kain_kusanagi said:
Sal.Paradise said:
kain_kusanagi said:
JustThatGamer said:
bananaking21 said: uncharted 2/3 would have been impossible on last gen consoles |
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When a developer of a 1st party company says something can't be done on the competition I tend to take that statement with a grain of salt. Filippov hasn't developed a 360 game so he really can't say what can and can't be done on it any more than you or me. He's the lead programer and he should be proud of his programin tricks, but of course he's not going to divulge those tricks.
If you take all the processing power that it would take to render and entire level and then use it to render one big character you'll be able to do some pretty cool things. There's nothing in GOW III that is impossible on 360. Regardless of what Filippov says, they used tricks to make it look more impressive than it technically is. But that's what a god developer does. They take what they have and they pull out what they need. That's why Halo 4 looks so incredible and has such huge environments. In Halo 4 the level is a sprawling vista, in GOW the titan is the level and Kratos is a small scale character on a large scale character. It's a trick. A clever trick, but a trick none the less.
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kratos isnt a small scaled character, he is the same size as the he is in the rest of the game. cronos is just unbelievably huge. the cronos boss fight is still one of the most techincally advanced creations in the history of video games. this is the second time you talk about a game without even knowing the technical aspect of the game. you clearly know nothing about the development of either GoW 3 or Uncharted2/3