
The fact that Digital Foundry goes out of their way to say its very, very close to GOW3 is telling.
Its easiky arguable its as good as they make it clear in their opinion there is onky very slight difference in quality between the two.
Either way no matter what Halo 4 is top 3 this gen and can be argued to be number 1. As I said earlier the top couple games are so close it really comes down to personal preference
selnor said:
They are refferring very clearly to te first time you saw GOW3 first 20 mins. Things ave moved on since then. We are used to high lighting and seamless visuals now. But even in todays graphical environment Halo 4 still nearly manages that same feeling of 2009. If anything that comment is showing halo 4 is there and then some. It doesnt mean its not quite to GOW3 LOL. altough GOW3 is my fave graphics on PS3 over Uncharted and Killzone. |
GoW3 released in 2010...
Have you really played GoW3? Because GoW3 not being able to compete in scale is a RIDICILOUS statement.








Its also telling how impressive Halo 4 is considering the amount of Sony fans jumping in this thread trying to downplay the graphics.
| BenVTrigger said: The fact that Digital Foundry goes out of their way to say its very, very close to GOW3 is telling. Its easiky arguable its as good as they make it clear in their opinion there is onky very slight difference in quality between the two. Either way no matter what Halo 4 is top 3 this gen and can be argued to be number 1. As I said earlier the top couple games are so close it really comes down to personal preference |
Bingo ladies and gentlemen, this is what matters and what we should take away from DF, otherwise we'll just end up pointlessly debating use of words and personal preference.

| BenVTrigger said: Its also telling how impressive Halo 4 is considering the amount of Sony fans jumping in this thread trying to downplay the graphics. |
Wouldn't say that's the case, as usual their are definitely nay-sayers, but even Aldro and such are saying that Halo 4 looks great, and we know where his preferences are, and I know he won't mind me saying so.

Aldro said:
GoW3 released in 2010... Have you really played GoW3? Because GoW3 not being able to compete in scale is a RIDICILOUS statement. |
Yes I have LOL.
I know your refferring to the big battles. To be honest the character models on the bosses are amazing. But everything around it ( or usually when they appear there is nothing else in frame ) looks basic. Its not scale in the sense of oter games. Although big, it never feels big. Mostly due to the scenery being non existant and the controls being linear on movements.
The sheer scale of the landscapes in Halo 4 is not matced by anything in GOW3. Add to that actually. Nothing in GOW3 remotely comes close to the scale of that massive Forerunner interior part. Mission 3 I think. THAT is scale. Then you battle on it. Its funny because COD or Killzone for example have these so called big ticket moments in them. Scripted or explosions. Halo 4 rips those big ticket moments up 10 or more times throughout the campaign and rewrites just what scale is for games. Previous Halos are also dwarfed.
selnor said:
Yes I have LOL. I know your refferring to the big battles. To be honest the character models on the bosses are amazing. But everything around it ( or usually when they appear there is nothing else in frame ) looks basic. Its not scale in the sense of oter games. Although big, it never feels big. Mostly due to the scenery being non existant and the controls being linear on movements. The sheer scale of the landscapes in Halo 4 is not matced by anything in GOW3. Add to that actually. Nothing in GOW3 remotely comes close to the scale of that massive Forerunner interior part. Mission 3 I think. THAT is scale. Then you battle on it. Its funny because COD or Killzone for example have these so called big ticket moments in them. Scripted or explosions. Halo 4 rips those big ticket moments up 10 or more times throughout the campaign and rewrites just what scale is for games. Previous Halos are also dwarfed. |
Says a lot about how much you know about graphics in killzone 3 really.
I can't remember a single breathtaking "explosive" moment in killzone 3, because it doesn't exist. The entire game looks good with maybe the exception of the beginning.
Im not saying theres anything wrong with how people are acting or that anyone is being jerks.
There are however a few people who have posted in this thread just listing a list of exclusives on PS3 being better looking. People who dont even own a 360 and will never play Halo 4
selnor said:
Yes I have LOL. I know your refferring to the big battles. To be honest the character models on the bosses are amazing. But everything around it ( or usually when they appear there is nothing else in frame ) looks basic. Its not scale in the sense of oter games. Although big, it never feels big. Mostly due to the scenery being non existant and the controls being linear on movements. The sheer scale of the landscapes in Halo 4 is not matced by anything in GOW3. Add to that actually. Nothing in GOW3 remotely comes close to the scale of that massive Forerunner interior part. Mission 3 I think. THAT is scale. Then you battle on it. Its funny because COD or Killzone for example have these so called big ticket moments in them. Scripted or explosions. Halo 4 rips those big ticket moments up 10 or more times throughout the campaign and rewrites just what scale is for games. Previous Halos are also dwarfed. |
If a 1600 ft boss isn't scale, I don't know what it is anymore. And a giant animated character model, with physics, animation, interaction and a lot of enemies over it is more complex than landscapes.