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Forums - Sony - Opinion: vita crossbuy change

So.. whats stopping me from selling the vita version or coupon that was bundled with my ps3 version and killing the entire vita software market?



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

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theprof00 said:
@riderz
Im not sure what it is you are unclear about.

Tons of grammatical errors. Didn't know you weren't a native english speaker I just thought you were lazy.



NiKKoM said:
So.. whats stopping me from selling the vita version or coupon that was bundled with my ps3 version and killing the entire vita software market?

What's to stop you from doing that with regular games, and what's stopped it from killing the entire new game market already?
Also, a few tens of thousands of bundles won't make such a big dent in the third party market.



riderz13371 said:
theprof00 said:
@riderz
Im not sure what it is you are unclear about.

Tons of grammatical errors. Didn't know you weren't a native english speaker I just thought you were lazy.

I'm on a phone and it's not such an easy task to get everything right on it without some hassle. Did you understand the thread or are you just being unnecessarily difficult?



kowenicki said:
RolStoppable said:
theprof00 said:
@rol
Question
Devs wont see it that way? Whats to stop their marketing departments from saying "we cold seel both games in a limited run avoid paying double the fees and spread our brand name to multiple consoles meanwhile making the game sales appear larger than normal."? If a consumer is unlikely to sell two copies of the same game to the same person, why not increase that chance by bundling?

(...)

Yes, they won't see it that way. What is going to stop them is that their bosses will not want to give up on money they think they can charge. Just look at FIFA 13 for Vita. That kind of greed is the reality, it's all about short term thinking for third parties. But worse for Sony, this is the Vita which is the follow-up to the system (PSP) which had no software ecosystem to speak of for years in the most important market (the USA). Therefore building a brand name on Vita won't be much of a concern for third parties by default, because they probably don't expect the system to move much software at all.

Your last sentence... I will have to answer that by assuming what it could mean: There aren't many people who own both a PS3 and PSV to begin with. There are even less people who would want to play the same game on both devices. Paying $80 for two copies of the same game is an idea that will be appreciated by maybe a few thousand people, because most gamers are content with paying $60 and playing through the entire game on their home console.

But I'll throw you a bone. For those few thousand people it would be an amazing offering if standardized. Your idea is cool from a gamer's perspective, but highly unrealistic from a corporate angle.

Which is what I said in my first post and is patently obvious to anyone with a commercial brain and not looking at this from a fans angle.

From the OP: "2: bundling. offer a ps3/vita game bundle (linited availability at first) to include both games for 80$"



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Crossbuy can obviously be done only on a limited scale by 3rd parties. A more viable option could be achieving crossplay without additional costs if Sony released dev tools able to generate PS3 and PSV executables of the same game and sets of scaled down data for the PSV version (this could work nicely for devs not planning a PSV version otherwise, as it would give them the option to widen the market for the PS3 version), but 3rd parties won't do crossbuy easily unless Sony give them some incentives.
Everything helps, anyway, even if just a little, and another little but significant help could be a PS3+PSV+memory stick+game bundle within $400 (feasible just as time limited offer now, it will be also as regular list price after PSV will get a price cut), although, rather than a huge sales boost generator, it would be more a marketing operation aimed at avoing Wii U make current gen appear outdated.



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First thing that comes up on a consumer's point of view. Cross buy and sell the unwanted copy on ebay.
It would only work if the consumer keeps both copies, but there's no reason to keep 2 for majority of the games.
And by majority, I meant somewhere in the 99% majority.



RolStoppable said:
theprof00 said:
Be cause i know it will eventually come up, they would not actually be losing money and could even charge slightly less considering two purchases.
Consider the industry marketplace:
A game is sold to gamestop for ten dollars or so less than retail. Of the profit, another 10-15 goes to the platform manufacturer; aka sony ms ninty.
Shipping and packaging is another 3 or so.
So in the grand scheme of things the revenue by a dev for one ps3 game and one vita game is:
60-(10-15 retailer)-(10-15 console owner)-(3-5 associated costs)
And
40or50 - 10to15 - 10to15- 3-5
For a total negative loss of between 46-70 of between 100-110 revenue.
Conversely, a bundle would have loss of between 23-35 of 75-80 revenue.
In both cases they will make just about the same amount give or take a couple bucks.

I don't want to get into your phone maths, because the important point is this: Third parties won't see it that way, rather they see it as giving one copy of the game away for half the price they want to charge for it.


You and your maths rol.  Europeans are funny.



Galaki, unfortunately for you, that situation doesnt actually work.
I am on ebay. Im a buyer and seller. The profit margin for things like that is very very slim.

The only time thise things occur is when there is a product that cannot be purchased on its own.
For example, the helmet of a halo special edition, or selling the individual gifts that come with the ultimate editions.
With the option to sell the extra game (without a box) comes increased supply, which then drives down resale price. Almost immediately, buying the bundle to sell a peice becomes nearly unfeasible. I see it again and again, the specialunattainable item draws the high price and then available item loses price.