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Forums - Nintendo - Is the Wii U really so weak? Developer is excited to see Assassin's Creed is not "radically diminished" on the system

pezus said:
phenom08 said:
wfz said:
mike_intellivision said:
Because at launch it is on par with the HD consoles -- which is much better than what the Wii could show.
And remember early console titles often are not marked improvements over what people can do with the older machine after several years of practice. The jump from SD to HD meant quite a bit of changes in that regard, but it will be hard for the next generation to again achieve a quantum leap.

Mike from Morgantown


I've heard that argument a lot. I don't believe it, though. We've seen numerous screenshot comparisons from very early Xbox 360 titles compared to the regular Xbox, and outside of the few pictures where the 360 version looks like crap, the 360 version easily outclasses the Xbox version. And in previous generations, the jump was even more pronounced, wasn't it? We went from 8bit to 16bit, then to full 3d, and then to a much higher polished state of 3d (ps2,gc,xbox) and then to HD.

I do believe that graphical jumps are becoming less noticeable and less important for consumers, but it still boggles my mind that a developer sounds SO excited to run a game on new hardware exactly the same as they can run it on last gen's hardware.

Not even Nintendo is bothering to push their own hardware. You can argue that it's just the launch window, you can argue that the games (such as NSMB) don't need better graphics, but the truth is that the system is currently not showing anything substantial over these cheaper consoles that have a much larger library of titles. It'll be a while (if ever) for the Wii U to impress in that regard.


That really leaves all appeal down to the tablet controller. Which is fine, I suppose.

 Ninty is pushing their own hardware just not in the way YOU want them to. Mario day one is definitely pushing the hardware. You remember the last time Ninty released a 2D Mario game for their home console? It broke records, Ninty would rather do that then sell games like MS or Sony on graphics when the games still fail to even crack 10 million.

He means using the Wii U's power, not pushing system sales lol

Edit: I know that lol, how about you actually read the bolded. Nice try, like I said they would rather be successful. Thats what Ninty calls pushing their own hardware, not in graphical power.



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wfz said:
phenom08 said:
wfz said:
mike_intellivision said:
Because at launch it is on par with the HD consoles -- which is much better than what the Wii could show.
And remember early console titles often are not marked improvements over what people can do with the older machine after several years of practice. The jump from SD to HD meant quite a bit of changes in that regard, but it will be hard for the next generation to again achieve a quantum leap.

Mike from Morgantown


I've heard that argument a lot. I don't believe it, though. We've seen numerous screenshot comparisons from very early Xbox 360 titles compared to the regular Xbox, and outside of the few pictures where the 360 version looks like crap, the 360 version easily outclasses the Xbox version. And in previous generations, the jump was even more pronounced, wasn't it? We went from 8bit to 16bit, then to full 3d, and then to a much higher polished state of 3d (ps2,gc,xbox) and then to HD.

I do believe that graphical jumps are becoming less noticeable and less important for consumers, but it still boggles my mind that a developer sounds SO excited to run a game on new hardware exactly the same as they can run it on last gen's hardware.

Not even Nintendo is bothering to push their own hardware. You can argue that it's just the launch window, you can argue that the games (such as NSMB) don't need better graphics, but the truth is that the system is currently not showing anything substantial over these cheaper consoles that have a much larger library of titles. It'll be a while (if ever) for the Wii U to impress in that regard.


That really leaves all appeal down to the tablet controller. Which is fine, I suppose.

 Ninty is pushing their own hardware just not in the way YOU want them to. Mario day one is definitely pushing the hardware. You remember the last time Ninty released a 2D Mario game for their home console? It broke records, Ninty would rather do that then sell games like MS or Sony on graphics when the games still fail to even crack 10 million.

This discussion was purely about raw power (graphics/physics/textures/etc.).  Releasing a 2D Mario game on their system at launch is not "pushing the hardware" in any sort of means. It's not about what games release, it's about what they do with them. 

I know what the discussion is about, your feelings are just hurt about the answer I gave you. Ninty would rather sell consoles than push hardware power for no reason at all. It hasn't gotten many platforms before it very far so why would Ninty adopt the stragety? It's Ninty's way of pushing hardware, maybe next year you will see what makes the WiiU next gen but for now they are worried about building a base.



I think at this point if you're still expecting Wii U to be a massive upgrade from 360/PS3, you're just going to be disappointed. Also, I think the guy is more excited by the fact he can release ACIII on 3 home platforms finally, nothing he says hints at him thinking it's underpowered.



phenom08 said:
wfz said:
phenom08 said:
wfz said:
mike_intellivision said:
Because at launch it is on par with the HD consoles -- which is much better than what the Wii could show.
And remember early console titles often are not marked improvements over what people can do with the older machine after several years of practice. The jump from SD to HD meant quite a bit of changes in that regard, but it will be hard for the next generation to again achieve a quantum leap.

