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Forums - Microsoft - Halo 4 Review Thread! Embargo Lifts on Thurdays 1st November!

Really surprised that GT takes so long for their review. Must say they Forza horizon review was great (gave it 90) considering the only thing on invisible walls is complaining about the games on X360.



 

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Lostplanet22 said:
Really surprised that GT takes so long for their review. Must say they Forza horizon review was great (gave it 90) considering the only thing on invisible walls is complaining about the games on X360.

GT review will be up on Monday.



Nsanity said:
Lostplanet22 said:
Really surprised that GT takes so long for their review. Must say they Forza horizon review was great (gave it 90) considering the only thing on invisible walls is complaining about the games on X360.

GT review will be up on Monday.

Yeah I just rememberd that they mentioned it on their last IW. They will be late because they wanted to talk about everything in the game while that is not possible before an exact date..



 

Lostplanet22 said:
Nsanity said:
Lostplanet22 said:
Really surprised that GT takes so long for their review. Must say they Forza horizon review was great (gave it 90) considering the only thing on invisible walls is complaining about the games on X360.

GT review will be up on Monday.

Yeah I just rememberd that they mentioned it on their last IW. They will be late because they wanted to talk about everything in the game while that is not possible before an exact date..

So I take it you can expect their review to contain spoilers?



D-Joe said:
Aldro said:
ethomaz said:
More three reviews added to Meta... 92, 80 and 80... seems like it ends at 89.

It deserves more... it's a over 90 game for sure.

I doubt itll drop to 89 on Meta. I think itll stick on 90, and perhaps even climb back to 91. We still have GameTrailers review to go and far more. I am not implying anything, but I feel GT will score it high

 

Haha sorry its an inside joke over at Gaf xD

 

EDIT: http://www.gamerankings.com/xbox360/632877-halo-4/index.html , Although yeah. Gamerankings has it on 89.27% at the moment. We'll see. Meta wages differently, its hard to tell. I must say if Halo 4 got recieved like this, I am already worried for Gears of War Judgment and God of War Ascension.

With so many 90/100 for Halo 4 don't think will end in 89

Halo Reach got 27 lowest~85(99 total),Halo 4 right now have 13 lowest~85(55 total),the ratio is less than Reach

Yeah, I hear ya. Don't think itll drop either.



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EGM: And since folks are so bent out of shape about my comment on iron sights, I'll elaborate a bit here, too.

The thought came to me when I noticed that there is in fact a controller option called "Fishstick" in Halo 4 that gives you the same layout and functionality as most FPS titles on the market by allowing you to swap your zoom function to the left trigger.

However, several of the key guns don't offer sight-focused views, meaning that you use your binoculars and immediately jump out to the standard viewing angle upon firing. It's very jarring, and smacks as a half-assed concession to folks who want that feature in-game.

HiredN00bs: People were "bent out of shape" about your "iron sights" comment because it demonstrated a basic ignorance of the different shooting mechanics in Call of Duty and Halo--an ignorance that someone who reviews video games for a living shouldn't have. But, none of us are perfect, and some of these things may slip by someone who only casually plays the games (and at that point I would blame the editor for the poor decision of assigning such a person to review such a game).

The Aim-Down Sights (ADS) mechanic in Call of Duty isn't unique to the series, but it factors heavily into its gameplay. ADS grants greater precision, at the trade-off of lesser movement speed. It is worth noting that you can get a headshot in Call of Duty with just about any of the guns.

The Zoom mechanic in Halo is almost exclusively a feature of the headshot-capable weapons (although some other weapons may have it...Rockets come to mind, and in Halo 4, some headshot-capable weapons don't have it, such as the Promethean Pistol). This is because the other weapons trade precision for some other quality, like the close-range devastation of the Shotgun or Energy Sword, or the close to mid-range high rate-of-fire domination of the Assault Rifle.

Zooming in Halo does not restrict movement speed. There is an entirely different set of rules, carefully planned out to ensure balance between the various distinct kinds of weaponry. And they are VERY distinct. The weapons in Call of Duty have far less variation, and are built around the ADS mechanic--this is a crucial point. ADS is not an objective evolution in game design, but rather a tool used to craft a certain TYPE of game.

The Fishstick control scheme was built to make the game more accessible to Call of Duty players who are more accustomed to that button layout. I don't play Call of Duty very often, but I did finish the campaigns in Modern Warfare 1 & 2 on Veteran, and I bet I could switch from my Recon configuration to Fishstick without skipping a beat, just as it is when I jump between playing Halo and Call of Duty.

You didn't make some brave step in journalism, nor did you stir some designer at 343 Industries to wake from his traditional Halo slumber. It's not even about our bias towards Halo games. Halo 4 could very well suck, and takes many, MANY cues from CoD that gives the average fan pause, to say the least. What you did was make a huge leap in logic by assuming that because Call of Duty is most popular, it is an objectively better design. Here's hoping you learn from this experience.

http://www.neogaf.com/forum/showpost.php?p=43904115&postcount=2219



@HiredN00bs

Damn Straight!



Maybe the GT review can push it back up because it's 89 as of now with 57 reviews.



It will,there are 2 sites give it 91+,should be update in metacritic later



I feel sorry for Halo 4 and 343 industries. It should have gotten that 90% Meta at least.