Lots of online, motion, touchscreen, and downloadable games.
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
Lots of online, motion, touchscreen, and downloadable games.
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
cyberninja45 said:
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Gee, you must feel very smart now. Good for you!
Just food for thought. Maybe, just maybe it would have been possible to make a... you know... wii mote like peripheral with wm+ specs. Dunno, maybe? Like, not impossible.
Wario Ware Smooth Moves
Legend of Zelda Skyward Sword
Red Steel 2
Pretty much any game that heavily relies on motion controls.
Dead Rising. You could have made a very compromised version (i.e. Chop Till You Drop) but it wouldn't have been the same game.
Sal.Paradise said:
Nah, it's full size. http://www.popularmechanics.com/technology/digital/gaming/rendering-god-of-war-iii When God of War III comes out on Tuesday, March 16, for the PlayStation 3, gaming will have its own Burj Khalifa—Kronos, the 1600-foot-tall boss. In that particular scene, Kratos has to navigate the craggy, earthen skin and foliage covering Gaia, as up to two dozen enemies at a time make their own way around the Titan's body features to attack him. This is where the PS3 shines, Filippov says. As Gaia's body moves (she's locked in her own fight, even as you're fighting across her) the Titan's skin conforms to those movements, textures shift, and the enemies' artificial intelligence reassesses the best path to take. Each of Gaia's actions forces a recalculation of the entire environment and the characters that inhabit it. In fact, what might be the most impressive feat yet of the console's famous synergistic processing units, or SPUs, is what you don't see—limbs and blades drifting through the wildly changing environment. The entire scene, which includes multiple moments when the camera zooms out until Kratos is barely a pixel in size, features realistic collision detection, as dirt, trees, leaves and combatants (both titanic and comparatively tiny) crash into each other. The result is a scene that not only tops every previous game in terms of epic-scale characters, but uses the PS3's much-vaunted processing power to focus on, quite literally, a million minute details. After all, it's not the size that matters. It's the number of SPUs you have handy to constantly recalculate it. |
When a developer of a 1st party company says something can't be done on the competition I tend to take that statement with a grain of salt. Filippov hasn't developed a 360 game so he really can't say what can and can't be done on it any more than you or me. He's the lead programer and he should be proud of his programin tricks, but of course he's not going to divulge those tricks.
If you take all the processing power that it would take to render and entire level and then use it to render one big character you'll be able to do some pretty cool things. There's nothing in GOW III that is impossible on 360. Regardless of what Filippov says, they used tricks to make it look more impressive than it technically is. But that's what a god developer does. They take what they have and they pull out what they need. That's why Halo 4 looks so incredible and has such huge environments. In Halo 4 the level is a sprawling vista, in GOW the titan is the level and Kratos is a small scale character on a large scale character. It's a trick. A clever trick, but a trick none the less.
kain_kusanagi said:
If you're talking about graphics then that would apple to all current gen games because the previous machines didn't have the specs to render HD. But if you strip away the graphics Uncharted is really just a cover shooter with some scripted events. |
if you know anything about the techinical wonders that uncharted 2 gave birth to you would know why it wouldnt be possible on last gen consoles. and uncharted 3 expanded on those techinical innovations. uncharted 3 is probably the most techincally advanced game ever created, but apperantly you know nothing about the game. read these two articles and you will understand why
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-uncharted-article
http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3

kain_kusanagi said:
When a developer of a 1st party company says something can't be done on the competition I tend to take that statement with a grain of salt. Filippov hasn't developed a 360 game so he really can't say what can and can't be done on it any more than you or me. He's the lead programer and he should be proud of his programin tricks, but of course he's not going to divulge those tricks. |
Dude.
This isn't about whether it's do-able on the 360 or not, that was just the part of the article that talks about the true scale of the bosses that you were (and I don't blame you for this) questioning, which prompted my response to you.
It's gonna be ok man. The 360 is awesome.

bananaking21 said:
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-uncharted-article
http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3 |
Yeah, Uncharted renders some pretty stuff. But go play Tomb Raider Legends and tell me an Uncharted game is impossible on the PS2 or Xbox.
JustThatGamer said:
Most of the big moments in God of War 3 would have been impossible last gen due to being completely incapable of rendering a 2000 foot tall interactive enemy (no, nothing in GoW2 or SotC comes close).
And I'd assume only big and/or complex games like Skyrim, Red Dead Redemption, GTA IV or the Mass Effect series wouldn't have been possible last gen without major sacrifices. I believe the majority of games this gen could be completely achievable on last gen hardware with very minimal sacrifices. |
you people appernatly know nothing about the game. read the digital foundry articles. no way in hell could they been done on last gen consoles, its simple as that

kain_kusanagi said:
When a developer of a 1st party company says something can't be done on the competition I tend to take that statement with a grain of salt. Filippov hasn't developed a 360 game so he really can't say what can and can't be done on it any more than you or me. He's the lead programer and he should be proud of his programin tricks, but of course he's not going to divulge those tricks. |
kratos isnt a small scaled character, he is the same size as the he is in the rest of the game. cronos is just unbelievably huge. the cronos boss fight is still one of the most techincally advanced creations in the history of video games. this is the second time you talk about a game without even knowing the technical aspect of the game. you clearly know nothing about the development of either GoW 3 or Uncharted2/3