Mike from Morgantown


I've heard that argument a lot. I don't believe it, though. We've seen numerous screenshot comparisons from very early Xbox 360 titles compared to the regular Xbox, and outside of the few pictures where the 360 version looks like crap, the 360 version easily outclasses the Xbox version. And in previous generations, the jump was even more pronounced, wasn't it? We went from 8bit to 16bit, then to full 3d, and then to a much higher polished state of 3d (ps2,gc,xbox) and then to HD.

I do believe that graphical jumps are becoming less noticeable and less important for consumers, but it still boggles my mind that a developer sounds SO excited to run a game on new hardware exactly the same as they can run it on last gen's hardware.

Not even Nintendo is bothering to push their own hardware. You can argue that it's just the launch window, you can argue that the games (such as NSMB) don't need better graphics, but the truth is that the system is currently not showing anything substantial over these cheaper consoles that have a much larger library of titles. It'll be a while (if ever) for the Wii U to impress in that regard.


That really leaves all appeal down to the tablet controller. Which is fine, I suppose.

 Ninty is pushing their own hardware just not in the way YOU want them to. Mario day one is definitely pushing the hardware. You remember the last time Ninty released a 2D Mario game for their home console? It broke records, Ninty would rather do that then sell games like MS or Sony on graphics when the games still fail to even crack 10 million.

This discussion was purely about raw power (graphics/physics/textures/etc.).  Releasing a 2D Mario game on their system at launch is not "pushing the hardware" in any sort of means. It's not about what games release, it's about what they do with them. 

I know what the discussion is about, your feelings are just hurt about the answer I gave you. Ninty would rather sell consoles than cater to nerds by pushing hardware power. It hasn't gotten many platforms before it very far so why would Ninty adopt the stragety? It's Ninty's way of pushing hardware, maybe next year you will see what makes the WiiU next gen but for now they are worried about building a base.

That doesn't make any sense at all.  If you're not talking about the same thing the OP is talking about then you should make your own thread.  Trying to turn it into something else is meaningless.  It's like someone asking which team will be the best in the NFL this year and someone else saying the Dallas Cowboys because they have the highest valued franchise.  Completely different subject.



TheBardsSong said:
I think at this point if you're still expecting Wii U to be a massive upgrade from 360/PS3, you're just going to be disappointed. Also, I think the guy is more excited by the fact he can release ACIII on 3 home platforms finally, nothing he says hints at him thinking it's underpowered.

Who said this? Or is this something you made up? From what I have seen it will be an average upgrade over 360/PS3.



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i dont understand the people who wants the ultimate graphics and then they get a ps or xbox LOL, its plain easy if you want the best get a pc, i play nintendo consoles because are the most charismatic, fun and epic first party games ever and that plus HD graphics now it will be amazing

i dont understant why u need a 680GTX to enjoy games when you can have the same fun and real good looking with a 280 gtx

thats not nintendos fault if they dont have build the ultimate GPU and CPU inside the console, the problem its only yours with that endless madness about graphics

get a pc and stop being annoying



He's excited because they were able to work on a new piece of hardware and iron out all the problems with the engine before release on this new shinny thing. Ubisoft > Crystal Dynamics, confirmed!



ethomaz said:

That's because the ACIII's videos showed on Wii U lacks a lot of graphics elements... so the final version is to have these "missing elements" in the game.

The exactly same game sounds ok for me but I expect slightly better performance due the 1GB VRAM.


It's not VRAM, don't know the type until some people start breaking it down but it's shared like how the 360 does it.



pokoko said:

That doesn't make any sense at all.  If you're not talking about the same thing the OP is talking about then you should make your own thread.  Trying to turn it into something else is meaningless.  It's like someone asking which team will be the best in the NFL this year and someone else saying the Dallas Cowboys because they have the highest valued franchise.  Completely different subject.

People keep saying why is Ninty not pushing their own platform? I answered, they are, just not in the way you would like, in other words we may see the next gen games for WiiU next year but not this year because Ninty needs to build a userbase, what game is better at doing that than Mario? We won't see those next gen games this year because the WiiU has a userbase of zero, so no 3rd party company will risk the investment and Ninty would rather have a high selling Mario game day one, than a highly rated Zelda game or whatever else could look pretty on the WiiU.



TheBardsSong said:
I think at this point if you're still expecting Wii U to be a massive upgrade from 360/PS3, you're just going to be disappointed. Also, I think the guy is more excited by the fact he can release ACIII on 3 home platforms finally, nothing he says hints at him thinking it's underpowered.

the same will happen with next gen graphics, if you think hey will be photo-realistic, a massive improvement you are just going to be disappointed

because the UE4 demo and Watch dogs demo  look good but you know what?, isnt a massive improvement from for EX GOW 3 or U3 and these demos were running in machines that are already more powerful than the next ps and xbox, a high end i7, 680 GTXs, and 16 GB of ram